Search found 16 matches
- Mon Feb 05, 2007 12:45 pm
- Forum: Mod Projects
- Topic: The Diabolical Scripter Project
- Replies: 48
- Views: 18921
- Mon Feb 05, 2007 12:13 pm
- Forum: Mod Projects
- Topic: The Diabolical Scripter Project
- Replies: 48
- Views: 18921
Re: The Diabolical Scripter Project
The first and most immidiete problem I expect people to have is those of you trying to use it on a resolution lower than 1280x960, as the program is quite tall, which may one day be adressed... Correct! This looks like a really handy utility - I'm just learning to script myself, and just to have yo...
- Tue Jan 30, 2007 3:13 pm
- Forum: Windows Troubleshooting
- Topic: Unable to install 1.3 Patch
- Replies: 5
- Views: 2026
- Fri Jan 26, 2007 4:24 pm
- Forum: Mod Projects
- Topic: Why won't Sepulveda say the text I want him to?
- Replies: 7
- Views: 3300
- Fri Jan 26, 2007 4:05 pm
- Forum: Mod Projects
- Topic: Why won't Sepulveda say the text I want him to?
- Replies: 7
- Views: 3300
- Fri Jan 26, 2007 3:42 pm
- Forum: Mod Projects
- Topic: Why won't Sepulveda say the text I want him to?
- Replies: 7
- Views: 3300
- Fri Jan 26, 2007 1:27 pm
- Forum: Mod Projects
- Topic: Why won't Sepulveda say the text I want him to?
- Replies: 7
- Views: 3300
Why won't Sepulveda say the text I want him to?
Right, if I use this script... CamBuildingFocus 2 300 300 Say beginning_start_1 Say beginning_start_2 WaitSay WaitCam CamMove start 8 WaitCam CamReset ...and the following strings_default file in my main Mod directory... beginning_start_1 Wow! Look at all these lovely Darwinians... beginning_start_2...
- Fri Dec 15, 2006 3:17 pm
- Forum: Hints and Tips
- Topic: Is there a quick key to take a screenshot?
- Replies: 1
- Views: 975
Is there a quick key to take a screenshot?
I have searched on this topic, and the only way I can find of taking a screenshot is to use the Print Screen button and then transfer the image from the clipboard via Paint or some such. However, Darwinia & Defcon both use the "P" key to instantly dump a screenshot in the game director...
- Tue Oct 17, 2006 10:06 pm
- Forum: General
- Topic: New Defcon-sentence
- Replies: 32
- Views: 7422
- Mon Oct 02, 2006 8:22 pm
- Forum: General
- Topic: The demo version is NOT the full singleplayer game...
- Replies: 4
- Views: 1986
- Mon Oct 02, 2006 4:56 pm
- Forum: General
- Topic: The demo version is NOT the full singleplayer game...
- Replies: 4
- Views: 1986
The demo version is NOT the full singleplayer game...
...so I cannot access all the customisation options if I'm sat behind a firewall that won't let Defcon connect to the net. So I've paid IV £10 for a demo game I could have just played for free. I feel a bit let down, as I was dead excited about Defcon even knowing that I would only be able to play a...
- Tue May 23, 2006 10:47 am
- Forum: Mod Projects
- Topic: Collaboration Mod Part 1: Contagion
- Replies: 14
- Views: 10368
If armour is available, you could just um... well... make one darwinian non-officer, have the armour pick it up and then carry the darwinian, eject it, then promote it and get it to the trunkport.... just a suggestion (IM ALWAYS HACKING MODS!!!!) Yes, that would be a great solution if I had a) armo...
- Wed May 17, 2006 4:33 pm
- Forum: Mod Projects
- Topic: Collaboration Mod Part 1: Contagion
- Replies: 14
- Views: 10368
- Thu Mar 02, 2006 4:05 pm
- Forum: The Full Game
- Topic: Am I right in thinking I DON'T NEED the black code card?
- Replies: 18
- Views: 27478
- Thu Mar 02, 2006 9:28 am
- Forum: The Full Game
- Topic: Am I right in thinking I DON'T NEED the black code card?
- Replies: 18
- Views: 27478
Re: Am I right in thinking I DON'T NEED the black code card?
Mr. Roboto wrote:You will need that card whenever you need to create a new agent, or when you nuke your gateway.
But I've already created a new "Test" agent on the full game in addition to my main identity, and it never asked me for any kind of code.