Search found 19 matches
- Wed Oct 11, 2006 3:40 am
- Forum: Mod Projects
- Topic: Countries
- Replies: 3
- Views: 2713
- Tue Oct 10, 2006 9:00 pm
- Forum: Mod Projects
- Topic: LegendCON - A new world in progress
- Replies: 8
- Views: 7122
http://i77.photobucket.com/albums/j67/Lazureus/Defcon/Scr-BlurTest2.jpg A screenshot of how progress is on the mod. ^.^ I still got more vector coastlines and territories to finish up, some balancing on city populations, and adjust the blur.bmp further to match it up with my vectors (that'll be a do...
- Tue Oct 10, 2006 8:54 pm
- Forum: Mod Projects
- Topic: BLUR! (HUH!) (goodgod, yall) What is it good for?
- Replies: 4
- Views: 3286
- Mon Oct 09, 2006 10:59 pm
- Forum: Mod Projects
- Topic: Mapmaking- Country Selection?
- Replies: 15
- Views: 6729
I did something with ai_markers for my mod, but did it random. If ai_markers is completely blank, your game will crash against the CPU when it tries to place naval units. However, when i randomly placed green and red dots in the territorial waters for each territory, the game runs, the CPU works, bu...
- Mon Oct 09, 2006 4:16 am
- Forum: Mod Projects
- Topic: Map: Indonesia
- Replies: 20
- Views: 12157
- Mon Oct 09, 2006 3:49 am
- Forum: Mod Projects
- Topic: Tool: DEFCON CityPlacer
- Replies: 33
- Views: 15589
Well, let's just say that i had to manually move a few 3 whole integers either left, right, or even up or down. Most of them were 1-2 units off, though. In other words, if i clicked directly between a lake and the coastline and put a city there.. it'd appear on the edge of either in the game, or not...
- Mon Oct 09, 2006 12:24 am
- Forum: Mod Projects
- Topic: Saucers, tornados and Lasers
- Replies: 29
- Views: 12695
- Mon Oct 09, 2006 12:19 am
- Forum: Mod Projects
- Topic: Tool: DEFCON CityPlacer
- Replies: 33
- Views: 15589
When placing cities on my map using this tool, some of them didn't show up at all in-game, and many others showed up quite far from where they were supposed to according to the tool. Then again, i'm using a blur.bmp for borders atm cuz i don't have coastlines.dat defined, but i'm guessing the ones t...
- Mon Oct 09, 2006 12:14 am
- Forum: Think Tank
- Topic: Nukes and arc'ing through other territories.
- Replies: 22
- Views: 6564
- Sun Oct 08, 2006 2:43 pm
- Forum: Mod Projects
- Topic: node route size mismatch
- Replies: 21
- Views: 8842
I removed my nodes that were passing through narrow passages. It seems that even though your lines don't technically pass through land, they can still fail if the space the line passes through is narrow. I also moved other points so that the lines went directly between landmasses instead of going to...
- Sun Oct 08, 2006 4:17 am
- Forum: Mod Projects
- Topic: node route size mismatch
- Replies: 21
- Views: 8842
Ok, i finally got it to accept my travel nodes! But, when i test the map vs a CPU, it crashes still after 30-60 seconds into the match. USually when it's 4:30 till DEFCON 4. It doen't matter what i'm doing at this time... Is this because I have no information in the ai_markers.bmp? I have no idea ho...
- Sat Oct 07, 2006 9:18 pm
- Forum: Mod Projects
- Topic: node route size mismatch
- Replies: 21
- Views: 8842
- Sat Oct 07, 2006 8:39 pm
- Forum: Mod Projects
- Topic: node route size mismatch
- Replies: 21
- Views: 8842
I reduced it to 21 nodes and it still gives me the error. it's frustrating! i think it has to do with the fact the original file was 800x400 and i made it 512x284 to match my world map. seeing how like, how the hell would i know where to put the dots in the 800x400 map when the rest of the bmps are ...
- Sat Oct 07, 2006 5:13 pm
- Forum: Mod Projects
- Topic: node route size mismatch
- Replies: 21
- Views: 8842
i can play australia fine, but i have the same problem on my MOD. Here is what my travel nodes and sailable files look like, as well as the map in question: http://i77.photobucket.com/albums/j67/Lazureus/amorecompletemap.jpg This is the map i'm working on... http://i77.photobucket.com/albums/j67/Laz...
- Sat Oct 07, 2006 6:23 am
- Forum: Mod Projects
- Topic: LegendCON - A new world in progress
- Replies: 8
- Views: 7122
hmm, even with that coordinate tool that came out, it's really hard to do the vector coastlines for my map because it's complicated and there's no way to zoom in on the tool (which is basically required if i'm gonna do this lol) i'll have to wait until the tools get more features i suppose, unless s...