Search found 97 matches

by nihilesthetics2
Sun Oct 11, 2009 5:24 pm
Forum: Mod Projects
Topic: New Modding Features
Replies: 164
Views: 140741

Everyone else gave up on this patch years ago. I suggest you do the same - it isn't going to happen. Ever. You are right about the forum - it is deader than <insert favorite Cat phrase here>. Rather than raising old threads from the dead, why not get working on a mod or something to breath a bit of ...
by nihilesthetics2
Fri Jul 10, 2009 2:29 pm
Forum: Mod Projects
Topic: GuideGridTool - Converting between guide grids and images
Replies: 9
Views: 19631

Line length limits are courtesy of the OS. Even Linux imposes limits based on line buffer sizes which are hardcoded at kernel compile time (IIRC). I dont get it. A file is just a big lump of bytes, some of which just happen to be newline or carriage return characters. I cant see how the OS could li...
by nihilesthetics2
Tue Jul 07, 2009 4:24 pm
Forum: Mod Projects
Topic: GuideGridTool - Converting between guide grids and images
Replies: 9
Views: 19631

My advice though: stick with resolutions 5 or lower. Agreed - the lower the requirements for your mod, the more people will potentially play it. Sometimes, however, you just want to push a thing to see how far it will go before it breaks :) "Text file contains line with more than 65536 charact...
by nihilesthetics2
Mon Jul 06, 2009 6:00 pm
Forum: Mod Projects
Topic: GuideGridTool - Converting between guide grids and images
Replies: 9
Views: 19631

I love it when people post up cool little utilities like this. Well done. Anyway, I remember the largest map size was 127*127. Edit: I dont own Multiwinia, but I would love to know if it could go higher than 127*127 (I know, I know I'm sad that way). Anybody want to test and post up the results ? Th...
by nihilesthetics2
Sat Jun 13, 2009 6:52 am
Forum: Mod Projects
Topic: 3d Object Convertor supports Darwinia
Replies: 6
Views: 12911

Marquise Fishy! How far you have come - I remember you when you were plain old TGF :) Sorry to bring up this old chestnut again but I'm out the loop. Are you still lobbying (perhaps not the correct term, but you know what I mean) to get the Darwinia source released or is that dead horse well and tru...
by nihilesthetics2
Sat May 30, 2009 4:50 pm
Forum: Mod Projects
Topic: 3d Object Convertor supports Darwinia
Replies: 6
Views: 12911

Hi Cyberdyne. You may remember me from such failed mods as the Collaboration Project :) I think its excellent that the 3D Object Converter guy added Darwinia shapes to his list of supported formats. Did you explain the format to him or did he figure it out himself? Funny thing is I see support was a...
by nihilesthetics2
Thu Jan 31, 2008 10:49 pm
Forum: Mod Projects
Topic: Moddable Darwinia - An semi-official word
Replies: 9
Views: 5418

I nearly fell off my chair when I read the title of this thread.

So the codebases for Darwinia and Multiwinia are now inextricable. Is there a revelation in there about their plans for these two products, or is it all in my head ?

N2
by nihilesthetics2
Sat Jun 09, 2007 9:36 am
Forum: Mod Projects
Topic: Expired: nihilesthetics.info: Archived Here...
Replies: 4
Views: 3271

Thanks trickfred. Please do host it on your site if you have the space.

Update it or edit it as you see fit. Im happy with however you want to maintain it or just keep it static - whichever is best for you.

Cheers,

N2
by nihilesthetics2
Thu Jun 07, 2007 12:32 am
Forum: Mod Projects
Topic: Expired: nihilesthetics.info: Archived Here...
Replies: 4
Views: 3271

Hi Brice, Yes, unfortunately it seems you are right - it has expired. Apologies to everyone who still found the site useful, but I have searched in vain for a local backup of the content, to no avail. I will contact the hosting company, but realistically it seems like Nihilesthetics Modding Pages is...
by nihilesthetics2
Tue Apr 24, 2007 10:38 pm
Forum: Mod Projects
Topic: .shp .gmax .max ......
Replies: 6
Views: 3963

I wrote a java applet that will convert from max ase files to darwinia .shp files. However, it used the JOGL applet launcher and it seems this has been changed and my applet doesnt seem to work anymore ( it was here http://www.nihilesthetics.info/DarwiniaModding/ShapeViewerConverter.htm ). I just do...
by nihilesthetics2
Fri Dec 22, 2006 8:21 pm
Forum: Mod Projects
Topic: New Modding Features
Replies: 164
Views: 140741

Thats jolly decent of you - but where to start ! There are already compiled lists of requests around the forums somewhere, but my favourites are 1. Separate images for Darwinians in different teams 2. Script driven change of Sepulveda image (Edit : < --- Done already !? ( Should read more carefully ...
by nihilesthetics2
Sat Dec 16, 2006 11:47 pm
Forum: Mod Projects
Topic: MOD/Screensaver Idea
Replies: 75
Views: 70498

Well, in light of your irrational hatred of browsers, Im out ot options :)

N2
by nihilesthetics2
Sat Dec 16, 2006 11:37 pm
Forum: Mod Projects
Topic: MOD/Screensaver Idea
Replies: 75
Views: 70498

Its not my first choice by any means, but you could try the PurityControl option - if you want to take the easy path, but thats not going to build your character as much. Of course, this is assuming that they didnt remove this command in one of the patches. Give it a try.

N2
by nihilesthetics2
Sat Dec 16, 2006 10:32 pm
Forum: Mod Projects
Topic: MOD/Screensaver Idea
Replies: 75
Views: 70498

The PurityControl script comand used to kick you out of the game and open a browser window. At least I think it did - its been a while since I looked at Darwinia in any detail. Id have to take my hat off to anybody who found a practical use for this seemingly utterly useless command. However, what y...
by nihilesthetics2
Mon Dec 11, 2006 1:16 am
Forum: Mod Projects
Topic: Friend or Foe?
Replies: 14
Views: 5731

Dont be tempted to dive straight in creating your levels from the ground up. If you plonk a few landscapes, add some spawn points and a safe area then move them about until the level just kind of works, then you might make an OK mod, but it wont be a spectacular mod. The reason this is tempting is b...

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