Search found 37 matches
- Thu Jan 29, 2009 8:01 pm
- Forum: General
- Topic: Why does hardly anyone play this anymore?
- Replies: 89
- Views: 24088
There's a difference between the game being good and you liking it. Multiwinia is a good game. However I do believe that being a bit more casual oriented does mean it won't have a particularly large or permanent online following. Judging by the number of people playing the game, it isn't just me wh...
- Thu Jan 29, 2009 6:12 pm
- Forum: General
- Topic: Why does hardly anyone play this anymore?
- Replies: 89
- Views: 24088
- Mon Oct 20, 2008 8:21 pm
- Forum: Strategic Air Command
- Topic: Surface fleets slow down when close to enemy units
- Replies: 7
- Views: 4540
Surface fleets slow down when close to enemy units
I did a search but couldn't find anything on this. I was seeing how far a carrier could get before Defcon3 to, say, scout NA as SA or NA as Europe, and notice that the carrier slows down when it is close to enemy units. In fact, it slows down when it can't see units but they are there (at Defcon 5)....
- Sat Oct 18, 2008 6:35 pm
- Forum: The Future
- Topic: Fog of War
- Replies: 16
- Views: 4847
- Sat Oct 18, 2008 5:53 pm
- Forum: The Future
- Topic: Fog of War
- Replies: 16
- Views: 4847
Fog of War
I don't like Multiwinia. There is too much luck involved. Although a good player would win, say, a best of 15 games, a good player could never bank on winning any particular game. Yeah I'm sure I'm missing the point if i compare it to Defcon, but Defcon to me is a near perfect strategy game, and all...
- Wed Sep 24, 2008 12:28 pm
- Forum: Gameplay Discussion
- Topic: Difficulty Curve
- Replies: 8
- Views: 2697
ditto - Used to get whipped by the CPU, now I beat it most of the time. It was the same with Defcon, absolutely couldn't figure out how to beat the CPU to begin with, but after ten more games (and reading strategy on here!) the CPU absolutely never wins. Though I think the CPU in Multiwinia is bette...
- Mon Sep 22, 2008 11:26 pm
- Forum: Gameplay Discussion
- Topic: Contents of Crates
- Replies: 3
- Views: 1784
Contents of Crates
Just trying to make a list of everything that crates can contain, and what they do. Please help correct and complete my list! Speed up - Speeds up the game (for everyone?) Used when box is opened. Slow down - Slows down the game (for everyone?). Used when box is opened. Shield - A selected area of M...
- Mon Sep 22, 2008 7:57 pm
- Forum: The Future
- Topic: Stop grenades going through walls
- Replies: 7
- Views: 2443
- Mon Sep 22, 2008 7:33 pm
- Forum: The Future
- Topic: My interesting ideas.
- Replies: 4
- Views: 1586
My interesting ideas.
I expect this topic was talked about during beta testing, but can we have an option to make "scrolling" around the landscape faster? I'm constantly holding down shift as the default speed is too slow! The lack of sound volume control, as others have mentioned, is ridiculous. If the music I...
- Sun Oct 28, 2007 1:47 am
- Forum: Strategic Air Command
- Topic: A bit of Ocean Nuking
- Replies: 6
- Views: 4595
- Sun Oct 28, 2007 1:22 am
- Forum: Strategic Air Command
- Topic: A bit of Ocean Nuking
- Replies: 6
- Views: 4595
- Mon Oct 01, 2007 4:17 pm
- Forum: Strategic Air Command
- Topic: Bomber Runs with Carriers - the pile driver technique?
- Replies: 4
- Views: 4181
- Thu Sep 20, 2007 1:29 pm
- Forum: Strategic Air Command
- Topic: How to Lose the Least
- Replies: 8
- Views: 5903
Re: How to Lose the Least
Keynes wrote:5) Europe is not - NOT - invincible
It is so amusing to see how the tactics of this game have progressed. I think virtually all of us agree that Europe is, by a significant margin, the weakest terrirory in offensive and defensive capabilities, especially in a 1v1.
- Wed Sep 19, 2007 11:23 pm
- Forum: General
- Topic: DEMO player handling in DedCon
- Replies: 9
- Views: 2203
Rank should have nothing to do with it, that would just encourage to continue not paying for the game. Probably not possible: I think if they are identified as playing for more than three weeks/40 games as a demo player they should not be allowed to join at all, freeloaders...! It's only a tenner an...
- Sat Sep 08, 2007 11:06 pm
- Forum: Strategic Air Command
- Topic: what's the difference between "disconnected" and &
- Replies: 1
- Views: 1842
what's the difference between "disconnected" and &
"dropped" when someone leaves a game?
Is it possible to tell if someone has left because their computer/connection went down, or whether they voluntarily left a game?
Is it possible to tell if someone has left because their computer/connection went down, or whether they voluntarily left a game?
