Search found 49 matches
- Tue May 01, 2007 5:55 pm
- Forum: Introversion Lounge
- Topic: Becoming a games programmer
- Replies: 79
- Views: 22207
Firstly, I haven't read all posts in this thread so apologies if I repeat something already said. I was just browsing through and the XNA mention caught my eye... Today I handed in my university dissertation, which was on the subject of evaluating new hardware intefaces within modern games (I'm hopi...
- Thu Nov 30, 2006 7:07 pm
- Forum: Think Tank
- Topic: pluggable AI
- Replies: 34
- Views: 11506
- Thu Nov 30, 2006 7:01 pm
- Forum: Think Tank
- Topic: Bug: No ceasefire, if Defection is turned off
- Replies: 15
- Views: 4361
I usually have ceasefire off, many times my 'allies' park thier subs near my coast, I like to get rid of them. They probably deserve it, but I'm surprised that they risk sending their subs near carriers that are in anti-sub mode (they should be able to see the anti-sub pings). I rarely sink ally su...
- Thu Nov 30, 2006 6:55 pm
- Forum: Think Tank
- Topic: Bug: No ceasefire, if Defection is turned off
- Replies: 15
- Views: 4361
Ok, the general consensus appears to be that people don't consider this a bug, in which case I apologise for listing it as such (admittedly, I did do it mostly to guarantee that I would get some community feedback, even if it was only negative) However, I still believe that ceasefire possibility sho...
- Wed Nov 29, 2006 6:49 pm
- Forum: Think Tank
- Topic: Bug: No ceasefire, if Defection is turned off
- Replies: 15
- Views: 4361
Bug: No ceasefire, if Defection is turned off
Not sure if this was intended or not, but it is not possible to change ceasefire status if AllowDefection is set to false. There are situations when I would like to give a player a ceasefire without allying (for stealth alliance purposes), & me and a few people at Defconmatch are playing with th...
- Mon Nov 27, 2006 4:27 pm
- Forum: Think Tank
- Topic: Bomber selection
- Replies: 7
- Views: 2389
- Fri Nov 24, 2006 3:01 pm
- Forum: Think Tank
- Topic: Empty Carriers
- Replies: 6
- Views: 2352
A good idea, but aircraft appear to be blissfully ignorant of their remaining fuel and so I'd rather that my aircraft land quickly and safely, than choose a faraway landing location but run out of fuel enroute. If you have Order view on, it's a lot easier to organise your bombers and make sure that ...
- Wed Nov 22, 2006 4:35 pm
- Forum: Strategic Air Command
- Topic: Leaving silos in AA mode or ICBM mode
- Replies: 26
- Views: 9333
OK, so lets pretend for a second that silos and air defence were seperate. -Defcon one arrives. -Everyone launches everything in one go, since theres no risk in firing and don't want to wait for their silos to be hit by nukes. No point in waiting for a moment of weakness, since there isn't one with ...
- Wed Nov 22, 2006 4:27 pm
- Forum: Think Tank
- Topic: Most desired patch upgrade?
- Replies: 214
- Views: 121968
Star*Dagger wrote:Rankings AND all of the other choices they mentioned are the hallmark of a AAA game's feature set.
Get to work IV.
I bet phrases like "Get to work IV." are just what they like to see from players
However, if you do fancy a ranking go to Defconmatch
- Mon Nov 13, 2006 2:17 pm
- Forum: Mod Projects
- Topic: Middle Earth Mod v1.1
- Replies: 48
- Views: 29815
- free downloadable musics inspired by Tolkien's world (I didn't find some) Although not directly inspired by Tolkien, there is loads of free ambient music floating around the web, it just depend on what mood you're trying to set. Try sites like em411 where online artists are trying to gain feedbac...
- Fri Nov 10, 2006 7:01 pm
- Forum: Mod Projects
- Topic: Middle Earth Mod v1.1
- Replies: 48
- Views: 29815
- Sat Nov 04, 2006 2:22 pm
- Forum: Think Tank
- Topic: Player colours in game styles
- Replies: 7
- Views: 1658
Player colours in game styles
Just a minor thing, it would be nice if you could specific in the styles to use a percentage of the player's current game-colour for any of the style elements. I.e. I could set this value at 50% for all of the HUD elements, and then when I'm blue, the HUD has a nice blue tint, and so on. (This perce...
- Tue Oct 31, 2006 11:46 pm
- Forum: General
- Topic: Friendly Diplo Match up
- Replies: 7
- Views: 1719
- Wed Oct 25, 2006 7:37 pm
- Forum: General
- Topic: Diplo fun - right now!
- Replies: 19
- Views: 3195
- Wed Oct 25, 2006 7:37 pm
- Forum: General
- Topic: Cheating Scum
- Replies: 23
- Views: 5035
Yeah, the spectator thing is a problem, I think the best why would be to prevent both a player and a spectator from the same ip address being in the same game. Both myself and my housemate would show up as the same IP address, since we're behind the same router; why shouldn't we be able to spec eac...