Search found 17 matches
- Thu Sep 27, 2012 7:39 pm
- Forum: Community Members
- Topic: Reducing prisoner fighting?
- Replies: 22
- Views: 3004
- Thu Sep 27, 2012 7:35 pm
- Forum: Community Members
- Topic: [Bug] Metal detectors prevent doors from closing
- Replies: 5
- Views: 698
- Thu Sep 27, 2012 7:03 pm
- Forum: Community Members
- Topic: [Bug] Broke vehicle pathing / spawning somehow!
- Replies: 3
- Views: 766
- Thu Sep 27, 2012 6:55 pm
- Forum: Community Members
- Topic: [Bug: Win7 32bit] Overloaded Kitchen [Solved]
- Replies: 6
- Views: 1430
- Thu Sep 27, 2012 6:53 pm
- Forum: Community Members
- Topic: [Bug] Metal detectors prevent doors from closing
- Replies: 5
- Views: 698
[Bug] Metal detectors prevent doors from closing
If you build a layout like this: WWW W WW OD WW W WWW (W = wall, O = Metal Detector, D = Door) The door will never close; it seems to get caught up on the metal detector. I can fix it by putting a blank tile between the two, but any door right up against a detector causes a problem.
- Thu Sep 27, 2012 6:50 pm
- Forum: Community Members
- Topic: Reducing prisoner fighting?
- Replies: 22
- Views: 3004
- Thu Sep 27, 2012 6:42 pm
- Forum: Community Members
- Topic: Reducing prisoner fighting?
- Replies: 22
- Views: 3004
Right now TVs are only watchable by one person, so make sure you have a lot (and Big TVs are bugged and shouldn't be used). I put 8 TVs, 4 workout benches, bookshelves, telephones, benches, and 12 beds in my initial holding cell. As long as I kept the prisoners fed and bathed, they never fight or ri...
- Thu Sep 27, 2012 5:51 am
- Forum: Community Members
- Topic: So what items currently have a use in the alpha?
- Replies: 8
- Views: 1116
- Sun Feb 21, 2010 9:54 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 18
- Replies: 86
- Views: 124439
- Mon Oct 09, 2006 10:46 pm
- Forum: General
- Topic: Reliable Players Thread
- Replies: 24
- Views: 6022
- Fri Oct 06, 2006 6:47 pm
- Forum: General
- Topic: Hosts that Drop the Game
- Replies: 23
- Views: 5613
A wall of shame would be cool; unfortunately, you can change your name freely to avoid a bad reputation. I couldn't even take a screenshot of my final brilliance because as soon as the host drops you're booted back to the main screen. I wish if the host dropped a cpu would just take over for everyon...
- Fri Oct 06, 2006 6:45 pm
- Forum: General
- Topic: A matter of opinion (reguarding backstabbing)
- Replies: 22
- Views: 4621
- Fri Oct 06, 2006 9:11 am
- Forum: General
- Topic: A matter of opinion (reguarding backstabbing)
- Replies: 22
- Views: 4621
I have a bit of a confession - and you can all jot this down so you can remember it if you meet me in game. If I work something out before a game starts, I'll keep it. If you approach me in game... Odds are I'll go against you (especially if you're a neighbor). This is particularly true for games th...
- Fri Oct 06, 2006 9:06 am
- Forum: General
- Topic: A few questions
- Replies: 6
- Views: 1956
Put it this way - my strategy usually involves launching every single fighter I have as soon as Defcon3 hits, for purposes of scouting. By the time endgame rolls around, I'm lucky if I have another 5 built up (longer games), but I usually only have 2-3. Since my average games seem to be 3 game-hours...
- Fri Oct 06, 2006 9:00 am
- Forum: Strategic Air Command
- Topic: Scouting
- Replies: 9
- Views: 4694
However scoutign a silo is very difficult with a fighter as it will get shot down before it gets to the silo unless the silo is distracted shooting nukes. Have the fighter hide behind a couple of bombers or a nuke :) The silos will go for those, first. xander or have your fighter hide behind four o...