Search found 66 matches

by rob_quill
Tue Jan 11, 2005 1:31 pm
Forum:
Topic: Phase2-beta 4 Engineers cant get to incubator
Replies: 4
Views: 327

Probably my fault for not keeping the bug list up-to-date. Sorry. I'm in the process of doing it now.

Rob
by rob_quill
Tue Jan 11, 2005 1:22 pm
Forum:
Topic: Bug Summary List - Read before posting please - 11/01/05
Replies: 11
Views: 3272

Sorry, haven't been around for a bit. I'll do it now.

Rob
by rob_quill
Sat Dec 11, 2004 1:32 pm
Forum:
Topic: [Mac/Phase 2/Beta2b] Zoom bug, revisited
Replies: 1
Views: 460

I've not had the camera go all that way back, but I have seen it jump a good distance back from a hill when I ran nito the side of it. Maybe the camera collision detection is treated in the same way as the way units collision detection works with buildings, in that they kinda jump to the side when t...
by rob_quill
Fri Dec 03, 2004 8:18 pm
Forum:
Topic: Attention All Users!
Replies: 21
Views: 1055

Correct me if I'm wrong, but surely you could only know if it was platform specific if you were on the beta with both machines, which I imagine most, if not all people aren't.

Rob
by rob_quill
Wed Sep 08, 2004 12:41 pm
Forum:
Topic: Rebelious Darwinians
Replies: 12
Views: 1030

Where you say "bouncing" other people say "shaking" I think. There is a shaking radar hread in both Class B and Class C.

Rob
by rob_quill
Wed Sep 08, 2004 12:37 pm
Forum:
Topic: Crash On Exit + Request.
Replies: 5
Views: 585

Also, in class B there is a thread about not having a mouse wheel, if you wanna make any suggestions there.

Rob
by rob_quill
Wed Sep 08, 2004 12:35 pm
Forum:
Topic: Culling bug
Replies: 3
Views: 450

I'm sure I read that the loseing the pixelation effect when the camera was too close was deliberate.

Rob
by rob_quill
Tue Sep 07, 2004 12:31 pm
Forum:
Topic: Cursor resonance bug still exists in beta 2
Replies: 9
Views: 586

Maybe it has less effect at higher resolutions? I'm using 1024x768 on a 1.3Ghz AMD with a Radeon 9200. With pixel shader on I get about 10-13fps. With it off I get about 20fps.

Rob
by rob_quill
Tue Sep 07, 2004 12:14 pm
Forum:
Topic: Collision detection of spiders
Replies: 2
Views: 666

Yeh, there was a thread about spiders going through the terrain. I wouldn't say this classifys as a new bug, but I'll edit the description of the spiders one to incorporate this.

Rob
by rob_quill
Tue Sep 07, 2004 11:49 am
Forum:
Topic: (Win) Resolution Not Restored
Replies: 14
Views: 892

Yeh...I had that problem with Uplink, although not with Darwinia. About the not being full screen if it's less than desktop resolution, I'm sure thats been mentioned before...

Rob
by rob_quill
Tue Sep 07, 2004 11:43 am
Forum:
Topic: Small bug with jumpgate animation
Replies: 3
Views: 372

Yeh, thats what I put it down to. I also like that idea :)

Rob
by rob_quill
Tue Sep 07, 2004 11:42 am
Forum:
Topic: Cursor resonance bug still exists in beta 2
Replies: 9
Views: 586

Turning off the pixel shader gave me about a 10fps increase.

Rob
by rob_quill
Sun Sep 05, 2004 7:27 pm
Forum:
Topic: Squad Teleport Problems 5
Replies: 3
Views: 453

Yeh, I think the Squad Teleport Problems bugs are the Beta2 equivilent of the Officer Bug in Beta1. Lots of different examples of the big occuring in different ways, and fixing one will probably fix them all :)

Rob
by rob_quill
Sat Sep 04, 2004 7:44 pm
Forum: Windows Issues
Topic: STARTUP - Direct Sound couldn't create a sound device
Replies: 12
Views: 1688

This is still phase one. You just missed the first version, and all that was was a more buggy version of what you have now, with some incredibly annoying crash bugs.

Rob
by rob_quill
Sat Sep 04, 2004 7:35 pm
Forum:
Topic: Water not covering land properly
Replies: 4
Views: 387

See here

It may be becuase you have render water detail on 0 instead of 1. It was remarked in that thread that it should be a Class C, but never got moved.

Rob

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