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- Wed Nov 08, 2017 10:35 pm
- Forum: Modding
- Topic: Object.Sound() and mod directories
- Replies: 0
- Views: 6684
Object.Sound() and mod directories
Hi all I have a problem with using custom sounds in a mod. The object api function Object.Sound() works fine using sounds defined in the game folder ( in game.dat). But as soon as I try to play a custom sound, declared in sounds.txt in a mod directury, the game (steam version) crashed. I tried to re...
