Search found 59 matches

by Legion303
Sat Oct 20, 2012 9:20 am
Forum: Community Members
Topic: Which game engine?
Replies: 18
Views: 757

Turtles all the way down. At least that's how it feels when I set a huge foundation.
by Legion303
Sat Oct 20, 2012 9:00 am
Forum: Community Members
Topic: No T&A Please
Replies: 30
Views: 980

Naked prisoners are stabbing each other in the showers. I can handle the equivalent of a family newspaper's bra ad.
by Legion303
Tue Oct 09, 2012 12:53 pm
Forum: Community Members
Topic: Feature request - prison inspectors !
Replies: 12
Views: 355

They're going to be in the game. Look at any save file.
by Legion303
Tue Oct 09, 2012 12:23 pm
Forum: Community Members
Topic: This game should be in outer space.
Replies: 136
Views: 7236

I'd play it.
by Legion303
Mon Oct 08, 2012 12:28 am
Forum: Community Members
Topic: Another way to extend foundations
Replies: 0
Views: 126

Another way to extend foundations

1. Turn the exterior wall(s) to concrete floor. 2. Lay down an outdoor material that exists nowhere else on your map around the ground space where you want your extension. 3. Edit save file, search for that material, add "Ind true" before each END statement. 4. "Replace All" that...
by Legion303
Sun Oct 07, 2012 2:55 pm
Forum: Community Members
Topic: Wiki login issue
Replies: 7
Views: 1263

So if you have a standard ASCII username and you're able to log on to the wiki, you know you have a relatively weak password...
by Legion303
Sun Oct 07, 2012 3:49 am
Forum: Community Members
Topic: Please post all bugs in our Mantis bug tracker, NOT here.
Replies: 148
Views: 22277

Do this forum's bug reports need to be re-entered into Mantis? It looks like there are some here that aren't yet entered there.
by Legion303
Sun Oct 07, 2012 1:44 am
Forum: Community Members
Topic: [Tool] Prison Architect Manager (Mod & Map Installer)
Replies: 98
Views: 5537

That seems odd. Was your money a negative value? That could have caused a crash, but it's fixed in the current version. It'd be nice if you could try it out with recent version and provide us the savefile when it crashes again It wasn't negative, but I may have had greater expenses than income at t...
by Legion303
Sun Oct 07, 2012 1:36 am
Forum: Community Members
Topic: Reverse engineering! :)
Replies: 43
Views: 4572

Did you try decompressing the exe with UPX and running it through IDA? I did, when I was trying to figure out how to bypass build animations and just stamp out buildings for stress testing. Unfortunately it kept crashing with exceptions, even though the uncompressed file ran fine on its own. Attach...
by Legion303
Sun Oct 07, 2012 1:28 am
Forum: General
Topic: What do you guys do when your prisons are on fire?
Replies: 11
Views: 3475

Never happened to me either, but I'd exploit one of the bugs posted on Twitter: have your workmen package up the flames and put them in storage.
by Legion303
Sat Oct 06, 2012 2:08 pm
Forum: Community Members
Topic: Build foundations without walls?
Replies: 8
Views: 286

You can convert every tile on the map to an indoor tile like I did by editing the save file. Unfortunately that seems to break prisoners--they just stay where the guards escort them and don't do anything else.
by Legion303
Sat Oct 06, 2012 1:47 am
Forum: Community Members
Topic: [Tool] Prison Architect Manager (Mod & Map Installer)
Replies: 98
Views: 5537

Crash here too, large area on Win7-32: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String st...
by Legion303
Wed Oct 03, 2012 1:23 am
Forum: Community Members
Topic: Experimenting with pathfinding
Replies: 20
Views: 580

Thanks for all the experimentation--this answers several questions I had about the pathfinding and now I don't have to do the experiments on this build myself.
by Legion303
Tue Oct 02, 2012 2:33 am
Forum: Community Members
Topic: [Bug] More zoning issues (see pg. 2)
Replies: 20
Views: 393

The entire room is zoned as Security, unless it spontaneously dezoned two squares (and my rezoning didn't help either), something I've never seen happen in any map. In fact, this room was working correctly until I set up another security room somewhere else. A newer map I created also has four Secur...
by Legion303
Mon Oct 01, 2012 4:33 pm
Forum: Community Members
Topic: [Bug] More zoning issues (see pg. 2)
Replies: 20
Views: 393

You're looking at the bug I reported. The room does contain everything it requires, the entire square is covered by the room type, and the game had been running for several in-game days with this bug showing before I took the screen shot.

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