Search found 13 matches

by reaps
Sat Jun 09, 2007 5:04 pm
Forum: General
Topic: Naive Question
Replies: 9
Views: 1914

The first time i booted up the demo i went into a game selected Europe then started, i then moved my navy about, had bombers and fighters scouting out in every direction and started launching nukes at places where i knew large cities "should" be. I quickly realised that there was no enemy,...
by reaps
Thu Jun 07, 2007 8:27 pm
Forum: General
Topic: At people who say 'OMFG HURRY DA FUCK UP'.
Replies: 37
Views: 6718

Some people like to micro alot, it does get a bit tedious at times but if you cant deal with that then leave.. I do get a bit annoyed if someone keeps it running at 1x for ten mins then flicks to 5x for a split second before switching back but thats there style of play and it gives me time to see wh...
by reaps
Mon May 07, 2007 9:38 pm
Forum: Strategic Air Command
Topic: Easier Nuking
Replies: 13
Views: 4385

Fighters arent the most effective at taking out ships, thats why i said if needs be. Having the fighters merge, then overtake the bombers means that enemy fighters can be engaged, and the forward fighters give me a heads-up on fleets. I will allways retask a few bombers to naval engagement to proper...
by reaps
Fri May 04, 2007 8:22 pm
Forum: Mod Projects
Topic: Changing unit weapons
Replies: 7
Views: 2882

One does'nt :D
by reaps
Sat Apr 14, 2007 8:33 pm
Forum: General
Topic: Defcon patch 1.4 : Final Candidate ready for testing
Replies: 20
Views: 3909

a few tiny tweaks and my 1.4 is working fine now :D all's good
by reaps
Sat Apr 14, 2007 5:51 pm
Forum: General
Topic: Defcon School - Everybody Learns!
Replies: 236
Views: 47872

I dont really have a problem placing units, i go through a lot of games without ever losing a silo infact. And i can win most naval engagements when 1-1, the problem i have is not really knowing whens right too launch silos i often leave it way to late and theres little left of the world for me to g...
by reaps
Fri Apr 13, 2007 4:14 pm
Forum: General
Topic: Defcon patch 1.4 : Final Candidate ready for testing
Replies: 20
Views: 3909

I do must say, this version has a rather significant drop in performance :( . Oh well, time to go play with the settings. glad its not just me that thinks that, i might have to keep the 1.3 if i cant get 1.4 to work properly, i really dont like the curser moving at least half a second after me movi...
by reaps
Thu Apr 12, 2007 8:24 pm
Forum: General
Topic: Defcon patch 1.4 : Final Candidate ready for testing
Replies: 20
Views: 3909

xander wrote:
reaps wrote:my curser seemed a bit heavier when i used 1.4 patch

Work out more, and try some diet supliments.

xander


id laugh but i know that it means im probably going to have to change the games settings... *sigh*
by reaps
Thu Apr 12, 2007 5:02 pm
Forum: General
Topic: Defcon patch 1.4 : Final Candidate ready for testing
Replies: 20
Views: 3909

my curser seemed a bit heavier when i used 1.4 patch
by reaps
Tue Apr 03, 2007 10:44 pm
Forum: The Debriefing Room
Topic: Payback against Quest for Glory
Replies: 6
Views: 1730

thats the trouble with backstabbing... do it too often and people start launching pre-emptive attacks, its all good though, wouldnt be defcon without it.
by reaps
Tue Apr 03, 2007 10:40 pm
Forum: Strategic Air Command
Topic: Easier Nuking
Replies: 13
Views: 4385

the only time a fighter would give a nuke any advantage is if the defending silo just fired at the fighter as the nuke came into range giving the nuke a small amount of time before its engaged, even then its not much of an advantage if any at all. Now on the other hand, with correct timing and a goo...
by reaps
Sun Apr 01, 2007 10:23 pm
Forum: Strategic Air Command
Topic: Position
Replies: 30
Views: 6583

What you think is its weakness i think is its main advantage, a small landmass and concentrated population means that its easy to have overlapping radar coverage aswell as overlapping fields of fire for your AA turrets. you only have waters on one side of your territiory so you can concentrate your ...
by reaps
Tue Mar 20, 2007 5:35 am
Forum: General
Topic: A sad design flaw (that will be fixed hopefully)
Replies: 38
Views: 5877

The first time i played i spent about a minute wondering 'why is Europe shooting down missiles headed to Moscow?' And i thought it was stupid, i thought that it would be better if the nukes had a little altitude mark near them and AA could only engage at a certain range in height not range in distan...

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