Search found 623 matches

by Major Cooke
Thu Jan 19, 2017 3:43 am
Forum: Introversion Lounge
Topic: [WIP]Darwinia in DooM (Mod)
Replies: 0
Views: 958

[WIP]Darwinia in DooM (Mod)

Man it's been a loooooooong time since I've been here. I've been over at (G)ZDoom's place making mods for the past several years and I have to say, it's been fantastic. The OpenGL renderer in particular is coming along nicely, having recently added flat sprites within the past few months which means...
by Major Cooke
Thu Jan 19, 2017 3:10 am
Forum: Mods and Maps
Topic: Predatorwinia v2
Replies: 40
Views: 19493

Re: Predatorwinia v2

Several years so late, but... Okay. https://drive.google.com/file/d/0B7Shb- ... sp=sharing
by Major Cooke
Thu Feb 27, 2014 6:14 pm
Forum: Introversion Lounge
Topic: News page outdated?
Replies: 3
Views: 669

News page outdated?

http://www.introversion.co.uk/news/index.php

As you can see, the last posted update was way long ago back in 2012. Perhaps a bit of spiking up, such as Darwinia on XBLA, and the source code release could be useful?
by Major Cooke
Thu Jan 12, 2012 10:44 pm
Forum: Introversion Lounge
Topic: IV Store Payment via PayPal fails - Advice needed!
Replies: 10
Views: 2232

If this doesn't work, another method would be to purchase a Moneypak (United States Only). Moneypak is directly associated with Paypal, so it's a sure-fine alternative should the previously aforementioned not work. Keep in mind you'll have to pay for it by cash only. There's a $5 charge for purchasi...
by Major Cooke
Wed Dec 08, 2010 1:22 am
Forum: Introversion News
Topic: Giant Minecraft Darwinian!
Replies: 26
Views: 33723

Xocrates, did you use dynamite by chance to help clear the areas around it?

Also, how many picks do you think you wound up using just making that thing?
by Major Cooke
Wed Dec 08, 2010 1:12 am
Forum: Mod Projects
Topic: Future Modding Features Revived
Replies: 22
Views: 6890

There's no way you can just "turn on/off" with these. I can guarantee you, the current version by Stormchild is as retail as it can get, though you can use more modding features now. I.e. I've remade the Biosphere map so it's... what, 8 different allies versus the white virus? *snickers* L...
by Major Cooke
Mon Sep 20, 2010 3:51 pm
Forum: General
Topic: How about adding Steam Achievements for Darwinia?
Replies: 5
Views: 3649

While the source code has been released, it isn't possibly to create achievements and implementing them into steam itself. It's possible to create your own set though, but they wont go on steam unless introversion adapts it.
by Major Cooke
Sat Sep 11, 2010 11:40 pm
Forum: Introversion Lounge
Topic: Terry Jones' plan to burn the Qu'ran on September 11
Replies: 90
Views: 18874

Let's just hope they don't take it as seriously as the Danish cartoon of Muhammad which started a riot. Somehow, I'm rather mostly expecting nothing to happen, whether the book burning proceeds or not. At the most they might stand up and shout like the cartoon protesting, but I don't really expect m...
by Major Cooke
Sat Aug 21, 2010 5:33 pm
Forum: General
Topic: Programming Challenges
Replies: 6
Views: 3077

What xander stated, along with the fact that I'm working on getting my finals completed. Stormchild dashed off somewhere into the void, so I don't know what he's up to right now...
by Major Cooke
Thu Aug 05, 2010 3:38 pm
Forum: Introversion Lounge
Topic: Hello, this my first post
Replies: 22
Views: 6944

Remember kids, the larger your post count, the bigger your e-penis is!
by Major Cooke
Tue Aug 03, 2010 6:11 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 17952

Actually I looked in the code of the rockets, they should technically still be behaving the same way as 1.4.x... However, they just don't for some arbitrary reason. Hmm... I'll have to look at Multiwinia's rocket code to see if there's any differences (which I highly doubt)
by Major Cooke
Mon Aug 02, 2010 9:47 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 17952

Flame turrets are not yet available. Rocket turrets should fire just fine.
by Major Cooke
Mon Aug 02, 2010 3:03 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 17952

The problem is, the darwinians remain the same in multiwinia with the added exceptions of things like being plagued. There's nothing I can really do about it because that's wondering into an area which looks like a gibberish mess.
by Major Cooke
Mon Aug 02, 2010 12:54 am
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 17952

It's all a matter of height and threat. They do lots of height checking, which will cause absolute geniotic mastermindedness or complete mental retardation on some dips of land.
by Major Cooke
Sun Aug 01, 2010 2:11 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 17952

The deform36c is the bitmap image used when rendering the refraction wave from explosions, or it so appears. That would explain why it's giving an error for the dx version. v1.5.11 by default comes with a "textures/deform36c.bmp", as only the dx version uses the refraction waves, also know...

Go to advanced search