Search found 23 matches
- Fri Feb 16, 2007 2:21 am
- Forum: Mod Projects
- Topic: Automatic City Placer and Cities.dat
- Replies: 9
- Views: 5203
- Sat Feb 10, 2007 8:15 am
- Forum: The Debriefing Room
- Topic: Sry bout last night's game... I WAS HOST
- Replies: 1
- Views: 2083
Sry bout last night's game... I WAS HOST
Friday night I was hosting a 3v3 match, some1, cant remember the name, decided to make it 3v2v1. Anyhow, about as it really started I left, resulting in the game(I believe) to end. What happend was my retarded excuse for a brother came over and literally fought me over they keyboard... Unbelievable,...
- Sat Feb 10, 2007 8:06 am
- Forum: The Debriefing Room
- Topic: Apology Thread
- Replies: 7
- Views: 3602
- Fri Feb 09, 2007 9:26 pm
- Forum: Mod Projects
- Topic: Modding with Steam
- Replies: 5
- Views: 2754
- Fri Feb 09, 2007 9:23 pm
- Forum: Mod Projects
- Topic: Automatic City Placer and Cities.dat
- Replies: 9
- Views: 5203
- Thu Feb 08, 2007 10:33 pm
- Forum: Think Tank
- Topic: Increased Complexity
- Replies: 9
- Views: 3162
- Thu Feb 08, 2007 10:25 pm
- Forum: Think Tank
- Topic: The Red Button. But maybe a different approach...
- Replies: 12
- Views: 3809
if your going to say nothing but stab, at least give a reasonable.. reason. I think its a good idea, I really dont get why most people in these forums seem closed-minded. It would make much more sense if you could give them their targets THEN tell them to fire after. Its not like its impossible for ...
- Thu Feb 08, 2007 10:16 pm
- Forum: Think Tank
- Topic: Decent Decoy *Ducks*
- Replies: 7
- Views: 2666
- Thu Feb 08, 2007 10:07 pm
- Forum: Think Tank
- Topic: "Patrol command" for fleets
- Replies: 17
- Views: 4953
- Sun Jan 28, 2007 9:13 pm
- Forum: Think Tank
- Topic: Panama Canal
- Replies: 33
- Views: 8944
I half agree, It would be nice to have the ability to NOT half to go so far to reach the pacific, but in order to make it realistic, then it'd take a lot of programming. Really, if any artificial canal needs to be opened, its the suez canal more to balance things out a little(and of course the med)....
- Fri Jan 26, 2007 10:49 pm
- Forum: Think Tank
- Topic: Nuclear Trajectory
- Replies: 43
- Views: 8202
- Fri Jan 26, 2007 8:30 pm
- Forum: Think Tank
- Topic: Nuclear Trajectory
- Replies: 43
- Views: 8202
- Fri Jan 26, 2007 7:48 pm
- Forum: General
- Topic: My game doesn't work!!
- Replies: 7
- Views: 2345
Wouldn't be bad if a admin moved this post, but Id need to know if its moved, so i don't just lose it. It's named Naval Battles, it has files for earth, graphics, gui, language, and sounds, it aslo has gameoptions.txt Graphics: actionline.bmp, battleship.bmp, battleship_blur.bmp, and other correctly...
- Fri Jan 26, 2007 2:44 am
- Forum: General
- Topic: My game doesn't work!!
- Replies: 7
- Views: 2345
blackbox.txt: ========================= = BLACK BOX REPORT = ========================= ERROR : 'Node route size mismatch' ========================= = STACKTRACE = ========================= retAddress = 00412EBF retAddress = 00000000 hehe... node route size mismatch... messing around and making mods,...
- Fri Jan 26, 2007 2:24 am
- Forum: General
- Topic: My game doesn't work!!
- Replies: 7
- Views: 2345
My game doesn't work!!
Just recently, every time i try to start Defcon, whether using the icon or not, it just sits doing nothing for a few seconds, then a window pops up asking me if I want to report an error that just happend. I use a windows XP, have plenty of room in my harddrive and have about 1mb or ram(I may be wro...
