Search found 55 matches

by unknown
Tue Oct 17, 2006 11:28 pm
Forum: Strategic Air Command
Topic: Strategy vs. Time Acceleration
Replies: 23
Views: 6254

My opinion is that it shoudln't show names on the time requested lists. It should just say "X players requesting this speed." I've found too often that I get targeted alot just because I put it slow occasionally. Yeah, it's not a good reason to target someone, but it's still irritating. Ch...
by unknown
Wed Oct 11, 2006 10:08 pm
Forum: General
Topic: Defcon Fightin' Talk
Replies: 32
Views: 5801

(After everyone turned and nuked the hell out of america and south america) "Well, I guess we all know where the post-apocalyptic future of humanity *won't* start."
by unknown
Tue Oct 10, 2006 4:22 am
Forum: General
Topic: Defconforum?
Replies: 37
Views: 5559

You know, I was relatively fine with him (read: mildly annoyed), until I receieved a PM. That's what took the cake - I don't like recieving PM's unless it's from someone I know or for something reasonable, such as debating a subject that spins off of another thread. There's no reason to spam PM's as...
by unknown
Mon Oct 09, 2006 10:56 pm
Forum: General
Topic: Idea for strategic spyplanes
Replies: 28
Views: 5180

My idea: Moves slow, low detection range. BUT! Can only be seen by enemy if it's within the range of 3 radars. That way it'll be much more stratigetic. Eh? So, Russia and Asia would never be able to see it. Honestly, the idea is interesting, but I think it would horribly unbalanced. Keeping your ai...
by unknown
Mon Oct 09, 2006 10:13 pm
Forum: General
Topic: Grrr
Replies: 21
Views: 3668

The only time I've ever ragequit wasn't even a ragequit. The game was in the victory timer - there was about 5 minutes left, if that. I had no nukes, no silos left, no fleets left. I had gotten royally demolished. I had other things I needed to get done, so with 5 minutes left, I just left the serve...
by unknown
Mon Oct 09, 2006 7:13 pm
Forum: Mod Projects
Topic: [MOD] 1984: Defcon the Orwellian Way
Replies: 64
Views: 39873

tChr wrote:But in Orwell's 1984, it's pretty clearly stated that the war wasn't meant to be won, but just to be fought


Ahh, the wonders of doublethink.
by unknown
Mon Oct 09, 2006 12:52 am
Forum: Think Tank
Topic: Capture the Flag
Replies: 3
Views: 1640

Re: Capture the Flag

Hi, how about a capture the flag game mode? you have to place a "flag" in your country, the enemy has to find and get this flag with a plane and bring it back to an airbase/carrier But...how would everyone die ? Honestly, then someone could just surround the flag with all their silos and ...
by unknown
Mon Oct 09, 2006 12:18 am
Forum: Strategic Air Command
Topic: How many hits does it take to destroy......
Replies: 33
Views: 11468

No, that is actually the chance that unit will get attacked. for exemple, a lone undected sub north of siberia will have a rating of none, while a battle ship at the big naval brawl in mid-atlantic will have a very high rating. Actually, you're wrong, i think. I've never seen a fighter have "l...
by unknown
Sun Oct 08, 2006 11:57 pm
Forum: General
Topic: OMGGzz FASTER U n00b !!!!11 My grandma is faster than U
Replies: 76
Views: 13017

For the most part, I too play on 5X. But I switch occasionally, back to 1X, for some naval battles, and for sending bomber fleets, and for sending out nukes, and for anything that I generally want to get it all released at the same time, if not as close as possible. Most people don't mind, but somet...
by unknown
Sun Oct 08, 2006 11:27 pm
Forum: Think Tank
Topic: Nukes and arc'ing through other territories.
Replies: 22
Views: 4952

I used to really want the arcs to be only targetable upon a certain distance of their target, but the more I think about it, the more I'm unsure.

And the more I'm believing that it was a planned choice, knowing the strategic and diplomatic and gameplay elements it would bring in.
by unknown
Sun Oct 08, 2006 10:57 pm
Forum: Think Tank
Topic: Bad suggestions
Replies: 51
Views: 21364

Re: Bad suggestions

Bunkers and HQs: I disagree with this one for personal reasons. I like the distance Defcon has from trying to make it look as real as possible. In it's base form, one could imagine Defcon being everything from yes, hacking into NORAD, to virtual simulator battles to classroom study projects. There'...
by unknown
Fri Oct 06, 2006 11:30 pm
Forum: General
Topic: OMGGzz FASTER U n00b !!!!11 My grandma is faster than U
Replies: 76
Views: 13017

I am in 100% agreement on everything you just said. In fact, I was this close to making this thread myself.
by unknown
Fri Oct 06, 2006 8:40 am
Forum: Think Tank
Topic: Names on the Speed-Settings
Replies: 5
Views: 1964

N0ught wrote:
people are using it to gauge who's going to attack now.


A wary general could use these assumptions against his enemies...


Yes, and a wary general also can use fighters shooting at nukes - however, I see that as a game flaw too, and it should be fixed. :P
by unknown
Fri Oct 06, 2006 6:53 am
Forum: Think Tank
Topic: Secret Enemies!
Replies: 35
Views: 8052

This has to be one of the best ideas I've read on this forum yet.

Friggin SIGNED.

-unknown
by unknown
Fri Oct 06, 2006 6:43 am
Forum: Think Tank
Topic: Names on the Speed-Settings
Replies: 5
Views: 1964

There should be some way to nudge the specific player though if it is going on too long. The alert should be non-obstructive and non-annoying to that player though. It shoudl get their attention though, just in case they forgot that they had the game slowed down. There have been times I have been w...

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