Search found 14 matches

by Snak
Mon Oct 02, 2006 8:54 pm
Forum: General
Topic: improvement: ETA for impact .... flight patch projection
Replies: 16
Views: 2460

I think that ETA timers would entirely be a convience and that most people probably would not use them after a week or so of play because they have gotten a feel for it. Thank you for pointing out the best reason not to implement them then. So now you've changed your opinion from ETA timers will hu...
by Snak
Mon Oct 02, 2006 5:29 pm
Forum: General
Topic: Turn-Based Play
Replies: 6
Views: 1451

This actually sounds totally awesome, it would be a completely different game with completely different strategies.
I'm not sure I would like it, but it's the sort of thing that's worth investigating.
by Snak
Mon Oct 02, 2006 5:11 pm
Forum: General
Topic: Anyone else have no complaints about the gameplay?
Replies: 13
Views: 1748

I was going to say I have no complaint about the gameplay, and I think I will.
I do have complaints about the interface, but they are minor.
by Snak
Mon Oct 02, 2006 4:50 pm
Forum: General
Topic: improvement: ETA for impact .... flight patch projection
Replies: 16
Views: 2460

Now you are dropping the ball again... The game is already easy to get into. It's also very forgiving for non-optimised attacks. And between beginners optimised attacks (and then ETA-timers) are never needed to win. Or have fun playing. What you are talking about is removing the last 20% of skill-t...
by Snak
Mon Oct 02, 2006 4:34 pm
Forum: General
Topic: Scenario Editor
Replies: 6
Views: 1000

the campaign thing have been discussed a lot... It would be very hard to make a defcon campaign, cause you blow the world up every time... unless it is a series of missions... first, you blow europe up... then africa... etc etc etc... but that would be quite boring 8) ... Yeah, I said something lik...
by Snak
Mon Oct 02, 2006 4:20 pm
Forum: General
Topic: Scenario Editor
Replies: 6
Views: 1000

I think it could be great fun. There could be missions where no one has silos, and you only have 1 nuke on a bomber, but you have full navies and airfields, and you have to take out an enemy city. That's rather extreme. Also, when i say campaign, i dond't necissarily mean single player, thing Wolfen...
by Snak
Mon Oct 02, 2006 3:54 pm
Forum: General
Topic: Music to watch nukes fly-by
Replies: 77
Views: 15787

CMPunk wrote:Ghost Love Score


It's your fault I just listened to that on loop for 5 hours.
by Snak
Mon Oct 02, 2006 3:47 pm
Forum: General
Topic: Fix for the Missile Arcs
Replies: 47
Views: 8449

keiju wrote:I always lose because of my incompetence, anyway... :(

You basically just said you're not qualified to question game balance. It's okay, I'm not either. I'm not good enough at the game to know yet whether it's unfair or I'm just bad.
by Snak
Mon Oct 02, 2006 3:43 pm
Forum: General
Topic: improvement: ETA for impact .... flight patch projection
Replies: 16
Views: 2460

If you think the skill in this game is judging timing and twitch clicking i feel sorry for you. Chess wouldn't require more skill if the board was invisible, it would just be more frustrating. The challenge of DEFCON is to be the tricksiest, not to be able to count seconds better than anyone else. ...
by Snak
Mon Oct 02, 2006 3:14 pm
Forum: General
Topic: improvement: ETA for impact .... flight patch projection
Replies: 16
Views: 2460

If you think the skill in this game is judging timing and twitch clicking i feel sorry for you. Chess wouldn't require more skill if the board was invisible, it would just be more frustrating. The challenge of DEFCON is to be the tricksiest, not to be able to count seconds better than anyone else. B...
by Snak
Mon Oct 02, 2006 2:49 pm
Forum: General
Topic: Scenario Editor
Replies: 6
Views: 1000

Scenario Editor

People have asked for custom unit numbers, but to me, what is really needed is the ability to customize what units each territory gets. With options like that, any kind of special game can be made, and possibly even a "campaign" style series of missions. This would add a lot to the long te...
by Snak
Mon Oct 02, 2006 2:42 pm
Forum: General
Topic: Recording Gameplay
Replies: 3
Views: 804

Re: Recording Gameplay

Is there a way to record a game so that you can play it back later? (In spectator mode) I have looked through the options for this but haven't found it. not yet, but given the demand i suspect it will be implemented soon. especially considering it already buffers a replay. If you spectate an in pro...
by Snak
Mon Oct 02, 2006 2:34 pm
Forum: General
Topic: Cool game..how about more realism options in future?
Replies: 8
Views: 1662

The biggest difference in a "realistic" game would be that defcon levels aren't arbitrary and everyone follows them... defcon levels are determinged by what you thinkt he enemy is doing and what you are willing to do. If you think the enemy is at defcon 1, you better declare defcon 1, but ...
by Snak
Mon Oct 02, 2006 12:03 pm
Forum: General
Topic: improvement: ETA for impact .... flight patch projection
Replies: 16
Views: 2460

To me ETA is a very very important thing to add, not just for missiles, but for any waypoint for all units. You should be able to know exactly how long it's going to be before your subs are in striking distance. As for flight path, it would be very nice to see the arc a missile would follow before f...

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