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by rob_quill
Fri Sep 04, 2020 8:45 am
Forum: General
Topic: Digital Version of DevCD
Replies: 0
Views: 124

Digital Version of DevCD

Hi all, Today I was going though some old CDs and found my Uplink Developer CD. I tried to look what was on it but appears that the whole CD has become unreadable, despite no scratches etc. Long story short, I was wondering if it is possible to get a replacement, either physical or digital. I'll be ...
by rob_quill
Tue Jan 11, 2005 1:31 pm
Forum:
Topic: Phase2-beta 4 Engineers cant get to incubator
Replies: 4
Views: 359

Probably my fault for not keeping the bug list up-to-date. Sorry. I'm in the process of doing it now.

Rob
by rob_quill
Tue Jan 11, 2005 1:22 pm
Forum:
Topic: Bug Summary List - Read before posting please - 11/01/05
Replies: 11
Views: 3326

Sorry, haven't been around for a bit. I'll do it now.

Rob
by rob_quill
Sat Dec 11, 2004 1:32 pm
Forum:
Topic: [Mac/Phase 2/Beta2b] Zoom bug, revisited
Replies: 1
Views: 466

I've not had the camera go all that way back, but I have seen it jump a good distance back from a hill when I ran nito the side of it. Maybe the camera collision detection is treated in the same way as the way units collision detection works with buildings, in that they kinda jump to the side when t...
by rob_quill
Fri Dec 03, 2004 8:18 pm
Forum:
Topic: Attention All Users!
Replies: 21
Views: 1128

Correct me if I'm wrong, but surely you could only know if it was platform specific if you were on the beta with both machines, which I imagine most, if not all people aren't.

Rob
by rob_quill
Wed Sep 08, 2004 12:41 pm
Forum:
Topic: Rebelious Darwinians
Replies: 12
Views: 1067

Where you say "bouncing" other people say "shaking" I think. There is a shaking radar hread in both Class B and Class C.

Rob
by rob_quill
Wed Sep 08, 2004 12:37 pm
Forum:
Topic: Crash On Exit + Request.
Replies: 5
Views: 633

Also, in class B there is a thread about not having a mouse wheel, if you wanna make any suggestions there.

Rob
by rob_quill
Wed Sep 08, 2004 12:35 pm
Forum:
Topic: Culling bug
Replies: 3
Views: 458

I'm sure I read that the loseing the pixelation effect when the camera was too close was deliberate.

Rob
by rob_quill
Tue Sep 07, 2004 12:31 pm
Forum:
Topic: Cursor resonance bug still exists in beta 2
Replies: 9
Views: 657

Maybe it has less effect at higher resolutions? I'm using 1024x768 on a 1.3Ghz AMD with a Radeon 9200. With pixel shader on I get about 10-13fps. With it off I get about 20fps.

Rob
by rob_quill
Tue Sep 07, 2004 12:14 pm
Forum:
Topic: Collision detection of spiders
Replies: 2
Views: 698

Yeh, there was a thread about spiders going through the terrain. I wouldn't say this classifys as a new bug, but I'll edit the description of the spiders one to incorporate this.

Rob
by rob_quill
Tue Sep 07, 2004 11:49 am
Forum:
Topic: (Win) Resolution Not Restored
Replies: 14
Views: 962

Yeh...I had that problem with Uplink, although not with Darwinia. About the not being full screen if it's less than desktop resolution, I'm sure thats been mentioned before...

Rob
by rob_quill
Tue Sep 07, 2004 11:43 am
Forum:
Topic: Small bug with jumpgate animation
Replies: 3
Views: 383

Yeh, thats what I put it down to. I also like that idea :)

Rob
by rob_quill
Tue Sep 07, 2004 11:42 am
Forum:
Topic: Cursor resonance bug still exists in beta 2
Replies: 9
Views: 657

Turning off the pixel shader gave me about a 10fps increase.

Rob
by rob_quill
Sun Sep 05, 2004 7:27 pm
Forum:
Topic: Squad Teleport Problems 5
Replies: 3
Views: 465

Yeh, I think the Squad Teleport Problems bugs are the Beta2 equivilent of the Officer Bug in Beta1. Lots of different examples of the big occuring in different ways, and fixing one will probably fix them all :)

Rob
by rob_quill
Sat Sep 04, 2004 7:44 pm
Forum: Windows Issues
Topic: STARTUP - Direct Sound couldn't create a sound device
Replies: 12
Views: 1783

This is still phase one. You just missed the first version, and all that was was a more buggy version of what you have now, with some incredibly annoying crash bugs.

Rob

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