Search found 90 matches

by furtim
Thu Oct 26, 2006 10:27 pm
Forum: General
Topic: DEFCON = best drinking game ever
Replies: 27
Views: 5409

How's the Alzheimer's, you old fogey?

<-- 23, and still a kid, apparently. ;)
by furtim
Thu Oct 26, 2006 9:49 pm
Forum: General
Topic: DEFCON = best drinking game ever
Replies: 27
Views: 5409

Spacemonkey wrote:18 is too young, it needs to be raised to 21 world wide.


Yeah, because that works so well to curb excessive drinking in the US. :roll:
by furtim
Thu Oct 26, 2006 4:13 pm
Forum: Mod Projects
Topic: New Mod idea: Upside-down Map
Replies: 22
Views: 6617

We have done the impossible! South-curving missile arcs! ;)
by furtim
Thu Oct 26, 2006 3:37 pm
Forum: Strategic Air Command
Topic: Bombing Issues - help
Replies: 13
Views: 4425

Maybe the bomber's missiles are based on QuickReach technology. ;)
by furtim
Thu Oct 26, 2006 2:58 pm
Forum: General
Topic: Play for the win or for the fun?
Replies: 27
Views: 4265

Winning is fun. :D
by furtim
Fri Oct 20, 2006 9:36 pm
Forum: Think Tank
Topic: Wish List
Replies: 17
Views: 5562

Well, regarding the "Sonar Buoy", I think he means something like SOSUS . I dunno, it might be an interesting addition. It's certainly not terrible , but there would need to be a way of countering it before Defcon 1. Currently, there's no non-nuclear option to attack structures, which is a...
by furtim
Fri Oct 20, 2006 6:46 pm
Forum: Think Tank
Topic: NATO classifications for units
Replies: 13
Views: 3617

LOLOLOLOLOLOLOLOL!
by furtim
Fri Oct 20, 2006 6:40 pm
Forum: Think Tank
Topic: NATO classifications for units
Replies: 13
Views: 3617

Why do you hate the Russkies, Vanguard? And the Chinese? And all the other non-NATO navies in the game?
by furtim
Fri Oct 20, 2006 6:34 pm
Forum: Think Tank
Topic: 2nd map option *chess mode*
Replies: 11
Views: 2970

Actually, the formatting in that post got messed up. Let me try to fix it.

But, in truth, I was being flippant anyway.
by furtim
Fri Oct 20, 2006 6:33 pm
Forum: Mod Projects
Topic: Middle Earth Mod v1.1
Replies: 48
Views: 26292

Looking good so far! I love the "Eye of Sauron" RADARs!
by furtim
Fri Oct 20, 2006 4:56 pm
Forum: Think Tank
Topic: Wish List
Replies: 17
Views: 5562

We can have migration if and only if the mechanic is visually represented by little Darwinians running around the map. :)
by furtim
Fri Oct 20, 2006 4:50 pm
Forum: Think Tank
Topic: 2nd map option *chess mode*
Replies: 11
Views: 2970

Perhaps some kind of V? :P

Code: Select all

[1]             [2]
   [3]       [4]
      [5] [6]
by furtim
Fri Oct 20, 2006 4:43 pm
Forum: Think Tank
Topic: Bad suggestions
Replies: 51
Views: 27030

Maybe we should sticky a less-subjective "Commonly Posted Suggestions" thread to replace the "Bad Suggestions" one (which I think is important to have, but I can understand why some people would prefer not to sticky it). What do the moderators here think of that idea? Basically, ...
by furtim
Fri Oct 20, 2006 4:34 pm
Forum: Think Tank
Topic: A few suggestions, gripes, and comments
Replies: 12
Views: 2641

Try upgrading your video card drivers? This is clearly a video problem. Not knowing anything about the engine, I would guess that the overlapping bits of the radar range displays are supposed to get masked out or made transparent, but that's not happening for you. Likely, your video drivers just are...
by furtim
Fri Oct 20, 2006 4:27 pm
Forum: Mod Projects
Topic: EmotiCon (completed!)
Replies: 28
Views: 12622

My socks == rocked.

Go to advanced search