Search found 49 matches

by TheDan
Tue May 01, 2007 5:55 pm
Forum: Introversion Lounge
Topic: Becoming a games programmer
Replies: 79
Views: 17471

Firstly, I haven't read all posts in this thread so apologies if I repeat something already said. I was just browsing through and the XNA mention caught my eye... Today I handed in my university dissertation, which was on the subject of evaluating new hardware intefaces within modern games (I'm hopi...
by TheDan
Thu Nov 30, 2006 7:07 pm
Forum: Think Tank
Topic: pluggable AI
Replies: 34
Views: 8919

Pluggable AI would be a nice add-on for us potential modders with more coding skills than graphical ones

We could even play them off against eachother to see who can write the best defcon AI :D
by TheDan
Thu Nov 30, 2006 7:01 pm
Forum: Think Tank
Topic: Bug: No ceasefire, if Defection is turned off
Replies: 15
Views: 3389

I usually have ceasefire off, many times my 'allies' park thier subs near my coast, I like to get rid of them. They probably deserve it, but I'm surprised that they risk sending their subs near carriers that are in anti-sub mode (they should be able to see the anti-sub pings). I rarely sink ally su...
by TheDan
Thu Nov 30, 2006 6:55 pm
Forum: Think Tank
Topic: Bug: No ceasefire, if Defection is turned off
Replies: 15
Views: 3389

Ok, the general consensus appears to be that people don't consider this a bug, in which case I apologise for listing it as such (admittedly, I did do it mostly to guarantee that I would get some community feedback, even if it was only negative) However, I still believe that ceasefire possibility sho...
by TheDan
Wed Nov 29, 2006 6:49 pm
Forum: Think Tank
Topic: Bug: No ceasefire, if Defection is turned off
Replies: 15
Views: 3389

Bug: No ceasefire, if Defection is turned off

Not sure if this was intended or not, but it is not possible to change ceasefire status if AllowDefection is set to false. There are situations when I would like to give a player a ceasefire without allying (for stealth alliance purposes), & me and a few people at Defconmatch are playing with th...
by TheDan
Mon Nov 27, 2006 4:27 pm
Forum: Think Tank
Topic: Bomber selection
Replies: 7
Views: 2037

I've been wanting this feature quite badly

How about shift-clicking causes empty bombers to be launched at the target? That way you could send your loaded bombers off to a target, and your empty bombers to restocking locations, at the same time
by TheDan
Fri Nov 24, 2006 3:01 pm
Forum: Think Tank
Topic: Empty Carriers
Replies: 6
Views: 1891

A good idea, but aircraft appear to be blissfully ignorant of their remaining fuel and so I'd rather that my aircraft land quickly and safely, than choose a faraway landing location but run out of fuel enroute. If you have Order view on, it's a lot easier to organise your bombers and make sure that ...
by TheDan
Wed Nov 22, 2006 4:35 pm
Forum: Strategic Air Command
Topic: Leaving silos in AA mode or ICBM mode
Replies: 26
Views: 7507

OK, so lets pretend for a second that silos and air defence were seperate. -Defcon one arrives. -Everyone launches everything in one go, since theres no risk in firing and don't want to wait for their silos to be hit by nukes. No point in waiting for a moment of weakness, since there isn't one with ...
by TheDan
Wed Nov 22, 2006 4:27 pm
Forum: Think Tank
Topic: Most desired patch upgrade?
Replies: 214
Views: 80961

Star*Dagger wrote:Rankings AND all of the other choices they mentioned are the hallmark of a AAA game's feature set.

Get to work IV.


I bet phrases like "Get to work IV." are just what they like to see from players :roll:

However, if you do fancy a ranking go to Defconmatch
by TheDan
Mon Nov 13, 2006 2:17 pm
Forum: Mod Projects
Topic: Middle Earth Mod v1.1
Replies: 48
Views: 26270

- free downloadable musics inspired by Tolkien's world (I didn't find some) Although not directly inspired by Tolkien, there is loads of free ambient music floating around the web, it just depend on what mood you're trying to set. Try sites like em411 where online artists are trying to gain feedbac...
by TheDan
Fri Nov 10, 2006 7:01 pm
Forum: Mod Projects
Topic: Middle Earth Mod v1.1
Replies: 48
Views: 26270

Very nice, can't wait to see extra bits added to it.

It's not a big issue, but could you add a mod.txt to the package, for use with the next patch?
by TheDan
Sat Nov 04, 2006 2:22 pm
Forum: Think Tank
Topic: Player colours in game styles
Replies: 7
Views: 1380

Player colours in game styles

Just a minor thing, it would be nice if you could specific in the styles to use a percentage of the player's current game-colour for any of the style elements. I.e. I could set this value at 50% for all of the HUD elements, and then when I'm blue, the HUD has a nice blue tint, and so on. (This perce...
by TheDan
Tue Oct 31, 2006 11:46 pm
Forum: General
Topic: Friendly Diplo Match up
Replies: 7
Views: 1190

I thank you all for the great games. A pox on Maddie for his heinous treachery, and commiserations to Dan for being the victim of mine. :D I have no comfort food left in the house now, thanks to you :cry: But seriously, it was a well pulled-off backstab, not quite sure how I lost 40m so easily.
by TheDan
Wed Oct 25, 2006 7:37 pm
Forum: General
Topic: Diplo fun - right now!
Replies: 19
Views: 2262

Anyone playing tonight?
by TheDan
Wed Oct 25, 2006 7:37 pm
Forum: General
Topic: Cheating Scum
Replies: 23
Views: 3570

Yeah, the spectator thing is a problem, I think the best why would be to prevent both a player and a spectator from the same ip address being in the same game. Both myself and my housemate would show up as the same IP address, since we're behind the same router; why shouldn't we be able to spec eac...

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