Search found 19 matches

by Lazureus
Wed Oct 11, 2006 3:40 am
Forum: Mod Projects
Topic: Countries
Replies: 3
Views: 2713

you can't even customize the colors ; ;
by Lazureus
Tue Oct 10, 2006 9:00 pm
Forum: Mod Projects
Topic: LegendCON - A new world in progress
Replies: 8
Views: 7122

http://i77.photobucket.com/albums/j67/Lazureus/Defcon/Scr-BlurTest2.jpg A screenshot of how progress is on the mod. ^.^ I still got more vector coastlines and territories to finish up, some balancing on city populations, and adjust the blur.bmp further to match it up with my vectors (that'll be a do...
by Lazureus
Tue Oct 10, 2006 8:54 pm
Forum: Mod Projects
Topic: BLUR! (HUH!) (goodgod, yall) What is it good for?
Replies: 4
Views: 3286

blur.bmp is blurred and stretched across the playing field, generally supposed to be in sync with the vector lines.

the blurred units are for when you highlight and select them, I think.
by Lazureus
Mon Oct 09, 2006 10:59 pm
Forum: Mod Projects
Topic: Mapmaking- Country Selection?
Replies: 15
Views: 6729

I did something with ai_markers for my mod, but did it random. If ai_markers is completely blank, your game will crash against the CPU when it tries to place naval units. However, when i randomly placed green and red dots in the territorial waters for each territory, the game runs, the CPU works, bu...
by Lazureus
Mon Oct 09, 2006 4:16 am
Forum: Mod Projects
Topic: Map: Indonesia
Replies: 20
Views: 12157

You know what's silly? When i changed my territory locations for my custom map. I tested it before making my own cities. Jakarta and other places like that are in there by default, even though the official game never uses them. Interesting>.>
by Lazureus
Mon Oct 09, 2006 3:49 am
Forum: Mod Projects
Topic: Tool: DEFCON CityPlacer
Replies: 33
Views: 15589

Well, let's just say that i had to manually move a few 3 whole integers either left, right, or even up or down. Most of them were 1-2 units off, though. In other words, if i clicked directly between a lake and the coastline and put a city there.. it'd appear on the edge of either in the game, or not...
by Lazureus
Mon Oct 09, 2006 12:24 am
Forum: Mod Projects
Topic: Saucers, tornados and Lasers
Replies: 29
Views: 12695

There's evidence in english.txt that tornados and UFOs were actually 'units' of some kind in the game.
by Lazureus
Mon Oct 09, 2006 12:19 am
Forum: Mod Projects
Topic: Tool: DEFCON CityPlacer
Replies: 33
Views: 15589

When placing cities on my map using this tool, some of them didn't show up at all in-game, and many others showed up quite far from where they were supposed to according to the tool. Then again, i'm using a blur.bmp for borders atm cuz i don't have coastlines.dat defined, but i'm guessing the ones t...
by Lazureus
Mon Oct 09, 2006 12:14 am
Forum: Think Tank
Topic: Nukes and arc'ing through other territories.
Replies: 22
Views: 6564

Yeah and noone likes to be africa, south asia, or south america because their northern neighbors shoot down their nukes. On top of that, people don't like being africa because of its odd, but long-ranged city spread.
by Lazureus
Sun Oct 08, 2006 2:43 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 8842

I removed my nodes that were passing through narrow passages. It seems that even though your lines don't technically pass through land, they can still fail if the space the line passes through is narrow. I also moved other points so that the lines went directly between landmasses instead of going to...
by Lazureus
Sun Oct 08, 2006 4:17 am
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 8842

Ok, i finally got it to accept my travel nodes! But, when i test the map vs a CPU, it crashes still after 30-60 seconds into the match. USually when it's 4:30 till DEFCON 4. It doen't matter what i'm doing at this time... Is this because I have no information in the ai_markers.bmp? I have no idea ho...
by Lazureus
Sat Oct 07, 2006 9:18 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 8842

ok i did tha,t still error. but if i remove all nodes and make a blank page, even if its 512x284, it works but then the game crashes about a minute into gameplay.
by Lazureus
Sat Oct 07, 2006 8:39 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 8842

I reduced it to 21 nodes and it still gives me the error. it's frustrating! i think it has to do with the fact the original file was 800x400 and i made it 512x284 to match my world map. seeing how like, how the hell would i know where to put the dots in the 800x400 map when the rest of the bmps are ...
by Lazureus
Sat Oct 07, 2006 5:13 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 8842

i can play australia fine, but i have the same problem on my MOD. Here is what my travel nodes and sailable files look like, as well as the map in question: http://i77.photobucket.com/albums/j67/Lazureus/amorecompletemap.jpg This is the map i'm working on... http://i77.photobucket.com/albums/j67/Laz...
by Lazureus
Sat Oct 07, 2006 6:23 am
Forum: Mod Projects
Topic: LegendCON - A new world in progress
Replies: 8
Views: 7122

hmm, even with that coordinate tool that came out, it's really hard to do the vector coastlines for my map because it's complicated and there's no way to zoom in on the tool (which is basically required if i'm gonna do this lol) i'll have to wait until the tools get more features i suppose, unless s...

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