Search found 104 matches

by Hegemon Hog
Thu Oct 12, 2006 10:23 am
Forum: General
Topic: "Play the Game as Intended"
Replies: 14
Views: 3233

The way I look at it, the micromanagement itself is a good thing because it allows finer control and can separate the good players from the bad (whether a player can pick good targets, know where their priorities should be, etc.). However , the question needs to be about what tools are available for...
by Hegemon Hog
Wed Oct 11, 2006 12:47 pm
Forum: Think Tank
Topic: Adjusting for Airplane turning circles
Replies: 5
Views: 2317

Yes, it would be cool but there are possible problems, which I tried to point out in another thread: http://forums.introversion.co.uk/defcon/viewtopic.php?t=2212 A "point of no return" line would be cool, but think about it for a second. If you launch it from an airbase, the plane can stil...
by Hegemon Hog
Wed Oct 11, 2006 12:34 pm
Forum: Strategic Air Command
Topic: Missile Arc map
Replies: 47
Views: 15052

Jiminy Cricket! That's awesome Blam!
by Hegemon Hog
Tue Oct 10, 2006 9:18 pm
Forum: Think Tank
Topic: Waypointing
Replies: 9
Views: 1784

I've always liked the idea of waypoints. If it does take away some micromanagement, I think it's justified by the fact that it then gives us more time to focus on the metagame. There are too many people who are busy micromanaging and don't spend the time to discuss with allies, or try to make new al...
by Hegemon Hog
Tue Oct 10, 2006 9:14 pm
Forum: Strategic Air Command
Topic: Missile Arc map
Replies: 47
Views: 15052

Well, it could be split into a few maps...
by Hegemon Hog
Tue Oct 10, 2006 8:43 am
Forum: Think Tank
Topic: This suggestion doesn't suck! Honest!
Replies: 26
Views: 5548

True, but +1% to hit would be totally worthless anyway (okay, 99% worthless :wink: ).

There's nothing wrong with your general notion, GeneFreak. It would be cool to see how such a system would work out in the context of Defcon but I don't see it happening in any official release (mod anyone?).
by Hegemon Hog
Tue Oct 10, 2006 8:25 am
Forum: Strategic Air Command
Topic: Missile Arc map
Replies: 47
Views: 15052

I like this idea. I'll give a cookie to anyone who creates it. Free Cookie!
by Hegemon Hog
Tue Oct 10, 2006 4:55 am
Forum: General
Topic: crossposted. please ADD 'SCRAMBLE' ABILITY.
Replies: 9
Views: 1645

Did we really need two of these threads?
by Hegemon Hog
Tue Oct 10, 2006 1:00 am
Forum: Think Tank
Topic: Comprehensive ranking system.
Replies: 4
Views: 1781

Not to mention the inevitable score hacking. Now that I think about it however, It might be interesting to have titles that are unrelated to your scores. It could be based on each persons style of play instead of whether they're winning or losing. It sounds cool, but I suppose people would have a pr...
by Hegemon Hog
Tue Oct 10, 2006 12:52 am
Forum: Think Tank
Topic: Adjusting for Airplane turning circles
Replies: 5
Views: 2317

I dunno, bombers have fantastic fuel range anyway and it seems like they should be slow to turn. I never seem to have fuel problems even on long bombing runs.

Fighters however could definitely turn faster considering their tiny fuel range. They should be quite maneuverable, no?
by Hegemon Hog
Tue Oct 10, 2006 12:48 am
Forum: Think Tank
Topic: Combat Range Preview when Placing Units.
Replies: 13
Views: 2692

I second the motion. The floor is now open for discussion of said motion.

I now move for a vote on the motion.
by Hegemon Hog
Mon Oct 09, 2006 10:12 pm
Forum: Think Tank
Topic: North-South Nuke Trajectory
Replies: 24
Views: 5232

The mechanic is fine -- it works in a very predictable manner. If it were unpredictable, then there would be a problem. However, it is predictable -- it works the same way ever single time. Actually, it's the lack of predictability that annoys me. If I'm shooting a long range nuke, I don't know exa...
by Hegemon Hog
Mon Oct 09, 2006 9:36 pm
Forum: Think Tank
Topic: please quickly add SCRAMBLE and PATROL ABILITY
Replies: 20
Views: 4705

It might be nice if shift clicking while launching fighters or bombers would set them all to launch. It wouldn't do much gameplay wise but it would feel smoother than rapidly clicking your mouse 5 times. Currently I just pound the mouse clicker when I want to scramble them all. More useful (to me a...
by Hegemon Hog
Mon Oct 09, 2006 11:47 am
Forum: Think Tank
Topic: Secret Enemies!
Replies: 35
Views: 8075

^^^^^^ Oooh, I like that name: Hidden Agenda Also, Kuth, get your FACTS straight (imagine stephen colbert saying it and it's funny). No, but seriously, you aren't the only one who feels strongly for or against ideas about Defcon. Stop acting like you are the sole arbiter of wisdom on this forum.
by Hegemon Hog
Mon Oct 09, 2006 2:16 am
Forum: Strategic Air Command
Topic: How many hits does it take to destroy......
Replies: 33
Views: 11545

What use would it be to give you "low" or "high" odds indicators of a fighter attacking a bomber, when you have to have the fighter selected and hover the cursor over the bomber to see the odds in the first place. There is no making of the sense in this. These are the odds that a...

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