Search found 55 matches
- Tue Oct 17, 2006 11:28 pm
- Forum: Strategic Air Command
- Topic: Strategy vs. Time Acceleration
- Replies: 23
- Views: 7478
- Wed Oct 11, 2006 10:08 pm
- Forum: General
- Topic: Defcon Fightin' Talk
- Replies: 32
- Views: 8359
- Tue Oct 10, 2006 4:22 am
- Forum: General
- Topic: Defconforum?
- Replies: 37
- Views: 7781
You know, I was relatively fine with him (read: mildly annoyed), until I receieved a PM. That's what took the cake - I don't like recieving PM's unless it's from someone I know or for something reasonable, such as debating a subject that spins off of another thread. There's no reason to spam PM's as...
- Mon Oct 09, 2006 10:56 pm
- Forum: General
- Topic: Idea for strategic spyplanes
- Replies: 28
- Views: 7367
My idea: Moves slow, low detection range. BUT! Can only be seen by enemy if it's within the range of 3 radars. That way it'll be much more stratigetic. Eh? So, Russia and Asia would never be able to see it. Honestly, the idea is interesting, but I think it would horribly unbalanced. Keeping your ai...
The only time I've ever ragequit wasn't even a ragequit. The game was in the victory timer - there was about 5 minutes left, if that. I had no nukes, no silos left, no fleets left. I had gotten royally demolished. I had other things I needed to get done, so with 5 minutes left, I just left the serve...
- Mon Oct 09, 2006 7:13 pm
- Forum: Mod Projects
- Topic: [MOD] 1984: Defcon the Orwellian Way
- Replies: 63
- Views: 45300
- Mon Oct 09, 2006 12:52 am
- Forum: Think Tank
- Topic: Capture the Flag
- Replies: 3
- Views: 2100
Re: Capture the Flag
Hi, how about a capture the flag game mode? you have to place a "flag" in your country, the enemy has to find and get this flag with a plane and bring it back to an airbase/carrier But...how would everyone die ? Honestly, then someone could just surround the flag with all their silos and ...
- Mon Oct 09, 2006 12:18 am
- Forum: Strategic Air Command
- Topic: How many hits does it take to destroy......
- Replies: 33
- Views: 15349
- Sun Oct 08, 2006 11:57 pm
- Forum: General
- Topic: OMGGzz FASTER U n00b !!!!11 My grandma is faster than U
- Replies: 76
- Views: 18273
For the most part, I too play on 5X. But I switch occasionally, back to 1X, for some naval battles, and for sending bomber fleets, and for sending out nukes, and for anything that I generally want to get it all released at the same time, if not as close as possible. Most people don't mind, but somet...
- Sun Oct 08, 2006 11:27 pm
- Forum: Think Tank
- Topic: Nukes and arc'ing through other territories.
- Replies: 22
- Views: 6478
- Sun Oct 08, 2006 10:57 pm
- Forum: Think Tank
- Topic: Bad suggestions
- Replies: 51
- Views: 54979
Re: Bad suggestions
Bunkers and HQs: I disagree with this one for personal reasons. I like the distance Defcon has from trying to make it look as real as possible. In it's base form, one could imagine Defcon being everything from yes, hacking into NORAD, to virtual simulator battles to classroom study projects. There'...
- Fri Oct 06, 2006 11:30 pm
- Forum: General
- Topic: OMGGzz FASTER U n00b !!!!11 My grandma is faster than U
- Replies: 76
- Views: 18273
- Fri Oct 06, 2006 8:40 am
- Forum: Think Tank
- Topic: Names on the Speed-Settings
- Replies: 5
- Views: 2679
- Fri Oct 06, 2006 6:53 am
- Forum: Think Tank
- Topic: Secret Enemies!
- Replies: 35
- Views: 10425
- Fri Oct 06, 2006 6:43 am
- Forum: Think Tank
- Topic: Names on the Speed-Settings
- Replies: 5
- Views: 2679
There should be some way to nudge the specific player though if it is going on too long. The alert should be non-obstructive and non-annoying to that player though. It shoudl get their attention though, just in case they forgot that they had the game slowed down. There have been times I have been w...