Eight textures for water, presented in a rolling mod.
You can get it here (1,8M)
The idea for the "walkable water" comes from a level in The enemy within. Texture7 made by Makoto Nakamura (Website:http://www.k4.dion.ne.jp/~mnaka/home.index.html).
Someone asked on a thread for a fluffwinian sprite. I hadn't read this inspiring post from Chris, and will post it shortly. One of the most pleasant aspects of Darwinia is the sense of origins, simplicity, essence. I have a project for a mod based on The Book of Genesis - one level for each day of C...
On a second thought, there seem to be enough areas of white. The shirt looks very good. Must try it later. Anyway, a white outline would make it look like a fanfare musician.
Hi martin. I tried to separate the tower into zones using laserfences, but darwinians would go through it.
Maybe 4 towers with fewer enemies and a "climb the tower" objective for each will make it more interesting.
Other suggestions are welcome.
I'm far from expert, but maybe the installer could have an option, when detecting Xp, to upgrade the maps and other files of the Xp darwinia version. I wonder if the new version is compatible with the existing mods.
The new version is playable (well, rather). But actually if Die Hard Winia Trilogy ever comes to life, it won't probably be much interactive, but something that you watch like a movie.
Hi. There's nothing wrong with your mod. The terrain and water textures have been reduced to a black pixel in order to optimize speed, being that the creatures materialize the terrain surface.
A new mod, my first one. Die Hard Winia. You can get it here (27k)
Enjoy.
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EDIT updated to v0.2
changes from v0.1
- reduced number of creatures to make it playable
- intro text added, text in objectives changed
- eggs added