Search found 77 matches
- Sun Nov 16, 2008 12:55 pm
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 97068
- Sun Nov 02, 2008 12:28 am
- Forum: Gameplay Discussion
- Topic: Burning trees
- Replies: 4
- Views: 11387
Re: Burning trees
Trees defined by the map regenerate after they burned down. Infinitely often, AFAIK. And any suggestions on how best to deal with moving through trees which are within 'nade distance of the enemy (other that 'don't'...)? Do it fast? :) I'm a witness to that, because on The Holy Tree level, I placed...
- Tue Oct 28, 2008 1:09 pm
- Forum: The Future
- Topic: New tree idea for mod: Burning tree
- Replies: 0
- Views: 1554
New tree idea for mod: Burning tree
A burning tree, which would keep burning permanently (and won't get small), sounds quite good for me, on making a custom map as one of illuminations or barriers.
Some map ideas like 'Flame Site', are being thought about by me.
Some map ideas like 'Flame Site', are being thought about by me.
- Sun Oct 26, 2008 6:20 pm
- Forum: Windows Troubleshooting
- Topic: DEMO restriction despite my full game auth
- Replies: 1
- Views: 1740
DEMO restriction despite my full game auth
My authentication status is Accepted, but I saw a DEMO restricted game:
image (sorry for linking to html; mine refuses hotlinks)
I tried to join this game but the 'BUY GAME' screen appeared.
Eventually the game became full and went gray-yellow.
image (sorry for linking to html; mine refuses hotlinks)
I tried to join this game but the 'BUY GAME' screen appeared.
Eventually the game became full and went gray-yellow.
- Sat Oct 25, 2008 3:30 pm
- Forum: General
- Topic: Weird Achievements (most certainly bug)
- Replies: 14
- Views: 4417
- Sat Oct 25, 2008 3:22 pm
- Forum: Windows Troubleshooting
- Topic: Some effects go wrong with Soulrain effect
- Replies: 1
- Views: 1225
Some effects go wrong with Soulrain effect
MultiwiniaOptions_StartDefinition ... Effects soulrain ... MultiwiniaOptions_EndDefinition I found this setting causes some weird thing(around laser blows and grenades' blasts), as follows: http://img139.imageshack.us/img139/4954/screenshot94ah1.th.png http://img139.imageshack.us/images/thpix.gif h...
- Fri Oct 24, 2008 1:07 pm
- Forum: General
- Topic: Translation help wanted, French Italian German and Spanish
- Replies: 27
- Views: 18021
- Thu Oct 23, 2008 5:23 am
- Forum: The Future
- Topic: Possible Newbie/Intermediate/Advanced Levels?
- Replies: 7
- Views: 2644
TheRileyDuo wrote:I bet it requires a server to keep up with everyone's win-loss record, and things like that. IV probably doesn't have that kind of money or manpower to keep a server running, so I'm not complaining. I would like a matchmaking system, though.
That reminds me of the ladder
- Tue Oct 21, 2008 5:55 pm
- Forum: General
- Topic: Screenshots thread!
- Replies: 12
- Views: 3641
Screenshots thread!
Since there seem no topics like this around, I made this topic. :) It might help IV, like this thread (which I think is unlikely though) And here is my screenshot, which was taken in my custom map with lots of darkforests containing an enormous one. http://img510.imageshack.us/img510/5703/screenshot...
- Mon Oct 20, 2008 3:36 pm
- Forum: Mods and Maps
- Topic: VS Futurewinian attempt
- Replies: 40
- Views: 17887
- Mon Oct 20, 2008 1:57 pm
- Forum: General
- Topic: Least favored gametype?
- Replies: 37
- Views: 10554
Assault. I've played a couple, and they're of varying degrees of impossibility for the attackers. I've won as attackers, but only by luck of the crate draw. The games I've played seem so hinged on crates, even more so than other modes, that it becomes a game of waiting for something good in a box.....
- Mon Oct 20, 2008 1:52 pm
- Forum: Strategy and Tactics
- Topic: Just a fun trick
- Replies: 8
- Views: 10900
- Sun Oct 19, 2008 4:33 pm
- Forum: The Future
- Topic: my proposal about demo limitations
- Replies: 12
- Views: 3403
- Sat Oct 18, 2008 2:19 pm
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 97068