Search found 120 matches

by denzil
Fri Aug 17, 2007 11:40 am
Forum: Mod Projects
Topic: OsCON - a Work in Progress
Replies: 7
Views: 3635

Haha that's pretty cool actually! As zanzer said you might want to move towards letting the ships move anywhere (if they are electric signals anyway)

Will have to have a game :)
by denzil
Thu Aug 16, 2007 1:56 pm
Forum: Mod Projects
Topic: Mod: Defcon meets Uplink. GhostHack.
Replies: 125
Views: 51188

Okay Zanzer now has the mod files, hopefully he can post them up soon on his web site and on these forums :)
by denzil
Wed Aug 15, 2007 6:38 pm
Forum: Mod Projects
Topic: Mod: Defcon meets Uplink. GhostHack.
Replies: 125
Views: 51188

Zanzer, MSN me next time you are on, I have the files :)

EDIT: Accept the file :P
by denzil
Wed Aug 15, 2007 6:30 pm
Forum: Mod Projects
Topic: Mod: Defcon meets Uplink. GhostHack.
Replies: 125
Views: 51188

Sorry I haven't actually touched anything Ghosthack related in a good... 6-12 months now!

I cannot find the files on my PC, but I think I stored them on a CD somewhere, if not Avatar will 100% have them.
by denzil
Mon May 28, 2007 8:38 pm
Forum: Mod Projects
Topic: Mod: Defcon meets Uplink. GhostHack.
Replies: 125
Views: 51188

I haven't checked the file completion in months, I think it was all ready though, av/zanz?
by denzil
Wed Apr 18, 2007 7:51 am
Forum: Mod Projects
Topic: Mod: Defcon meets Uplink. GhostHack.
Replies: 125
Views: 51188

We had all of the graphics and whatnot last time I checked, Avatar wanted custom sounds recorded though. Might be able to ship it no problem?
by denzil
Thu Feb 15, 2007 2:05 pm
Forum: Mod Projects
Topic: Mod: Defcon meets Uplink. GhostHack.
Replies: 125
Views: 51188

I'm still here Avatar, just waiting on those sounds!

Drop me a line on MSN if you still have me added :)
by denzil
Mon Nov 13, 2006 7:52 pm
Forum: Mod Projects
Topic: CLASSIFIED: MISSION BRIEFING #A512
Replies: 21
Views: 5929

That is just brilliant :D

Zanzer and myself were working on a land units mod, its very possible and was quite fun in the prototypes we came up with :)
by denzil
Tue Nov 07, 2006 6:40 pm
Forum: Mod Projects
Topic: Landmodv1.0 problems
Replies: 5
Views: 2585

Thats ai_markers or travel_nodes that makes it crash then
by denzil
Sun Nov 05, 2006 3:33 pm
Forum: Mod Projects
Topic: Node rote size mismatch!
Replies: 13
Views: 4272

I haven't had a chance to look at the files, but make sure you have the pixels the right size, they are the correct colours, you are using an Indexed colour depth image, the image is the correct size, you have the land in the correct place (and scaled up accordingly), an entire fleet can fit through...
by denzil
Thu Nov 02, 2006 11:06 pm
Forum: Mod Projects
Topic: Patch v1.2 ready for testing (MOD SUPPORT ADDED!)
Replies: 29
Views: 11575

I really need to re-read posts after a few days off :/
by denzil
Thu Nov 02, 2006 6:42 pm
Forum: Mod Projects
Topic: Patch v1.2 ready for testing (MOD SUPPORT ADDED!)
Replies: 29
Views: 11575

I hope there is support for blocking players joining who are not running the same mod.. damn synchronisation problems!

And omg we have an actual "Rock" :D
by denzil
Tue Oct 31, 2006 10:50 pm
Forum: Mod Projects
Topic: Patch v1.2 ready for testing (MOD SUPPORT ADDED!)
Replies: 29
Views: 11575

This topic needs more rock.. possibly accompanied by paper and some scissors..
by denzil
Tue Oct 31, 2006 9:55 pm
Forum: Mod Projects
Topic: Patch v1.2 ready for testing (MOD SUPPORT ADDED!)
Replies: 29
Views: 11575

Oh you rock so hard, you have no idea
by denzil
Sun Oct 29, 2006 2:50 pm
Forum: Mod Projects
Topic: Modding sounds
Replies: 2
Views: 1973

For our GhostHack mod, we are in a studio recording new ones :)

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