Search found 12 matches

by GG
Fri Oct 06, 2006 11:42 am
Forum: Strategic Air Command
Topic: Fleet Tactics
Replies: 15
Views: 11921

Rich_Zap wrote:Its also slower because it has to travel at the speed of the subs.


Interesting observation... i haven't noticed it. :oops:
by GG
Fri Oct 06, 2006 11:36 am
Forum: Strategic Air Command
Topic: Scouting
Replies: 9
Views: 3741

Yeah man! Spy satellites too! And it would be cool if there would be an option to insert spies into enemy territory! And saboteurs that can blow up their silos! And tanks and infantry too! Put in the resources to, domething like defconium, that would be sooooo cool. :roll: Hey i just said a SINGLE ...
by GG
Fri Oct 06, 2006 11:25 am
Forum: Strategic Air Command
Topic: Strategies from the STC 2: Bomber Capability
Replies: 16
Views: 6287

Re: Strategies from the STC 2: Bomber Capability

Furthermore, like all air units, the bomber is able to land at any friendly airbase or carrier. This makes it feisable for bombers surviving nuclear attacks from South America to Africa to leave their airbases, land on carriers in the deep pacific, and launch attacks on Asia. Does it happend automa...
by GG
Fri Oct 06, 2006 10:56 am
Forum: Strategic Air Command
Topic: Fleet Tactics
Replies: 15
Views: 11921

I set up the fleet putting in each group 2 units per type: 2 carriers,2 sub,2 battleship...
IMHO a mixed fleet can face more threat.
by GG
Fri Oct 06, 2006 10:34 am
Forum: Strategic Air Command
Topic: Scouting
Replies: 9
Views: 3741

Adding AWACS would be nice for scouting 8)
by GG
Fri Oct 06, 2006 9:46 am
Forum: Mod Projects
Topic: Samsonov's Military Icon Set
Replies: 11
Views: 17460

Nice... u could do it in isometric way :wink:
by GG
Thu Oct 05, 2006 6:32 pm
Forum: Mod Projects
Topic: Tool for Coastline vector
Replies: 3
Views: 2260

I cant understand how it can be useful for DEFCON.
Explain plz :wink:
by GG
Thu Oct 05, 2006 6:25 pm
Forum: Mod Projects
Topic: Defcon Modding Team
Replies: 18
Views: 5364

denzil wrote:defcon\data\language\english.txt - I believe that is the file you are looking for?

GG - Italian would be lovely!
Sumpis - Swedish would also be lovely!

Any languages really, aslong as you can gurantee a good translation, not babelfish or anything :)


i'll do my best 8)
by GG
Thu Oct 05, 2006 6:14 pm
Forum: Strategic Air Command
Topic: Scouting
Replies: 9
Views: 3741

Scouting

Hi all, i'd like to know a question about scouting.
If a fighter pass over an enemy silos (or airbase or radar) do that silos become visible "forever" for me?
If yes, how can i see that position? (by clicking radar tabs for example)

tnx.
by GG
Thu Oct 05, 2006 1:59 pm
Forum: Mod Projects
Topic: Defcon Modding Team
Replies: 18
Views: 5364

Translation

Hi guys, i could tranaslate it in italian, but i need to know where and which files i have to modify.
Someone can help?
by GG
Thu Oct 05, 2006 1:48 pm
Forum: Mod Projects
Topic: Modern Realistic Global Thermonuclear War
Replies: 4
Views: 3800

stfatherabraham wrote:Oh oh oh! Don't forget about Iraq!

Or course, come DEFCON 1, its player will discover that he doesn't actually have nukes...


:D :D :D :D :D :D :D :D
by GG
Thu Oct 05, 2006 1:45 pm
Forum: Mod Projects
Topic: Fighter Graphics Mod
Replies: 93
Views: 48379

Hi all

Hi, nice idea... i would add a B2 and/or B1 bombers too.

Go to advanced search