i want to make a level open when a player take over the trunk port in the first level
i have looked at a few other mods but im still not sure how it works
please help
Search found 15 matches
- Thu May 18, 2006 2:30 pm
- Forum: Mod Projects
- Topic: how to use the setmission command?
- Replies: 1
- Views: 1899
- Wed May 17, 2006 1:01 pm
- Forum: Mod Projects
- Topic: how to make secondary objective
- Replies: 2
- Views: 1602
- Wed May 17, 2006 12:59 pm
- Forum: Mod Projects
- Topic: ??? are the darwinians just a flat .bmp
- Replies: 2
- Views: 2106
??? are the darwinians just a flat .bmp
i would just like to know if they are a 3d object or just a flat .bmp
- Wed May 17, 2006 12:22 pm
- Forum: Mod Projects
- Topic: how to make secondary objective
- Replies: 2
- Views: 1602
how to make secondary objective
i have worked out how to make the primary objective but im not sure about the secondary
also how do you make a level open up after you complet the primary objective
also how do you make a level open up after you complet the primary objective
- Tue May 16, 2006 7:13 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
- Tue May 16, 2006 4:07 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
the only thing that happens is that it says (error m_1) instead of the message i also tryed using a script trigger but that does not work to i think im going to have to reload the game i think it might be a problem with the install thats the only thing i can think of i need to no how to make the gam...
- Tue May 16, 2006 1:46 am
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
this is my strings file im pretty sure its right intro_1 Oh my god im glad i got hold of you, the viruses have returned but this time it had nothing to do with the darwinians, before i could fix the security of the drawinians world some one has hacked into the system and uploaded the virus again, im...
- Mon May 15, 2006 5:56 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
- Mon May 15, 2006 5:25 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
thank you so much so far there is only one thing left that is wrong, the text for m_1 is not working it text that is ment to play when the cam moves to the trunk port, here is the text script ### z ### = # Intro intro_1 Oh my god im glad i got hold of you, the viruses have returned but this time it ...
- Mon May 15, 2006 4:38 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
- Mon May 15, 2006 4:35 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
ok i got the black screen problem fixed, but now i cant get the text to start for m_1 here is my game.txt file and the script file, oh and also when it reaches the end of the script it does not return control to the player Locations_StartDefinition # Id Avail mapFile missionFile # ==================...
- Mon May 15, 2006 3:47 pm
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
- Mon May 15, 2006 5:46 am
- Forum: Mod Projects
- Topic: why does this not work
- Replies: 18
- Views: 5608
why does this not work
### start of the game EnterLocation zime CamMove start 7 Say intro_1 Waitsay CamBuildingFocus 15 200 75 Say mission_1 WaitSay WaitCam CamMove start 5 WaitCam CamReset i have no idea why this does not work this is the game.txt file Locations_StartDefinition # Id Avail mapFile missionFile # ==========...
- Mon May 15, 2006 4:40 am
- Forum: Mod Projects
- Topic: scripts
- Replies: 3
- Views: 2687
- Sun May 14, 2006 6:39 am
- Forum: Mod Projects
- Topic: scripts
- Replies: 3
- Views: 2687
scripts
im having a problem getting my cam to reset to the start point
this is my intro script
EnterLocation zootprime
CamMove s1 7
Say intro_zp
waitsay
CamBuildingFocus 2 200 75
Say mission_one
WaitSay
CamWait
CamReset
this is my intro script
EnterLocation zootprime
CamMove s1 7
Say intro_zp
waitsay
CamBuildingFocus 2 200 75
Say mission_one
WaitSay
CamWait
CamReset