Search found 11 matches

by zoombapup
Sun Apr 13, 2008 7:06 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 10
Replies: 28
Views: 49750

One of the things we tried in Worms 3D Chris, is to use skinned voxels. We were playing around quite a lot with different terrain systems (worms had to have destructable terrain didnt it :)) and Andy was playing with something like 6-8 layer intersecting heightfields. I made a suggestion that what w...
by zoombapup
Wed Jan 30, 2008 10:26 am
Forum: Introversion Blog
Topic: Rise of the machines
Replies: 27
Views: 45318

I'm kind of annoyed that this whole network wasnt a bit wider publicized as I'd have loved to have come along (being both a game programmer and an academic). One thing I've found as a game programmer, is that most of the time, the constraints on games make a load of the techniques people use in acad...
by zoombapup
Thu Jun 21, 2007 1:17 am
Forum: Introversion Blog
Topic: The team is dead. Long live the Team!
Replies: 15
Views: 32674

risky

Of course you already know this. But the vast majority of successful independant developers who have tried 2 projects at once always have a hard time managing it. I've talked to so many people who say its just too much to control. But then, they were working with publishers, so maybe your situation ...
by zoombapup
Tue May 29, 2007 3:41 pm
Forum: Introversion Blog
Topic: Growing your thighs and growing your business
Replies: 13
Views: 22216

There are a few notable companies that DIDNT go that route but maintained thier independance. Guys like Scott Miller and George Broussard, the guys at ID etc. The main thing I hear from them, is that in order to work with publishers, you have to be in the position of power. That is, YOU have to be a...
by zoombapup
Mon Apr 16, 2007 2:41 pm
Forum: Introversion Lounge
Topic: Is small beautiful?
Replies: 14
Views: 4060

The obvious difference between DEFCON and SUPCOM and the ilk, is that IV could actually CHANGE defcon if it were unbalanced or wasnt offering a challenge. Indies in general have the advantage that changes can be a shot in the arm for sales. Changes can be seen as a good thing rather than a burden or...
by zoombapup
Mon Apr 16, 2007 2:09 pm
Forum: Introversion Lounge
Topic: Becoming a games programmer
Replies: 79
Views: 17415

I guess the one thing that we have going here, is that in general our office staff are really good and our students know they'll get help if they really need it. We're moving to a sort of "office aunty" system right now, where a really good administrator takes care of all our students and ...
by zoombapup
Thu Apr 12, 2007 10:14 am
Forum: Introversion Lounge
Topic: Is small beautiful?
Replies: 14
Views: 4060

Its not just that artists help visualize, although I agree there. But having an artist around generally lifts the mood a bit, or at least it did for me. Programming can be a real grind, so having someone a bit more.... erm.... whats the right term thats kinda poncy but not... "artistic" ca...
by zoombapup
Wed Apr 11, 2007 7:18 pm
Forum: Introversion Lounge
Topic: Becoming a games programmer
Replies: 79
Views: 17415

Hmm, I'm not a student, so you'd have to ask them for a real response. I've heard of work occasionally going awry, but our system is generally pretty good (unless there are more than one lecturer doing the module, which could confuse the office staff who accept submissions). Exams could never go mis...
by zoombapup
Wed Apr 11, 2007 12:58 pm
Forum: Introversion Lounge
Topic: Becoming a games programmer
Replies: 79
Views: 17415

I have to own up here and say up front that I am a lecturer at the University of Bolton and teach game programming and design, so you can discount what I say as propaganda if you like :) When I first started programming, I was writing machine code on the old Atari 400. It was a hell of a system, had...
by zoombapup
Wed Apr 11, 2007 12:26 pm
Forum: Introversion Lounge
Topic: Is small beautiful?
Replies: 14
Views: 4060

Is small beautiful?

I was thinking of Chris's last blog and thought to myself that maybe what he's feeling is that in many respects Introversion is a bit sales heavy. What I mean is, from what I can gather, its basically two guys doing the development and two or three doing the sales and marketing? Is that correct? Now...
by zoombapup
Tue Apr 03, 2007 8:59 pm
Forum: Introversion Blog
Topic: Little Big Indie Kids
Replies: 62
Views: 66745

I feel your pain Chris, I saw that game and I thought to myself "shit, I'd loved to have worked on that". Although, I know deep down I wouldnt have liked it (tried a physics based game, its PAINFUL). But dont get yourself on too much of a downer, because there's enough room in the world fo...

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