Search found 18 matches

by FedRebel
Sat Mar 01, 2008 2:12 am
Forum: Think Tank
Topic: Anti Air craft fire can shoot down ICBMs???
Replies: 21
Views: 22893

Re: Anti Air craft fire can shoot down ICBMs???

I (and a lot of others) find that Anti Air craft fire can shoot down ICBMs a bad joke! It's not, missiles are extremely easy to intercept The US had ABM capability back in the late 50's, politics interfered however and ABM usage is minimal I really wish DEFCON (hint, hint developers) could make a t...
by FedRebel
Mon Apr 30, 2007 12:54 am
Forum: Mod Projects
Topic: Map request
Replies: 6
Views: 3189

Map request

Anyone every read the novel The Big One Or the associated works here I'd like to see a map mod using this interpretation of the world circa 1980 in the "TBOverse" USA, Caliphate, 'Chipan', South Africa, Russia, and the Triple Alli...
by FedRebel
Tue Jan 30, 2007 4:40 am
Forum: General
Topic: The Day After
Replies: 26
Views: 7392

Chucko wrote:Im gonna build myself an underground bunker and then hack into the airforces computers and launch all the missiles.

They're on an independent system

The worst you can do is mess with the payrolls
by FedRebel
Fri Jan 19, 2007 9:42 pm
Forum: General
Topic: Nearing the End
Replies: 28
Views: 5629

Re: Nearing the End

Its just senstionalist bull MAD bias is so heavily in favor of the US today, it's not even funny Russia's defenses are rusting away (what with that 15 hour gap where they won't even know if a pigeon takes a shit on Putin's head), and they have fewer nukes than they did in the 80's The PRC only has 1...
by FedRebel
Sun Dec 31, 2006 8:19 am
Forum: General
Replies: 97
Views: 15116


A while back someone at another forum I ffrequent contributed this information How effective was the Soviet nuclear arsenal during the Cuban Missile Crisis? Deployable against the United States? Virtually nil. Their ICBM was the R-7, a missile that had a detectable reaction time of 20 hours (the det...
by FedRebel
Sun Dec 17, 2006 6:49 am
Forum: Mod Projects
Topic: Galactic Wars v-1.0
Replies: 10
Views: 5427

Re: Same problem with white screen

This thing works perfect for me in Defcon 1.0
by FedRebel
Sat Nov 25, 2006 10:44 pm
Forum: General
Topic: WARGAMES, on Film4, 18.50!
Replies: 9
Views: 2106

Re: WARGAMES, on Film4, 18.50!

tremayne wrote:watch it, and love.

that is all

Wow! A crappy movie about Skynet's and Colossus' retarded sibling

If I want a nuclear war movie from the eighties, i'll watch "The Day After" it's going for $9.99 USD, brand new on DVD
by FedRebel
Mon Nov 20, 2006 5:27 pm
Forum: Mod Projects
Topic: W.O.P.R. Mod
Replies: 2
Views: 3055

Re: W.O.P.R. Mod

I mentioned this in another thread and have been thinking about it more.. Imagine a game mod that, during an extended DefCon 4, you place AND program your weapons and assets. You move this fleet there and program them to launch fighters and bombers here, here, and here. You program this silo to lau...
by FedRebel
Wed Nov 15, 2006 4:39 am
Forum: Mod Projects
Topic: Has/Is anybody going to do a mod like this?
Replies: 4
Views: 3503

Re: Has/Is anybody going to do a mod like this?

U.S. Just enough room U.K. no where enough room, and in real life all their nukes now live in SSBM's Russia You seem to have forgotten the other fourteen republics, and Putin try as he might can't launch wothout approval from the other CIS (Confederacy of Independent States a.k.a former USSR) repub...
by FedRebel
Sun Nov 12, 2006 7:55 am
Forum: General
Topic: Blow all shit up!
Replies: 5
Views: 1666

Re: Blow all shit up!

Trunks90 wrote:Hey i just got this and im wondering if there is a game mode or mod to make all the cities and countries visible so i can just bomb the shit out of them :P ?

No, but it'd be fun especially considering the hypothetical Cold War "Spread the Love" policies
by FedRebel
Fri Nov 10, 2006 9:33 pm
Forum: Mod Projects
Topic: The Command & Conquer mod...
Replies: 17
Views: 9580

Re: Anybody up for a Command & Conquer mod? Graphics nee

It'd be interesesting to see a Red Alert mod
by FedRebel
Wed Nov 08, 2006 6:59 pm
Forum: Mod Projects
Topic: New Mod Idea. Political Fallout
Replies: 5
Views: 3601

I think it could work if it is limited to a map of the US only. If so, it would be interesting. I think you would have to have the 2 territories per person on permanently, but it'd be interesting. What would you use for determining red or blue? There's been big changes from midterm elections. Shatt...
by FedRebel
Sun Nov 05, 2006 9:46 am
Forum: Mod Projects
Topic: optimization ideas
Replies: 4
Views: 3571

Re: [MOD]Full Scale War (v.0.1a)

This is nice mod, but the bombers become worthless

Is there any way to increase their range?
by FedRebel
Mon Oct 16, 2006 1:17 am
Forum: Mod Projects
Topic: [MOD] 1984: Defcon the Orwellian Way
Replies: 64
Views: 40243

shinygerbil wrote:By the way, has anyone tried the mod yet? :D

Yes, and it's very well done

I can't wait for the new icons
by FedRebel
Sun Oct 15, 2006 5:51 am
Forum: Mod Projects
Topic: Custom Map Questions
Replies: 11
Views: 3834

Re: Custom Map Questions

when using a custom map, does every player have to have that same mod to play it? or can one person have say a banana map while another has a world map? Your new to modding in general, correct. In Multiplayer all players must have the same map, or the game will crash It should be common sense with ...

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