Search found 18 matches
- Sat Mar 01, 2008 2:12 am
- Forum: Think Tank
- Topic: Anti Air craft fire can shoot down ICBMs???
- Replies: 21
- Views: 28579
Re: Anti Air craft fire can shoot down ICBMs???
I (and a lot of others) find that Anti Air craft fire can shoot down ICBMs a bad joke! It's not, missiles are extremely easy to intercept The US had ABM capability back in the late 50's, politics interfered however and ABM usage is minimal I really wish DEFCON (hint, hint developers) could make a t...
- Mon Apr 30, 2007 12:54 am
- Forum: Mod Projects
- Topic: Map request
- Replies: 6
- Views: 3707
Map request
Anyone every read the novel The Big One Or the associated works here I'd like to see a map mod using this interpretation of the world circa 1980 in the "TBOverse" http://img.photobucket.com/albums/v725/fedrebel/TBO1980.gif USA, Caliphate, 'Chipan', South Africa, Russia, and the Triple Alli...
- Tue Jan 30, 2007 4:40 am
- Forum: General
- Topic: The Day After
- Replies: 26
- Views: 8700
- Fri Jan 19, 2007 9:42 pm
- Forum: General
- Topic: Nearing the End
- Replies: 28
- Views: 7062
Re: Nearing the End
Its just senstionalist bull MAD bias is so heavily in favor of the US today, it's not even funny Russia's defenses are rusting away (what with that 15 hour gap where they won't even know if a pigeon takes a shit on Putin's head), and they have fewer nukes than they did in the 80's The PRC only has 1...
- Sun Dec 31, 2006 8:19 am
- Forum: General
- Topic: REAL INFORMATION ON THE COLD WAR
- Replies: 97
- Views: 19577
Re: REAL INFORMATION ON THE COLD WAR
A while back someone at another forum I ffrequent contributed this information How effective was the Soviet nuclear arsenal during the Cuban Missile Crisis? Deployable against the United States? Virtually nil. Their ICBM was the R-7, a missile that had a detectable reaction time of 20 hours (the det...
- Sun Dec 17, 2006 6:49 am
- Forum: Mod Projects
- Topic: Galactic Wars v-1.0
- Replies: 10
- Views: 6196
Re: Same problem with white screen
This thing works perfect for me in Defcon 1.0
- Sat Nov 25, 2006 10:44 pm
- Forum: General
- Topic: WARGAMES, on Film4, 18.50!
- Replies: 9
- Views: 2632
Re: WARGAMES, on Film4, 18.50!
tremayne wrote:watch it, and love.
that is all
Wow! A crappy movie about Skynet's and Colossus' retarded sibling
If I want a nuclear war movie from the eighties, i'll watch "The Day After" it's going for $9.99 USD, brand new on DVD
- Mon Nov 20, 2006 5:27 pm
- Forum: Mod Projects
- Topic: W.O.P.R. Mod
- Replies: 2
- Views: 3240
Re: W.O.P.R. Mod
I mentioned this in another thread and have been thinking about it more.. Imagine a game mod that, during an extended DefCon 4, you place AND program your weapons and assets. You move this fleet there and program them to launch fighters and bombers here, here, and here. You program this silo to lau...
- Wed Nov 15, 2006 4:39 am
- Forum: Mod Projects
- Topic: Has/Is anybody going to do a mod like this?
- Replies: 4
- Views: 3894
Re: Has/Is anybody going to do a mod like this?
U.S. Just enough room U.K. no where enough room, and in real life all their nukes now live in SSBM's Russia You seem to have forgotten the other fourteen republics, and Putin try as he might can't launch wothout approval from the other CIS (Confederacy of Independent States a.k.a former USSR) repub...
- Sun Nov 12, 2006 7:55 am
- Forum: General
- Topic: Blow all shit up!
- Replies: 5
- Views: 1982
Re: Blow all shit up!
Trunks90 wrote:Hey i just got this and im wondering if there is a game mode or mod to make all the cities and countries visible so i can just bomb the shit out of them?
No, but it'd be fun especially considering the hypothetical Cold War "Spread the Love" policies
- Fri Nov 10, 2006 9:33 pm
- Forum: Mod Projects
- Topic: The Command & Conquer mod...
- Replies: 17
- Views: 10584
Re: Anybody up for a Command & Conquer mod? Graphics nee
It'd be interesesting to see a Red Alert mod
- Wed Nov 08, 2006 6:59 pm
- Forum: Mod Projects
- Topic: New Mod Idea. Political Fallout
- Replies: 5
- Views: 4137
I think it could work if it is limited to a map of the US only. If so, it would be interesting. I think you would have to have the 2 territories per person on permanently, but it'd be interesting. What would you use for determining red or blue? There's been big changes from midterm elections. Shatt...
- Sun Nov 05, 2006 9:46 am
- Forum: Mod Projects
- Topic: optimization ideas
- Replies: 4
- Views: 3817
Re: [MOD]Full Scale War (v.0.1a)
This is nice mod, but the bombers become worthless
Is there any way to increase their range?
Is there any way to increase their range?
- Mon Oct 16, 2006 1:17 am
- Forum: Mod Projects
- Topic: [MOD] 1984: Defcon the Orwellian Way
- Replies: 63
- Views: 43815
- Sun Oct 15, 2006 5:51 am
- Forum: Mod Projects
- Topic: Custom Map Questions
- Replies: 11
- Views: 4441
Re: Custom Map Questions
when using a custom map, does every player have to have that same mod to play it? or can one person have say a banana map while another has a world map? Your new to modding in general, correct. In Multiplayer all players must have the same map, or the game will crash It should be common sense with ...
