Search found 1825 matches
- Tue Aug 16, 2016 8:45 am
- Forum: Modding
- Topic: Tooltips, multi language support, and lua
- Replies: 5
- Views: 3048
Re: Tooltips, multi language support, and lua
this.Tooltip={"tooltip_usedby",this.HomeUID,"W","tooltip_firedetectsend",entity.Category,"X",entity.Type,"Y","tooltip_at",string.sub(tostring(_),0,4),"Z","tooltip_toarea"} is wrong. You need it in the order this.Tooltip...
- Mon Aug 15, 2016 2:12 pm
- Forum: Modding
- Topic: Tooltips, multi language support, and lua
- Replies: 5
- Views: 3048
Re: Tooltips, multi language support, and lua
For various reasons (how we hold the tooltip, how we do marker replacements, etc.) this doesn't work at the moment. So I've changed the behaviour of this.Tooltip for scripted objects (and objectTable.Tooltip in the general case of WorldObjects). In the next update you'll be able to do the following ...
- Thu Aug 11, 2016 5:19 pm
- Forum: Modding
- Topic: Can I change prisoners security based on reform grade?
- Replies: 21
- Views: 17240
Re: Can I change prisoners security based on reform grade?
For an update, have a look at this bug . tl;dr, I've added World.NumPrisoners and World.Capacity, both of which return tables listing the current prisoners in each category, and the number of cells in each security zone. Both tables link names to numbers. Be warned that the numbers will probably be ...
- Tue Aug 09, 2016 8:42 am
- Forum: General
- Topic: What do i do with the Prison Architect Product key?
- Replies: 1
- Views: 1329
Re: What do i do with the Prison Architect Product key?
Just need to register the game on our site. Hope that helps!
- Tue Aug 09, 2016 8:41 am
- Forum: General
- Topic: XB1 preview program. How do I know if I have AD&N DLC
- Replies: 4
- Views: 2810
Re: XB1 preview program. How do I know if I have AD&N DLC
Hey there, Double 11 are doing the console versions of Prison Architect, and are handling all of the support for them. You should check out there forums for help with the DLC, but a quick search comes up with this thread: D11_NatJun 28 Hi @Michael250698, Do you have it in Game Preview? If so, assumi...
- Tue Aug 09, 2016 8:34 am
- Forum: Modding
- Topic: Can I change prisoners security based on reform grade?
- Replies: 21
- Views: 17240
Re: Can I change prisoners security based on reform grade?
Just a quick reply to a few things in this post: - In regards to the reoffending rate, it is calculated per prisoner using a pretty complex formula based on their experience in the prison and a lot more. I could add a (read-only) value to the prisoner's table to return this calculated value if peopl...
- Wed Aug 03, 2016 12:36 pm
- Forum: Modding
- Topic: Can I change prisoners security based on reform grade?
- Replies: 21
- Views: 17240
- Wed Aug 03, 2016 9:30 am
- Forum: Modding
- Topic: Can I change prisoners security based on reform grade?
- Replies: 21
- Views: 17240
Re: Can I change prisoners security based on reform grade?
You should be able to just use World.TimeIndex. This should be available to both scripted WorldObjects and World scripts.
- Wed Aug 03, 2016 9:21 am
- Forum: Community Members
- Topic: Devs want cricket? Then first fix the basketball
- Replies: 7
- Views: 3149
Re: Devs want cricket? Then first fix the basketball
Just saw this post too! To keep others in the loop, here's my reply: Hey there, Thanks for the email. The problem you encountered was probably due to the (boolean) AnimateVelocity property. There was a bug in the lua integration that was mis-casting bools to strings (or the other way around, I forge...
- Mon Aug 01, 2016 10:09 am
- Forum: General
- Topic: About the "Name in Game" version
- Replies: 3
- Views: 1750
Re: About the "Name in Game" version
You need to go here and follow the instruction.
- Mon Aug 01, 2016 10:07 am
- Forum: Modding
- Topic: Modifying Needs Error -- Help Needed
- Replies: 5
- Views: 3025
Re: Modifying Needs Error -- Help Needed
We do "funky" stuff with metatables in Lua for access our variables. Can you give me an example of the loop you're using so I can reproduce the problem locally and get a fix?
- Mon Aug 01, 2016 10:06 am
- Forum: Modding
- Topic: Mod Not Updating [Solved]
- Replies: 3
- Views: 2851
Re: Mod Not Updating -- Error Included
Glad it's sorted! And even more glad it wasn't my code that caused the problem!
- Mon Aug 01, 2016 10:02 am
- Forum: Community Members
- Topic: Devs want cricket? Then first fix the basketball
- Replies: 7
- Views: 3149
Re: Devs want cricket? Then first fix the basketball
Hey murgh, I tried to email you via the forums, but guess it didn't work. There was a mantis bug that was incorrectly casting some types of variables (assuming a bool when it was a string - oops!), which might have affected this. Glad you found the problem and it wasn't something nasty that needed a...
- Fri Jul 29, 2016 8:52 am
- Forum: Modding
- Topic: Mod Not Updating [Solved]
- Replies: 3
- Views: 2851
Re: Mod Not Updating -- Error Included
Hey there, So these errors are a bit weird. The first is a "Busy" error, and the second is a "Not Logged Into Steam" error. It might be that the Steam servers were a bit wonky when you tried to upload the error. Could you please try once more (now it's a day later). If you still ...
- Wed Jul 06, 2016 5:30 pm
- Forum: Modding
- Topic: where are workshop prisons stored?
- Replies: 2
- Views: 2021
Re: where are workshop prisons stored?
Workshop prisons are downloaded each time you press the "Play" button in the Prison Sharing menu. If you want to edit the files, or play the levels, you just need to load a Workshop Prison and then save it locally.