Search found 9 matches
- Sun Oct 01, 2006 7:19 pm
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
Not sure if anyone has said this yet, but the arcs are in game because of the fact that the shortest distance between two points on a sphere is not a straight line? Seems rather confusing at first, but I can fully understand why the arcs exist. Would be much easier to understand if the world was ac...
- Sun Oct 01, 2006 3:54 pm
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
- Sun Oct 01, 2006 2:05 pm
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
Oh, i just recognised that in the cylindrical projection the GCD's are just straight lines. So it should be an easy task for the Introversion-guys to fix that: Let the missiles just fly straight on! But to be realistic the missiles should fly with the same physical speed, so on screen the missiles ...
- Sun Oct 01, 2006 12:48 am
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
- Sat Sep 30, 2006 10:28 pm
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
- Sat Sep 30, 2006 10:01 pm
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
Yeah, maybe the missile arcs should be made to look like actual sub-orbital paths the missiles would take, projected on a flat map. Would make more sense than just north. I fully agree to that. The arcs are absolutely irrational. Why should a missile fly in such a way? After reading the above posts...
- Sat Sep 30, 2006 8:31 pm
- Forum: General
- Topic: The Earth is an cylinder?
- Replies: 25
- Views: 7030
The Earth is an cylinder?
Hello,
in the game you are only able to scroll around the world to west/east. Why not to north/south?
I would prefer a spherical design for that planet, rather than a cylindrical one.
in the game you are only able to scroll around the world to west/east. Why not to north/south?
I would prefer a spherical design for that planet, rather than a cylindrical one.
- Sat Sep 30, 2006 7:12 pm
- Forum: Strategic Air Command
- Topic: What is "colateral damage" in the game?
- Replies: 33
- Views: 44778
What is "colateral damage" in the game?
What is "colateral damage" in the game?
What causes it?
What causes it?
- Sat Sep 30, 2006 6:47 pm
- Forum: General
- Topic: Huge Player-Names are hiding cities and units
- Replies: 3
- Views: 1498
Huge Player-Names are hiding cities and units
Hi,
it's ugly that the huge player-names on the territories are hiding cities and units under themselves. I helped myself by using one-letter names, but this isn't a nice solution.
I would like some alpha for the names, or the option to deactivate them.
it's ugly that the huge player-names on the territories are hiding cities and units under themselves. I helped myself by using one-letter names, but this isn't a nice solution.
I would like some alpha for the names, or the option to deactivate them.
