Search found 2766 matches
- Thu Aug 16, 2012 3:19 pm
- Forum: Introversion Lounge
- Topic: Games for 2009... And BEYOND!
- Replies: 2565
- Views: 824935
- Mon Mar 05, 2012 4:16 am
- Forum: Introversion Lounge
- Topic: The Week
- Replies: 16
- Views: 12698
- Tue Jan 17, 2012 2:16 pm
- Forum: Introversion Lounge
- Topic: [Minecraft] Introversion Server
- Replies: 404
- Views: 263763
- Thu Dec 01, 2011 1:40 am
- Forum: Introversion Lounge
- Topic: Bitcoin to buy IV games
- Replies: 58
- Views: 51255
- Thu Dec 01, 2011 1:01 am
- Forum: Introversion Lounge
- Topic: Bitcoin to buy IV games
- Replies: 58
- Views: 51255
Utilising a form of currency primarily associated with the sale of illegal drugs... Really? How long has that been the case? Seems rather silly considering all Bitcoin transactions are public, unless you go to the effort of owning multiple purses and getting a few people to operate a money launderi...
- Thu Dec 01, 2011 12:17 am
- Forum: Introversion Blog
- Topic: Prison Architect : Revealed!
- Replies: 31
- Views: 72199
Feud wrote:I'm interested in the Dwarf Fortress influences, I remember it being mentioned earlier and I'm excited to see how that works.
From what I know of Dwarf fortress, presumably we need to keep the prisoners well supplied with alcohol while making sure their escape attempts don't dig down into hell?
- Fri Nov 25, 2011 6:27 pm
- Forum: Introversion Lounge
- Topic: Introversion's Virtual Treasure Hunt
- Replies: 64
- Views: 48929
I didn't find anything interesting using 3612 as a seed for the generator, see here: http://i.imgur.com/zZMWZ.png I also opened up main.dat in the city generator (treat is as a .rar file), there's nothing interesting as far as I can see. Notably there is not this texture anywhere to be found in the ...
- Fri Oct 21, 2011 11:21 pm
- Forum: Introversion Lounge
- Topic: The Next Game title revealed.
- Replies: 34
- Views: 21254
I have to agree with Jordy, I can't imagine Chris would label anything that in any way represented a tower defence game as inspiration striking him on a plane. I also can't imagine that the rest of Introversion would agree that a TD game was an awesome enough idea to warrant stopping work on Subvers...
- Thu Oct 20, 2011 8:24 pm
- Forum: Introversion Lounge
- Topic: The Next Game title revealed.
- Replies: 34
- Views: 21254
- Tue Oct 18, 2011 3:07 am
- Forum: Introversion Blog
- Topic: The Next Game
- Replies: 104
- Views: 182958
- Sun Sep 25, 2011 1:23 am
- Forum: Introversion Lounge
- Topic: Neptune's Pride game 4
- Replies: 178
- Views: 75220
- Sun Sep 18, 2011 11:20 pm
- Forum: Introversion Lounge
- Topic: Neptune's Pride game 4
- Replies: 178
- Views: 75220
- Mon Sep 12, 2011 2:06 am
- Forum: Introversion Lounge
- Topic: Neptune's Pride game 4
- Replies: 178
- Views: 75220
- Sun Aug 28, 2011 1:09 am
- Forum: Introversion Lounge
- Topic: A Poll: Best Star Franchise
- Replies: 32
- Views: 19115
Voyager was unique because it can enter a plasma storm (such as the badlands in DS9) without taking the damage a ship its size ought to (this is why it has those moving warp nacelles, insert bullshit about warpfields and plasma storm here). She was specifically designed to chase down the maquis hid...
- Sat Aug 27, 2011 4:33 am
- Forum: Introversion Lounge
- Topic: A Poll: Best Star Franchise
- Replies: 32
- Views: 19115
Voyager was unique in that it contained bio-neural gel packs. Actually, the gel packs weren't that special. Voyager was one of the first ships to be fitted with them, but they were merely the new standard in federation computing technology. Voyager was unique because it can enter a plasma storm (su...