Search found 10 matches

by deanco
Tue Oct 10, 2006 10:55 pm
Forum: Mod Projects
Topic: BLUR! (HUH!) (goodgod, yall) What is it good for?
Replies: 4
Views: 3286

Ah. That makes sense. OK thanks.
by deanco
Tue Oct 10, 2006 8:09 pm
Forum: Mod Projects
Topic: BLUR! (HUH!) (goodgod, yall) What is it good for?
Replies: 4
Views: 3286

BLUR! (HUH!) (goodgod, yall) What is it good for?

What is the utility of the blurred unit bmp? Where would I see what effect it has on the game?

Thanks.
by deanco
Sat Oct 07, 2006 10:44 pm
Forum: Mod Projects
Topic: Changing the ingame fonts
Replies: 3
Views: 2722

Styles don't work on the ingame letters, they are always kremlin. Stuff like, 'launch detected', etc.
by deanco
Sat Oct 07, 2006 10:03 pm
Forum: Mod Projects
Topic: Changing the ingame fonts
Replies: 3
Views: 2722

Changing the ingame fonts

Make sure that none of the fonts in the style editor are using kremlin, or the font you want to change to, first. Rename 'kremlin.bmp' to something like 'realkremlin.bmp'. Now rename the font you want to see ingame to 'kremlin.bmp'. Bingo. I am using the LCD font I found in this thread, and it looks...
by deanco
Sat Oct 07, 2006 9:05 pm
Forum: Think Tank
Topic: Territory Labels
Replies: 4
Views: 2190

Thirded. The thick letters cover up vital info. On the other hand, the country colors are nice, gives the feeling of a world map on a wall.
by deanco
Sat Oct 07, 2006 8:05 pm
Forum: Mod Projects
Topic: Defmod: Kinetic
Replies: 10
Views: 10336

Besides, I just wanted to make a mod that was blocky and loud with pronounced lines. I tried to make all the strokes of my icons much larger than those of the origional Defcon, but I don't think I did so well. What you did is exactly right IMHO. The absolute most important thing, to my mind, is to ...
by deanco
Fri Oct 06, 2006 7:01 pm
Forum: Think Tank
Topic: Game Mode: Sea Battles
Replies: 0
Views: 1288

Game Mode: Sea Battles

Just an idea I had, no telling if it's good...

Game size, 125%. Limit of 4 nukes. Radars and Airbases stay the same. Fill the rest of the points up with sea power.

For people who like sea battles, and playing the cat and mouse game.
by deanco
Fri Oct 06, 2006 2:39 pm
Forum: Mod Projects
Topic: Modding fonts
Replies: 7
Views: 4074

Thanks for the tips, everyone. My 'R' is now pointing the right way.

For some reason that really bugged me...
by deanco
Thu Oct 05, 2006 11:51 pm
Forum: Mod Projects
Topic: Fighters/Bombers replacements
Replies: 15
Views: 7289

In photoshop, I would just invert it. The problem with what you have though, is that the lines aren't thick enough. There is an excellent mod around that is realistic models of modern planes, it rocks, but in my opinion they look too thin in the game. You need a bit of bulk when they're that small. ...
by deanco
Thu Oct 05, 2006 11:39 pm
Forum: Mod Projects
Topic: Modding fonts
Replies: 7
Views: 4074

I've already tried to change the ingame font via the Style Editor, no success.

I'd love to just get rid of that backwards 'R'. :)

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