Search found 21 matches

by Gein
Thu Nov 02, 2006 3:40 am
Forum: Mod Projects
Topic: Battlestar Galactica / DRADIS mod
Replies: 19
Views: 8664

You can place cities anywhere. It doesnt need land to place. Just like the coastlines and borders.
by Gein
Wed Oct 11, 2006 8:55 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 7215

ai_markers.bmp contains 2 sets of information Green Points The green points on the map represent placement guidelines for the AI. An AI player will always try and place its ships close to a green point inside its own territory. They are positioned with the general idea of stopping the AI from placi...
by Gein
Wed Oct 11, 2006 3:48 am
Forum: Mod Projects
Topic: Countries
Replies: 3
Views: 2364

gosh all my hopes keep getting crushed. oh well. thanks guys :)
by Gein
Wed Oct 11, 2006 12:57 am
Forum: Mod Projects
Topic: Countries
Replies: 3
Views: 2364

Countries

Heres another random modding question that popped into my head. I dont mean to be a budren, if I could try it I would. But I always encounter some problem along the way... Anyway, Is it possible to make more than 6 playable countries? Or does the game ONLY look for the 6 playable countries/continent...
by Gein
Mon Oct 09, 2006 11:00 pm
Forum: Mod Projects
Topic: My terrible Idea: YTMNcon.
Replies: 56
Views: 20963

yokken wrote:I'm kinda working on and off on a 4chan/internet mod right now.
Don't you fail us. /b/ is watching.
by Gein
Mon Oct 09, 2006 10:16 pm
Forum: Mod Projects
Topic: Tool: DEFCON CityPlacer
Replies: 34
Views: 11726

Do you have an ETA on that modsuite of yours :wink: . Looks pretty useful!
by Gein
Mon Oct 09, 2006 4:05 am
Forum: Mod Projects
Topic: Map: Indonesia
Replies: 20
Views: 10476

Beautiful job, once again! Looking forward to playing it!
by Gein
Mon Oct 09, 2006 2:38 am
Forum: Mod Projects
Topic: Map: Indonesia
Replies: 20
Views: 10476

Looks good :) Cant wait to play you on this one! The australia map was crazy I bet this one is even better! Keep up the good work.
by Gein
Sun Oct 08, 2006 5:34 am
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 7215

Your welcome. I can get your map to work fine when I leave the node map blank. But that isn't the way the game is supposed to be played.
by Gein
Sun Oct 08, 2006 4:52 am
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 7215

Please explain what you did to get it to accept your travel nodes!
by Gein
Sun Oct 08, 2006 2:44 am
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 7215

OK I up scaled my travel_nodes.bmp to 800x400 and I have under 22 points and they all travel in straight lines to atleast one other node. Yet, I still get the same problem. Its very frustrating :(
by Gein
Sat Oct 07, 2006 5:01 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 7215

I've already check that but i'll try again. Shouldn't the australia map work fine though?
by Gein
Sat Oct 07, 2006 4:59 pm
Forum: Mod Projects
Topic: node route size mismatch
Replies: 21
Views: 7215

node route size mismatch

I keep getting thise rror when I try to load spacemonkey's australia map and my new map im workig on. Any one know how to fix this?

Thanks!
by Gein
Thu Oct 05, 2006 4:27 pm
Forum: Mod Projects
Topic: Map tutorial
Replies: 1
Views: 1782

Map tutorial

So i messed around with making a map yesterday... And I keep getting loads of errors when I try to play it.

Anyone willing to create a step by step tutorial on how to do it right? Thanks :-D
by Gein
Thu Oct 05, 2006 2:10 am
Forum: Mod Projects
Topic: Map: Australia
Replies: 32
Views: 15506

Thank Zanzer! He's the epic tool maker :-D.

Can't wait to check it out :)

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