Search found 9 matches

by BearMan
Sun May 21, 2006 1:36 am
Forum: Introversion News
Topic: New demo released!
Replies: 20
Views: 23907

I just had to play the demo for the sake of it, and i absolutely love it! Nice idea of putting it in the future with a sort of tease afterwards. If you want to know more buy the game.. etc. Yeah, I noticed the whole demo was like that. If you don't follow the directions exactly then it breaks easily...
by BearMan
Fri May 19, 2006 12:43 pm
Forum: Mod Projects
Topic: Quest For Glory - A new mod
Replies: 6
Views: 5797

Well since it was not my intention to make any sort of story you will have to take it for what it is. :) It was mostly some experimenting and also a bit to kill time in wait for the heavier mods.

But i thank you all for the praise. :D
by BearMan
Mon Apr 18, 2005 9:45 pm
Forum: Mod Projects
Topic: Darwinia Commando
Replies: 8
Views: 7966

This was a great mod. Chainlaser! :)

Also if you want your last objective to work set the SafeArea to isglobal 1.
I´ve noticed that Icepicks mod has the same problem.
by BearMan
Mon Apr 18, 2005 8:09 pm
Forum: Mod Projects
Topic: Quest For Glory - A new mod
Replies: 6
Views: 5797

Quest For Glory - A new mod

My first mod is finished! (yay, wohoo etc ) I´ve also sent it to Icepick to put at his site if he so wishes. Yes Icepick, that means you. Readme.txt This is a 2 level feat. I don´t know if i will make more levels but i consider this mod finished. The only other thing that seem worth the time and eff...
by BearMan
Sun Apr 17, 2005 7:37 pm
Forum: Windows Issues
Topic: Acces all areas
Replies: 4
Views: 855

Yep. Also i noticed that there is no files inside AccessAllAreas folder.
by BearMan
Sun Apr 17, 2005 7:29 pm
Forum: Mod Projects
Topic: 2 save of not 2 save. HELP
Replies: 4
Views: 2084

For saving you gotta have a profile. If you have this the exit-save works. Also i have encountered a strangeness, in which i forgot to make a profile for my mod and later on when i tried playing it, with a profile, it had saved captured buildings etc in mod game.txt. Took a while to figure out why m...
by BearMan
Sun Apr 17, 2005 1:24 pm
Forum: Mod Projects
Topic: Kill all red DG´s objective problem
Replies: 2
Views: 1349

Ok what you have done is put the Master to isglobal, which is probably what i have to do to make it work, but the problem then is that the souls dont stay at the ground if i do that. Also i´ve just remembered that i never tested it with a competely new profile, which i most certainly should have don...
by BearMan
Sun Apr 17, 2005 9:10 am
Forum: Windows Issues
Topic: Freeze and Error in last couple levels
Replies: 19
Views: 3361

I had this problem too but i´ve found a workaround that works for me. When you attack a red DG island only(!) use one island population of Dg´s. If i mass about three island populations before going in it always crashes.

Suppport with Squads might also be a good idea in this case.
by BearMan
Sun Apr 17, 2005 8:53 am
Forum: Mod Projects
Topic: Kill all red DG´s objective problem
Replies: 2
Views: 1349

Kill all red DG´s objective problem

Okay so my idea was a small level in which you kill off some virii, get the souls to the incubator and then use the DG´s to get an island with spawn points and red DG´s. It´s all complete except i cannot get the Objective to work. I thought about using the bisphere_objective1 but it won´t work. I di...

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