Not had any luck getting a Gang Leader yet.
Anyone have any advice?
And anyone know perhaps how to edit a savegame to assign a prisoner to be a gang leader?
Search found 19 matches
- Sat Aug 01, 2015 7:39 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 35
- Replies: 22
- Views: 173920
- Thu Oct 19, 2006 1:27 pm
- Forum: General
- Topic: Boxed Copy!!..
- Replies: 167
- Views: 41679
- Mon Oct 16, 2006 11:46 am
- Forum: General
- Topic: Boxed version???
- Replies: 21
- Views: 4846
- Mon Oct 16, 2006 11:41 am
- Forum: General
- Topic: You know you play too much Defcon when ...
- Replies: 61
- Views: 14178
- Mon Oct 09, 2006 12:54 am
- Forum: General
- Topic: Port this to the Nintendo DS please!
- Replies: 28
- Views: 5651
Defcon could be rewritten for the DS pretty easily... if it were optimised to begin with. Given that the game seems to use 100+mb of memory as a minimum and keeps going up, there is no way you can fit that into a DS's tiny ram allowance. The DS has 4mb of ram and, after loading up some basic drivers...
- Thu Oct 05, 2006 2:14 pm
- Forum: Think Tank
- Topic: Pre-Game Chat Attention Grabber
- Replies: 4
- Views: 2806
- Thu Oct 05, 2006 1:20 pm
- Forum: General
- Topic: Changing point of view about DEFCON
- Replies: 10
- Views: 3557
At first yeah, it seemed to me like the AI just got lucky positioning and timing and ganged up on me. Pretty soon i realised they were setting traps or at least thinking on a bigger scale then i was. For example... you spot an enemy fleet of 3 carriers and 3 battleships, you send in your battleships...
- Thu Oct 05, 2006 9:03 am
- Forum: Think Tank
- Topic: Pre-Game Chat Attention Grabber
- Replies: 4
- Views: 2806
Pre-Game Chat Attention Grabber
I would love something to get peoples attention to get them to ready at the start... you know in case they hit the boss key or glanced away. Something like a slap with a sound effect when full screen and windowed, and a little notification when minimized to taskbar. Some screenh shaking would be han...
- Thu Oct 05, 2006 8:58 am
- Forum: General
- Topic: Pre-Game Etiquette
- Replies: 12
- Views: 3092
- Thu Oct 05, 2006 8:53 am
- Forum: General
- Topic: *ahem* Memory Leak? (56k unfriendly)
- Replies: 64
- Views: 11008
I have noticed that one person can slow an online game to halt until they leave/drop, that the game always uses 100% of my cpu (Athlon 64 at 2.7ghz) no matter what it is doing and the memory usage after a couple of online games is through the roof. My guess is since this is there first online game t...
- Thu Oct 05, 2006 2:41 am
- Forum: Think Tank
- Topic: "The Server Has Shutdown"
- Replies: 6
- Views: 3232
- Thu Oct 05, 2006 2:39 am
- Forum: General
- Topic: Teams? wtf?
- Replies: 13
- Views: 2794
There has been a couple of ideas mentioned so far that would unbalance the game greatly if they were put in... but im thinking now if you only had a choice of one they would balance out. Say for example, a choice of a destroyer (great anti-sub ship) or a Mirv silo (1 silo with 2x 5 warhead Mirv's) o...
- Thu Oct 05, 2006 2:21 am
- Forum: Think Tank
- Topic: Lobby Improvements
- Replies: 6
- Views: 2525
Very good ideas, all of them. Especially the invite one, its very hard to get your friends, especially demo users, to find and join your game before another demo user gets in. Sorting would help with that too. And i would love to see a friends list given the shear ammount of people playing, its rare...
- Thu Oct 05, 2006 2:03 am
- Forum: Mod Projects
- Topic: Mobile launch platforms and other possible suggestions
- Replies: 6
- Views: 3851