Search found 30 matches
- Sat Nov 08, 2008 3:28 am
- Forum: General
- Topic: Facebook fan page
- Replies: 16
- Views: 7096
- Thu Oct 30, 2008 7:48 am
- Forum: General
- Topic: Multiplayer lacks players
- Replies: 14
- Views: 4780
We should be fair here. That is not many. 200 per day is only barely over 8 per hour, assuming things average (they probably don't) you'd assume only one game going at any given time. That's not so good. I would suggest jumping onto any server you see, because I've sat around waiting, decided I was ...
- Thu Oct 30, 2008 7:38 am
- Forum: General
- Topic: Weird Achievements (most certainly bug)
- Replies: 14
- Views: 4238
- Fri Oct 24, 2008 8:15 pm
- Forum: General
- Topic: 1.2.0 patch ?
- Replies: 7
- Views: 3673
- Sun Sep 28, 2008 7:38 pm
- Forum: The Future
- Topic: Can we have a rolling demo mode?
- Replies: 4
- Views: 1746
- Sat Sep 27, 2008 3:54 am
- Forum: Gameplay Discussion
- Topic: Plot?
- Replies: 15
- Views: 6709
- Fri Sep 26, 2008 8:25 pm
- Forum: Gameplay Discussion
- Topic: Plot?
- Replies: 15
- Views: 6709
- Fri Sep 26, 2008 8:14 pm
- Forum: The Future
- Topic: Future of Multiwinia: the real thing ?
- Replies: 13
- Views: 3712
Simplicity? That's the whole appeal of the game. Anything you add gets in the way of that. While it might be interesting to allow some customization between explosives use, lasers, speed, accuracy, etc. (is it me, or do reds toss more grenades?), I'm not sure I'd want anything more than that, and ev...
- Fri Sep 26, 2008 6:19 pm
- Forum: Strategy and Tactics
- Topic: Squad what to do with them?
- Replies: 17
- Views: 20870
- Fri Sep 26, 2008 6:13 pm
- Forum: The Future
- Topic: Future of Multiwinia: the real thing ?
- Replies: 13
- Views: 3712
Indeed, so are WMDs, so are trunk ports, so are solar panels. I think the question is whether it's worth trying to introduce even more resource management, and I don't think it is. As is, Rocket Riot, probably the most dependent on this idea, is one of the least played game modes. Darwinia is too qu...
- Thu Sep 25, 2008 3:48 am
- Forum: General
- Topic: How long do you have to wait for a game?
- Replies: 12
- Views: 2584
Well, I had the chance to give it a try this afternoon (evening UK, obviously). So. Many. Games. So I think the problem fundamentally is I'm trying to play at a time that most people just aren't online. Oh, and irony of ironies - first game I managed to successfully join, was a guy wondering why his...
- Wed Sep 24, 2008 4:51 pm
- Forum: General
- Topic: How long do you have to wait for a game?
- Replies: 12
- Views: 2584
- Wed Sep 24, 2008 4:46 pm
- Forum: General
- Topic: How long do you have to wait for a game?
- Replies: 12
- Views: 2584
How long do you have to wait for a game?
So the last couple of nights, I've hopped online to try and get a quick game with real people instead of the CPU. Nothing. Now, i'm probably at a disadvantage that I live in the US Mountain Time Zone, and can only really get the time at 10:30 or 11:30, which is 5:30am in the UK, but I've sat around ...
- Mon Sep 22, 2008 11:11 pm
- Forum: The Future
- Topic: single player storyline
- Replies: 9
- Views: 2890
I don't think it would be quick to implement. Probably quicker than a Darwinia mod, but still... Well, I'm trying to come up with something that would be a minimal amount of work for the IV guys - I figure if we can do that, there's more chance we'll see it. My suggestion uses the existing game mod...
- Mon Sep 22, 2008 10:18 pm
- Forum: The Future
- Topic: More customisable boxes
- Replies: 35
- Views: 10661
