Search found 56 matches
- Mon Feb 22, 2010 11:12 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 18
- Replies: 86
- Views: 122558
- Mon Feb 22, 2010 9:34 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 18
- Replies: 86
- Views: 122558
- Fri Aug 14, 2009 11:01 am
- Forum: Introversion News
- Topic: The latest IV article on GamesIndustry.biz
- Replies: 15
- Views: 28667
- Thu Aug 13, 2009 11:25 am
- Forum: Introversion News
- Topic: The latest IV article on GamesIndustry.biz
- Replies: 15
- Views: 28667
- Tue Feb 10, 2009 8:02 pm
- Forum: Introversion Blog
- Topic: Worlds of Possibility
- Replies: 19
- Views: 33352
I remember once having an idea to make RPG/RTS mess (having dozens of identical versatile characters) which would have been resource-based and almost every item would quickly break down or run out of ammo and to regain resources, that large party has to be transported constantly from one part to ano...
- Thu Jan 22, 2009 8:53 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 14
- Replies: 44
- Views: 85046
- Wed Jan 21, 2009 9:54 am
- Forum: Introversion Blog
- Topic: It's hip to be hexagonal
- Replies: 20
- Views: 36700
I WANTS. Hexagons + Turn-based warfare = Win. Like starfleet command scratching the space-sim itch, I'd like something to scratch the need for turn-based strategy games... the only game that came close was Missionforce: Cyberstorm back in the 90's. Hex grids and simple make the prospects even lovel...
- Fri Jan 16, 2009 9:12 pm
- Forum: Introversion Blog
- Topic: It's hip to be hexagonal
- Replies: 20
- Views: 36700
- Fri Jan 09, 2009 5:42 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 13
- Replies: 82
- Views: 116207
However, it may all run smoothly now it's in wireframe, but I shudder to think what the specifications will be once everything is textured and bump-mapped and modelled and so on. For the sake of my graphics card, I hope IV can code their way around that... But why won't stick to wireframe then? It ...
- Sat Jan 03, 2009 11:33 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 13
- Replies: 82
- Views: 116207
Finally we have the first interactive element in the engine. Well, at least you should be happy that in Subversion, you won't play as a mechanic whose job is to fix all the systems, sensors and other stuff before the time runs out. :roll: I wonder can actuators and sensors be emitters at the same ti...
- Fri Dec 26, 2008 3:04 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 12
- Replies: 68
- Views: 171400
skull13 wrote:Hmm... Yeah...
I have no idea what the hell it could possibly be.
Also, its awesome.
At the moment it's quite a complex toy or a prototype.
This article should help to understand about the stages of a project.
- Fri Dec 26, 2008 12:10 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 12
- Replies: 68
- Views: 171400
- Mon Sep 22, 2008 10:17 am
- Forum: The Future
- Topic: New Game Mode: Atlantis
- Replies: 5
- Views: 2016
It's actually quite a nice idea! Rising water levels should be easy to make. I think those maps should be large though so it would have many important spots in many different heights which could be used as an advantage until they're flooded. Many of these maps would also have virii to guard importan...
- Sun Sep 21, 2008 6:42 pm
- Forum: General
- Topic: now my DREAMS take place in the Multiwinia universe
- Replies: 25
- Views: 4697
- Sat Sep 20, 2008 6:30 pm
- Forum: The Future
- Topic: Planned Future Patches
- Replies: 91
- Views: 67478