Search found 25 matches
- Thu Oct 04, 2012 11:37 pm
- Forum: Community Members
- Topic: Bug Tracking System
- Replies: 26
- Views: 3884
- Wed Oct 03, 2012 3:28 am
- Forum: Community Members
- Topic: [Suggestion] Buttons in GUI to rotate view 90°
- Replies: 6
- Views: 1027
The rendering should be a piece of cake as I read it's using OpenGL as a backend, so it should be easy to just use a different view/projection matrix. If you rotate the view, the light sources rotate with it, so with a top down 2D perspective the shadows don't change their shape. For the shadows it'...
- Wed Oct 03, 2012 3:01 am
- Forum: Community Members
- Topic: Y U no put save games into game folder?
- Replies: 11
- Views: 1255
The original poster seemed to want the data in the application folder. As I said above, I make no claims about the quality of Microsoft's implementation, only that separating user-land data from shared data is the Right Thing To Do™. It definitely is the right thing to do. I don't care if it's &quo...
- Wed Oct 03, 2012 1:44 am
- Forum: Community Members
- Topic: Bug Tracking System
- Replies: 26
- Views: 3884
Re: Bug Tracking System
I remember Mojang (Minecraft) and DICE (Battlefield 3) used GetSatisfaction.com , which has a nice accessible interface, anyone who can use this forum can use it too. You can upvote topics in different predefined categories like bugs or suggestions. Commentaries inside each topic can be upvoted too ...
- Mon Oct 01, 2012 10:26 am
- Forum: Community Members
- Topic: Erratic cell use and related observations
- Replies: 7
- Views: 904
How do you explicitly assign them? o.o I'd like to know that too. Yesterday I had 15 guys assigned to their cells correctly, automatically. But there was one guy in the holding cell heavily complaining, because he never slept so far. I noticed he was supposed to go to that one empty cell. To make h...
- Mon Oct 01, 2012 1:44 am
- Forum: Community Members
- Topic: Want to stop that nasty flow of prisoners?
- Replies: 9
- Views: 1476
- Sat Sep 29, 2012 3:12 pm
- Forum: General
- Topic: Windowed mode?
- Replies: 3
- Views: 8385
- Sat Sep 29, 2012 1:23 pm
- Forum: General
- Topic: My let's play series of v1
- Replies: 37
- Views: 9463
- Sat Sep 29, 2012 1:14 pm
- Forum: General
- Topic: It's been 12 hours; are you guys still playing?
- Replies: 22
- Views: 9386
- Fri Sep 28, 2012 2:08 am
- Forum: Community Members
- Topic: [Suggestion] Zoom to cursor
- Replies: 31
- Views: 4100
- Fri Jul 20, 2012 1:16 pm
- Forum: Introversion Blog
- Topic: Prison Architect at Rezzed
- Replies: 46
- Views: 36248
- Sat Jun 09, 2012 11:48 pm
- Forum: Introversion Blog
- Topic: Uplink is now available for iPad
- Replies: 13
- Views: 25902
Re: Uplink is now available for iPad
The game is challenging to first-time players - it really wasn't intended for a lot of re-playing in my opinion. It's very much a one-time experience. In all of IV's games, when you think about it, the character you're controlling is actually you , sitting behind the computer. In Uplink, you are re...
- Sat Jun 09, 2012 7:07 pm
- Forum: Introversion Blog
- Topic: Uplink is now available for iPad
- Replies: 13
- Views: 25902
Re: Uplink is now available for iPad
First thank you very much for giving us such a deep insight into how Introversion worked/works on the inside. It's very rare that developers speak so freely about stuff like that and I really appreciate that. There have been many arguments at Introversion HQ and over the years we have been able to p...
- Tue Nov 22, 2011 8:23 pm
- Forum: Introversion Blog
- Topic: Announcing the Humble Introversion Bundle
- Replies: 60
- Views: 57441
- Mon Oct 17, 2011 5:44 pm
- Forum: Introversion Blog
- Topic: The Next Game
- Replies: 104
- Views: 185101
ARGH... the whole premise of Subversion was so damn sexy to me... I was imagining Uplink developed into a bigger game with more replay value (as in: there are still challenges even after you've learned how to hack a bank). But you failed to disappoint me so far with any of your games, so I'll manage...