Search found 12 matches

by Tribalbob
Tue Nov 07, 2006 8:52 am
Forum: Mod Projects
Topic: A Polar projection would be nice
Replies: 75
Views: 23277

holy crap. excellent work man. :D
by Tribalbob
Fri Oct 13, 2006 7:10 am
Forum: Mod Projects
Topic: A Polar projection would be nice
Replies: 75
Views: 23277

one major decision to make is how far do you go with your polar projection. the farther south you go, the more distortion you hit, obviously. I think the images in the first post stop at the equator. so if you include the entirety of the southern continents, they're going to each be twice the size o...
by Tribalbob
Fri Oct 13, 2006 12:15 am
Forum: Mod Projects
Topic: A Polar projection would be nice
Replies: 75
Views: 23277

my fault for the broken links. doing that USED to work, and since they were still in my cache, they were showing up so I assumed it still did. anyway, I can see advantages to both europe-north and europe-south. I do like the way I divided the nations in my map though. adding the middle east to europ...
by Tribalbob
Thu Oct 12, 2006 9:01 am
Forum: Mod Projects
Topic: A Polar projection would be nice
Replies: 75
Views: 23277

A Polar projection would be nice

I tried to make one, but i've been pretty retarded for the past few weeks and couldn't really deal with the map editing stuff. I drew up the bmp's but couldn't really get them working in game properly, and gave up. http://jaih.optus.nu/img/coastlines.gif http://jaih.optus.nu/img/sailable.gif as you ...
by Tribalbob
Mon Oct 09, 2006 5:39 am
Forum: Mod Projects
Topic: Land Units
Replies: 21
Views: 7242

if you play on map size 200%, there's plent of room for land units. the idea I had (which I readily admit doesn't ADD anything to gameplay, just sort of twists the style of existing gameplay) was this. Add 1 "Barracks" Building. Barracks building contains 3 Unit types. *Infantry *Spec-Ops ...
by Tribalbob
Fri Oct 06, 2006 7:17 am
Forum: General
Topic: Collateral Damage
Replies: 17
Views: 3453

I thought collateral damage was when you trashed the enemies airports/radar/bunkers, and it cost them -2 points instead of the -1 that you get for killing civilians, thus showing that IV aren't COMPLETE heartless bastards and realized that fulfilling military objectives serve a greater purpose than ...
by Tribalbob
Fri Oct 06, 2006 7:04 am
Forum: Mod Projects
Topic: Way Far Out Idea
Replies: 23
Views: 6981

I still think it's the kind of game that could do well on the PSP. adjustments would have to be made for the platform change obviously, but that doesn't mean it'll be any less fun. it's the kind of game you can play for minutes, or for hours if you prefer. a strategy game where you can learn the rul...
by Tribalbob
Thu Oct 05, 2006 5:20 am
Forum: Mod Projects
Topic: Way Far Out Idea
Replies: 23
Views: 6981

given that defcon is 90% a point and click game, I see no real issue with the PSP interface. use the joybutton as a cursor, L/R can rotate the map left or right, DPad can move the view around, or change options in the drop down menus (ICBM mode/Air Defense Mode)... X can select, square deselect, cir...
by Tribalbob
Thu Oct 05, 2006 5:08 am
Forum: Mod Projects
Topic: Map: Australia
Replies: 32
Views: 15488

I thought australia was strictly a non-nuclear state?

as in they didn't have any, and didn't want any?
by Tribalbob
Thu Oct 05, 2006 5:03 am
Forum: Mod Projects
Topic: Mapmaking Help?
Replies: 6
Views: 2893

nah, just edited it. no change. also resized the travel node.bmp so it was the same length/width as the rest of the images. no change.
by Tribalbob
Thu Oct 05, 2006 4:40 am
Forum: Mod Projects
Topic: Mapmaking Help?
Replies: 6
Views: 2893

ok, now it says "node route size mismatch"

is the node map supposed to be the same pixel size as the others? because when I unrared them, most came out one size, but the node map was 600x400
by Tribalbob
Thu Oct 05, 2006 4:23 am
Forum: Mod Projects
Topic: Mapmaking Help?
Replies: 6
Views: 2893

Mapmaking Help?

So i decided to try and make a custom map. unpacked the .dat, edited all the bmps in data/earth (except the AI nodes one), and then went back to winrar and re-rar'd it, renamed it to main.dat I tried to run defcon via steam, and it gave me an error "Text File Contains Line With More Than 65536 ...

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