Search found 16 matches

by trin
Wed Nov 21, 2007 10:48 pm
Forum: Introversion Blog
Topic: Notes from the Slippery Slope, Part 1
Replies: 275
Views: 163053

- Darwinia: Warfare
- Digital Warfare
- The Art of War
- Darwinia: The Great War
by trin
Tue Mar 07, 2006 11:52 pm
Forum:
Topic: 1.42 Beta
Replies: 9
Views: 994

Can someone post the changelog? If this ok with iv.
by trin
Wed Dec 07, 2005 7:16 pm
Forum: Translation Issues
Topic: German language ready for testing
Replies: 31
Views: 55211

I like it! The term "Darwiner" sounded strange at first, but "Darwinier" makes me think of weenies. So that's solid :D One thing I noticed which has been mentioned before is the "Brüter" translation, which just sounds silly. "Inkubator" is the snazzy German word I'd use here. Will playtest it soon!...
by trin
Wed Dec 07, 2005 2:45 pm
Forum: Translation Issues
Topic: German language ready for testing
Replies: 31
Views: 55211

help_squad_summon_1 You always say "Trupp", I think "Truppe" is the better word (plural "Truppen") Nope, in my opinion "Trupp" its better, because "Militärtrupp" sounds better than "Militärtruppe". But anyway the word "Trupp" is a word I would avoid. Just stick with "squad". tutorial_intro_8 "in Fo...
by trin
Wed Dec 07, 2005 2:32 pm
Forum: Translation Issues
Topic: German language ready for testing
Replies: 31
Views: 55211

location_pattern_buffer Pattern-Puffer //dont translate technical words Actually I think the translation "Muster-Puffer" is ok. Wouldn't complain about that. dialog_newlocationfail1 Neue Örtlichkeit konnte nicht erstellt werden. dialog_newlocationfail2 Du kannst keine neue Örtlichkeit erstellen.\nD...
by trin
Wed Dec 07, 2005 2:22 pm
Forum: Introversion News
Topic: German Speakers: Please help us test the German version!
Replies: 12
Views: 19784

Re: Any crashbugs - text not fitting on-screen?

Tom wrote:Guys,

thanks for all your support :-)

Has anyone played the game through - did you find any crashbugs, or any places where the text fell off the edge of the screen?

Cheers,

Tom.


nope, just looked at the text file :(

btw.: there are probably a lot more mistakes and errors than I listed.
by trin
Wed Dec 07, 2005 12:11 pm
Forum: Introversion News
Topic: German Speakers: Please help us test the German version!
Replies: 12
Views: 19784

Moved most of my text to the "Translation Issues" forum. See: http://forums.introversion.co.uk/darwinia/viewtopic.php?t=2729 location_pattern_buffer Pattern-Puffer //dont translate technical words Actually I think the translation "Muster-Puffer" is ok. Wouldn't complain about that. research_armour ...
by trin
Mon Nov 14, 2005 9:14 pm
Forum: Introversion News
Topic: A good day for Germans!/ Ein toller Tag fuer Deutsche!
Replies: 14
Views: 18572

Re: A good day for Germans!/ Ein toller Tag fuer Deutsche!

Well, I hope the language package has a better quality than the news post. :D Here are some corrections: Ja sie haben richtig gelesen liebe Freunde, denn nächste Woche werden wir eine deutsche Lokalisierung von Darwinia veröffentlichen. Die erste Lokalisierung in einer Reihe von Vielen! Und wie imme...
by trin
Mon Oct 03, 2005 11:20 pm
Forum:
Topic: Bugs in the final 1.3 patch (1 major, 2 minor)
Replies: 10
Views: 1293

Checked this again with the AllAccess-Profile. The first time I entered the level Darwinia crashed (invalid memory read/write). Second time it worked and the ant goal was not completed as it should be. My guess is, that sometimes under certain circumstances, when you enter the level, the goal is che...
by trin
Wed Sep 28, 2005 11:41 am
Forum:
Topic: Bugs in the final 1.3 patch (1 major, 2 minor)
Replies: 10
Views: 1293

Another report of problem 1:

http://forums.introversion.co.uk/darwin ... php?t=2607

I think we need a 1.3.1 :)
by trin
Mon Sep 26, 2005 10:17 am
Forum:
Topic: Bugs in the final 1.3 patch (1 major, 2 minor)
Replies: 10
Views: 1293

The GoldFish wrote:I can't reproduce bug number 1 (using access all areas => mission always starts from scratch)


Mission starts from the scratch for me too, but the goal "destroy ant infection" is already fulfilled.

btw.: this didn't happen with 1.2 or below.
by trin
Sun Sep 25, 2005 11:58 pm
Forum:
Topic: Bugs in the final 1.3 patch (1 major, 2 minor)
Replies: 10
Views: 1293

Bugs in the final 1.3 patch (1 major, 2 minor)

Found three bugs in the final patch 1) When entering the "yard" level, the goal "Destroy ant infection" is already completed. It says "Completed - Count: 150". I didn't need to destroy any ant hill at all, to finish this level. 2) Sometimes when virii die, the fade animation is missing. 3) If I have...
by trin
Mon Sep 19, 2005 8:48 pm
Forum:
Topic: DEMO2 Bugs
Replies: 23
Views: 2060

Two small things (demo 2 - beta 3): - the goal "rocket: fuel 100%, population 100%" was never completed by me. Even the rocket started it still showed "incomplete: fuel 99%" - task manager should be disabled while the epilogue is playing Second incubator causes some pathfinding issues with the engin...
by trin
Fri Apr 29, 2005 12:20 am
Forum: Introversion News
Topic: Patch v1.2 released for Darwinia (win32)
Replies: 40
Views: 35714

Nice work.
The new mouse system works really well.
I'm thrilled :)

Thanks Inroversion :D
by trin
Sat Mar 12, 2005 12:52 am
Forum: General
Topic: What do you want to see in the next patch?
Replies: 60
Views: 9636

What do you want to see in the next patch?

For me its: - add a pause key - add an option to adjust the sound/music level or to mute sound/music - in the map editor if you use the right mouse button, only the camera view should move and not the mouse cursor. the mouse cursor should be centered or hidden, until the right mouse button is releas...

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