Search found 164 matches
- Sat Oct 20, 2007 2:16 am
- Forum: Introversion Blog
- Topic: It's too hard, it's too easy, oh I don't bloody know!
- Replies: 12
- Views: 33897
FWIW I would suggest you follow BOTH tracks. Mold two UIs and flip the switch by user control or, if you're ambitious, by algorithmically gauging the players progress / abilities. Modes. Make the intro mode as easy to pick up as a 30 second iTunes purchase. Then switch modes to the real game where t...
- Wed Oct 03, 2007 6:24 pm
- Forum: Introversion Blog
- Topic: Notes from the Slippery Slope, Part 2
- Replies: 52
- Views: 57067
Just a suggestion. Rather than pepper every blog post with your suggestions for a name, create a topic in the lounge and add to it as you wish. It'd be better for us all :) (After all, what good is it if your suggestions are spread across 15 blog posts? Who's going to bother to read each and note w...
- Wed Oct 03, 2007 4:32 am
- Forum: Introversion Blog
- Topic: Notes from the Slippery Slope, Part 2
- Replies: 52
- Views: 57067
I usually play straight man, so I'm gonna ignore any implied disdain you might have intended and just answer the question. Nope. Not until I stop having ideas or Chris says he's chosen a name. The ideas just come to me when I'm reading other stuff on the net. I don't expect Chris to use *any* of my ...
- Wed Oct 03, 2007 3:00 am
- Forum: Introversion Blog
- Topic: Notes from the Slippery Slope, Part 2
- Replies: 52
- Views: 57067
. 1. SNAFU - Situation Normal, All Fucked Up - Thing are running normally. 2. TARFUN - Things Are Really Fucked Up Now - Houston, we have a problem. 3. FUBAR - Fucked Up Beyond All Recognition - Burn it to the ground and start over from scratch; it's totally destroyed. 4. KOTH - koth is the sound th...
- Wed Oct 03, 2007 2:44 am
- Forum: Mod Projects
- Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
- Replies: 369
- Views: 169521
vanarbulax, if you haven't already restarted EW3, there are two ways to deal with FSB. First you can use engineer fishing to access the trunkports without having to fight your way through everything. Send engineers from the start area straight to the end area and gather the virii behind one. Send th...
- Mon Oct 01, 2007 2:19 am
- Forum: Introversion Blog
- Topic: Notes from the Slippery Slope, Part 2
- Replies: 52
- Views: 57067
- Fri Sep 28, 2007 5:11 pm
- Forum: Windows Issues
- Topic: [1.5.10/11] Rockets pretty much totally broken?
- Replies: 5
- Views: 8095
Re: [1.5.10/11] Rockets pretty much totally broken?
because, of course, as everyone knows, rockets suck hey! level 4 rockets are awesome! you can take out more red DGs with 'em than any other way. DGs never see them coming and have no chance of running away like they do for grenades and markers. solid messy huge kills! a squad with level 4 rockets s...
- Thu Sep 27, 2007 11:53 pm
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580
It took me a while to work out why anyone would be bothered about that. The answer is (presumably): So the AIspawnpoint doesn't stay on when the level is reset. Yeah, simplified resets is one thing. There are others. I think I wanted to be able to turn an AIsp on, then turn it off and have it stay ...
- Thu Sep 27, 2007 12:47 pm
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580
- Thu Sep 27, 2007 3:31 am
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580
Thanks TGF! I believe individual consoles become online the first time they are manned, and the pattern buffer building comes online at 0% infection. The consoles are actually special. Non-global consoles become active when first manned. BUT non-global consoles can govern AISpawnPoints as if they we...
- Thu Sep 27, 2007 3:19 am
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580
how does the pattern buffer work? i've tried but only got the total infection down to 75% You must have at least 4 separate networks linking into the central pattern buffer. The last node of each network must be marked with a different branch number. I've forgotten exactly what the branch number is...
- Wed Sep 26, 2007 11:20 pm
- Forum: Introversion Blog
- Topic: Survival of the Flattest
- Replies: 120
- Views: 109692
- Wed Sep 26, 2007 9:18 pm
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580
- Wed Sep 26, 2007 8:36 pm
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580
- Wed Sep 26, 2007 5:07 pm
- Forum: Mod Projects
- Topic: a little help....
- Replies: 36
- Views: 13580