Search found 10 matches

by Ranma13
Fri Oct 06, 2006 7:41 am
Forum: General
Topic: A few questions
Replies: 6
Views: 1412

And fighters don't regenerate. Whatever you start with is what you get to use and if you lose a unit, it's gone for the rest of the match.
by Ranma13
Fri Oct 06, 2006 7:22 am
Forum: General
Topic: Admin restrictions ? Defcon and a USB-stick !
Replies: 51
Views: 8818

There are two ways of restricting the execution of programs. One method is by file name using the policy editor, and the trick around it is to just rename your file to something the policy editor will allow to run. The second method restricts by directory, usually allowing only files in the %systemr...
by Ranma13
Fri Oct 06, 2006 7:15 am
Forum: General
Topic: Post screenshots of your greatest victories
Replies: 35
Views: 5535

Although I don't have a screenshot of it, I once had a score of 198 in a 1 vs 1. The opponent didn't hit a single one of my cities and my sub volley destroyed all of his silos.
by Ranma13
Thu Oct 05, 2006 12:43 pm
Forum: Mod Projects
Topic: Dimmer explosion mod
Replies: 9
Views: 7551

Look in your Defcon directory. There will be data.dat and sound.dat. Open them with WinRAR or any program that can read RAR files.
by Ranma13
Wed Oct 04, 2006 4:45 pm
Forum: Mod Projects
Topic: Dimmer explosion mod
Replies: 9
Views: 7551

Dimmer explosion mod

Not much of a mod really, but I got tired of explosions masking the units/cities/structures underneath, so I opened up the explosion.bmp file in Photoshop and changed the opacity to 35%. Download here:

http://finalranma.imap.cc/explosion.bmp

Save it to ...\Defcon\data\graphics\
by Ranma13
Sun Oct 01, 2006 7:42 am
Forum: General
Topic: Potential issue with subs...
Replies: 2
Views: 676

Potential issue with subs...

Submerged subs can attack any naval unit while submerged, as long as it's active pinging or has radar coverage from another ship. From my knowledge, the only thing that can destroy a submerged sub is a carrier in anti-sub mode. However, you cannot change modes on your ships until after Defcon 3 star...
by Ranma13
Sun Oct 01, 2006 7:36 am
Forum: General
Topic: *ahem* Memory Leak? (56k unfriendly)
Replies: 64
Views: 6826

Does the game run stable without crashing? If it does, who cares about a memory leak?
by Ranma13
Sun Oct 01, 2006 6:31 am
Forum: General
Topic: Demo users - loosely restricted?
Replies: 5
Views: 1416

If you ask me, the demo should have restricted gameplay to single player only. Allowing demo users to create 1 vs 1 servers, or join ones made by retail players, is no restriction at all. Since retail players will always create servers, demo users, in reality, have no restrictions at all.
by Ranma13
Sun Oct 01, 2006 6:29 am
Forum: General
Topic: Enjoying a slow game
Replies: 11
Views: 1680

Man, I have to agree with you very much there. Almost every game I've played, people are always saying "faster faster faster". It seems like all people want to do is launch their nukes at whatever they can and hope they can win. In every game against an opponent like this, I've always had ...
by Ranma13
Sun Oct 01, 2006 6:27 am
Forum: General
Topic: Fighter turning radius...
Replies: 6
Views: 1507

Fighter turning radius...

The turning radius of fighters really needs to be fixed. I constantly lose fighters due to fuel range when they're facing away from carriers because they turn so darned slow. It's even slower than bombers! Anybody feel the same frustration?

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