Search found 8 matches
- Mon Jun 18, 2007 9:49 pm
- Forum: Mod Projects
- Topic: [MOD] Able Archer - MIL-STD-2525b
- Replies: 13
- Views: 10783
wow, its been a while
I stopped playing DEFCON a while ago but I noticed that people have been following this thread to my site. I didn't think there was much interest in the mod beyond some friends and the few people who ask me for it directly, but what the hell. You can find a link to it here: http://www.lipstadt.com/n...
- Tue Oct 31, 2006 7:08 pm
- Forum: Mod Projects
- Topic: [MOD] Able Archer - MIL-STD-2525b
- Replies: 13
- Views: 10783
I'm away from the house at the moment - Ill try to have a released version by the end of the weekend. Maybe by Friday. If anyone has suggestions for an appropriate font for the NATO theme (as in, something used by NATO or at least the US Military ideally for maps or a threat board) I'd love to hear ...
- Sun Oct 29, 2006 10:36 pm
- Forum: Mod Projects
- Topic: [MOD] Able Archer - MIL-STD-2525b
- Replies: 13
- Views: 10783
- Sun Oct 29, 2006 10:33 pm
- Forum: Mod Projects
- Topic: modding question
- Replies: 3
- Views: 2568
A better way is to extract main.dat into a Defcon\data directory. Any file found in there will replace the default one in the main.dat archive structure on run time, and you wont damage the default install. Just make sure they are in the same place (i.e. in the \data\graphics directory in the case o...
- Sat Oct 28, 2006 11:19 pm
- Forum: Mod Projects
- Topic: [MOD] Able Archer - MIL-STD-2525b
- Replies: 13
- Views: 10783
Question: What does your mod look like with Population view turnt on? Answer: It depends. See, DEFCON uses the explosion bitmap for: 1)all explosions, nuke and unit fighting alike, 2)radiation, with the explosion bitmap filpped upside down, and 3)population, with the image right side up, colored, an...
- Sat Oct 28, 2006 10:49 pm
- Forum: Mod Projects
- Topic: [MOD] Able Archer - MIL-STD-2525b
- Replies: 13
- Views: 10783
[MOD] Able Archer - MIL-STD-2525b
I bought DEFCON about a week ago. I have had a blast playing it, but I knew something was missing. It wasn't until I was playing some solitaire TacOps on Wednesday, that it occurred to me what was missing - NATO compliant symbology ! Sure, we can't launch our bombers over the north pole or calculate...
- Sat Oct 28, 2006 4:06 am
- Forum: Mod Projects
- Topic: Two simple icon questions
- Replies: 3
- Views: 2199
Ah yeah, i know about smallbomber.bmp and the like - and i will change those - I was just wondering if anyone found a way to change the *placement* of these files when they are overlaid onto the carrier graphic. Right now i have to put a grey strip through a solid area to use blending to better show...
- Sat Oct 28, 2006 3:32 am
- Forum: Mod Projects
- Topic: Two simple icon questions
- Replies: 3
- Views: 2199
Two simple icon questions
Is it possible to- 1)change the placement of the "small icons" - e.g. fighters and bombers on a carrier? 2)stop the African/Asian/Russian icons from flipping the bitmap? I've made a mil-std-2525b/NATO app-6a symbol mod, but some symbols rely on characters, and i don't want them backwards :...