Search found 33 matches
- Mon Nov 19, 2007 5:09 am
- Forum: General
- Topic: Defcon playerbase degenerated to Counter-strike level?
- Replies: 25
- Views: 7570
- Mon Nov 19, 2007 4:07 am
- Forum: General
- Topic: Defcon playerbase degenerated to Counter-strike level?
- Replies: 25
- Views: 7570
Defcon playerbase degenerated to Counter-strike level?
Well today I played my first game of defcon in a long long time. I used to play quite regularly when the game first launched with the EU (electronic-union) guys as my handle "The Wombat" or "(eu)The Wombat". Now I for one believe in non-team set games backstabbing is a perfectly ...
- Fri Feb 09, 2007 7:01 pm
- Forum: Think Tank
- Topic: "Patrol command" for fleets
- Replies: 17
- Views: 4953
I found it offensive, but nothing to get whipped up about. HIV/AIDS is no laughing matter as it's a real problem. A nuclear holocaust is (as far as I'm aware) a fictional problem. One can be laughed about (at the moment, fingers crossed), the other cannot. And the inference that AIDS is an African ...
- Tue Feb 06, 2007 12:49 pm
- Forum: Think Tank
- Topic: It's slow to connect/reconnect a game in progress.
- Replies: 11
- Views: 3537
- Mon Jan 22, 2007 7:55 am
- Forum: General
- Topic: What is your win percentage in six-player games?
- Replies: 48
- Views: 9542
- Thu Jan 18, 2007 12:05 am
- Forum: General
- Topic: Testing the waters for a Defcon Community
- Replies: 16
- Views: 3634
- Thu Jan 18, 2007 12:04 am
- Forum: General
- Topic: Testing the waters for a Defcon Community
- Replies: 16
- Views: 3634
You're a marine...ok. Does professional military training help you in Defcon? (it's a possibility) Just so you know, I played you in a 6 player Survivor game. You were Asia and you won, I came in second. A friend who was playing with me came in last...mostly because of you turning his allies agains...
- Wed Jan 17, 2007 10:38 pm
- Forum: General
- Topic: Testing the waters for a Defcon Community
- Replies: 16
- Views: 3634
Yes i'm interested, but being in the UK time differences could be problematic for league games. I also notice the lack of clans and communities forming, and attribute it to the reasons menioned above. Because servers are not permanent fixtures it is only pure luck if you encounter the same players ...
- Wed Jan 17, 2007 6:17 pm
- Forum: General
- Topic: Testing the waters for a Defcon Community
- Replies: 16
- Views: 3634
- Wed Jan 17, 2007 6:11 pm
- Forum: General
- Topic: Testing the waters for a Defcon Community
- Replies: 16
- Views: 3634
On a side note please feel free to message me by PM on these forums... my email cjpeters@uncc.edu (please include defcon in subject line of emails) or through the EU website www.electronic-union.com
- Wed Jan 17, 2007 6:05 pm
- Forum: General
- Topic: Testing the waters for a Defcon Community
- Replies: 16
- Views: 3634
Testing the waters for a Defcon Community
Hello everyone, Let me start by introducing myself... my real name is Corey in game I go by (eu) The Wombat. I'm 18years old I live in Charlotte, NC, USA (east coast for you Euros) I am a US Marine (reservist) and a currently attend University of North Carolina in Charlotte. Ok now that we are frien...
- Sun Jan 14, 2007 6:56 pm
- Forum: Think Tank
- Topic: small idea for simple visual appeal
- Replies: 3
- Views: 2026
- Mon Jan 08, 2007 5:06 pm
- Forum: Think Tank
- Topic: Carriers not responding
- Replies: 1
- Views: 953
Carriers not responding
A small item I find annoying is when I launch fighters my carriers want to rush forward often causing me to take carrier loss. Even when told to move back the carriers continue their charge forward. I understand this is a function for fighter recovery but simply I'd rather not have it.
