Search found 13 matches

by AtomicPlayboy
Thu May 24, 2007 1:13 am
Forum: Introversion News
Topic: Come and Work for us!
Replies: 38
Views: 45409

'mobile platform'

so, GBA? :D
by AtomicPlayboy
Wed May 02, 2007 11:18 pm
Forum: Introversion Blog
Topic: 'Last of the living-room programmers'
Replies: 16
Views: 33380

elitehaus

The power of physical proximity cannot be underestimated. The very best demo prods have all come out of 'elitehaus' - where a bunch of sceners rent a house for 2 weeks and crank out something awesome, or just come up with the tech and ideas, then work on content for a year or so afterwards. FR's .th...
by AtomicPlayboy
Mon Feb 26, 2007 11:49 pm
Forum: Introversion Blog
Topic: Drinking from a perfectly rendered Poison Chalice
Replies: 28
Views: 41828

graphics are for demos and games for small children

Honestly. When I was young, I'd get games to see the new effects and lighting... now I just watch the demoscene releases on pouet.net and see the effects 2-4 years before everyone else. Or I code and make them better in my own demos! I can't watch the same effect for more than 30 seconds without get...
by AtomicPlayboy
Wed Dec 20, 2006 2:22 am
Forum: Think Tank
Topic: low tech defcon
Replies: 10
Views: 2583

the game doesnt use real 3d effects at all so why opengl? OpenGL and DX are both valid choices for 2d graphics, since PCs don't have sprite memory like the c=64 or consoles. Moving and smoothly scaling sprites and alpha blending are basically free if you're using either. Companies have been optimis...
by AtomicPlayboy
Sat Oct 21, 2006 10:29 am
Forum: General
Topic: New reason for shutting down servers...
Replies: 20
Views: 3215

Yesterday, while readying a game, a spectator repeatedly asked the host to kick a demo player so the spectator could take the slot. When the host refused, the spectator started swearing and threatening to make the server crash. Shortly after the game started the server became unstable as the host s...
by AtomicPlayboy
Sat Oct 14, 2006 5:59 am
Forum: Mod Projects
Topic: Mod: Worldcon
Replies: 16
Views: 14723

zanzer7 wrote: I don't care whether it says Hello Kitty Dinosaur Playground,


Hmm. That would be a fun mod to play.
by AtomicPlayboy
Fri Oct 13, 2006 5:13 am
Forum: Mod Projects
Topic: NEW MOD - Banana-Shaped
Replies: 6
Views: 6368

GeneticFreak wrote:The other small island should be watermelon-shaped :D


Hmm, I -could- add an island in the shape of a sheep's bladder. That would prevent earthquakes.
by AtomicPlayboy
Fri Oct 13, 2006 4:44 am
Forum: Mod Projects
Topic: Tool: DEFCON CityPlacer
Replies: 34
Views: 11752

Montyphy wrote:You might as well add the ability to create travel node maps and ai markers. :wink:


Why not just use windows paint? That's all I needed.
by AtomicPlayboy
Fri Oct 13, 2006 4:42 am
Forum: Mod Projects
Topic: A Polar projection would be nice
Replies: 75
Views: 23338

hellcatv wrote:and that is how we know the Earth is banana-shaped

ni!


http://forums.introversion.co.uk/defcon ... php?t=2812

I'd just like to let you know that it was this post of yours that inspired me to throw away 3 hours of my life making this mod.
by AtomicPlayboy
Fri Oct 13, 2006 3:59 am
Forum: Mod Projects
Topic: NEW MOD - Banana-Shaped
Replies: 6
Views: 6368

NEW MOD - Banana-Shaped

At last, Monty Python and the Holy Grail gives us a solution to the problems of: Why do missiles arc the way they do? Why can't they go over the poles? What shape -is- the world, anyway? It's not spherical, cylindrical, or even toroidal. It's banana-shaped! http://defcon.s4l.dk/downloads/mods/banana...
by AtomicPlayboy
Thu Oct 12, 2006 7:25 am
Forum: Think Tank
Topic: Time limited real time speed ?
Replies: 11
Views: 1991

I have been in a few games where someone goes afk and left it on real time, as well as a few games where a player who was losing set it on real time to grief other players. Something that would solve the realtime+afk problem would be an activity monitor. Just automatically move people's time level ...
by AtomicPlayboy
Thu Oct 12, 2006 7:17 am
Forum: Think Tank
Topic: Final scores should add up to a number less than zero
Replies: 9
Views: 2254

You mean like survivor mode but with 0 as start? Or make 2 score negative for losing citizens and only 1 score for killing? No, that would be bad. I'd hate it if survivor mode were the only way to play. I usually win by playing genocidal in late-game. I'm no pacifist :j I just think the horror elem...
by AtomicPlayboy
Thu Oct 12, 2006 12:45 am
Forum: Think Tank
Topic: Final scores should add up to a number less than zero
Replies: 9
Views: 2254

Final scores should add up to a number less than zero

In games where two players each destroy about half of each other's population, they still have a positive score. Since one of them really just lost by the least amount, the scores should reflect that.

Or maybe that would make the whole experience just too depressing and morbid.

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