Search found 18 matches

by Maple
Wed Jul 22, 2009 12:00 am
Forum: General
Topic: Insurrection Secondary_core problems
Replies: 11
Views: 5722

Hi The Goldfish,

Yes, all other maps before secondary_core have worked just fine.

Cheers for your input :)
by Maple
Tue Jul 21, 2009 1:57 pm
Forum: General
Topic: Insurrection Secondary_core problems
Replies: 11
Views: 5722

Thanks Phelanpt :D
by Maple
Mon Jul 20, 2009 7:44 pm
Forum: General
Topic: Insurrection Secondary_core problems
Replies: 11
Views: 5722

Xander wrote: try redownloading and reextracting the mod, then copying map_secondary_core.txt to the directory where it is missing. In fact, you might try that, anyway OK, The map file was there, and as per instructions re-downloaded the mod and replaced the file with a new one from the zipped file....
by Maple
Sun Jul 19, 2009 11:42 pm
Forum: General
Topic: Insurrection Secondary_core problems
Replies: 11
Views: 5722

Hi Phelanpt, In the darwinia directory there is a folder called 'Users', and within that another one called 'Insurrection' - I assume that is the one you are referring to, as there is no 'Profiles' directory as far as I can see. In Users/Insurrection, there are no map files, only mission files:- gam...
by Maple
Sat Jul 18, 2009 11:02 pm
Forum: General
Topic: Insurrection Secondary_core problems
Replies: 11
Views: 5722

Insurrection Secondary_core problems

For the past couple of weeks I've been enjoying Xander's fantastic Insurrection mod. After finishing Backdoor for the second time (after opening trunkport to secondary core and fighting back red darwinians), I went straight into Secondary_core and viewed the instructions from Sepulveda. Then I exite...
by Maple
Tue May 03, 2005 11:49 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

I've just experimented with taking the intro script away, which starts up as soon as a new profile is created. I thought this might be the problem as the game seems to have started crashing since the script was created. Unfortunately it still crashes, so at least that's one thing ruled out.
by Maple
Tue May 03, 2005 8:01 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

Disappearing squads aren't a bug(maybe). Maybe, because IV wanted to make the game harder. What I was meaning is that when it crashes and I reboot and reload, all the different researches (engineer, officer, grenade etc) have disappeared, and the only thing you can create is squad. I know that when...
by Maple
Mon May 02, 2005 9:25 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

Thanks Dr4gon - at least it doesn't crash that way anymore, but it still fails to save, whatever new profile I create. Either that or the game will crash, and when I reboot and load the mod again, there is only one space in task manager, and all research but squad has dissapeared. As for code and ta...
by Maple
Sun May 01, 2005 9:38 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

testing my level by creating a new profile while the mod is loaded worked fine until recently, when for some reason Darwinia crashes once you try to create a new profile. Anyone have a clue while it's started doing this? the blackbox says ========================= DARWINIA BLACK BOX REPORT =========...
by Maple
Mon Apr 25, 2005 12:29 am
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

Thanks, will do as you say with the control tower. As regards the objective, I've sorted out the souls per minute thing - I needed the building number to correspond to the soul processor. Now if I could only get the second objective to read 'Regenerate trunk port' instead of 'Biosphere trunk port'.....
by Maple
Sun Apr 24, 2005 11:17 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

Ok still having issues with objectives. Have used the ones from Receiver level, changing the level name and building number, ie BuildingOnline :drift,1 receiver_objective1 receiver_primary1.txt BuildingOnline :drift,27 receiver_objective2 receiver_primary2.txt This has the almost desired effect of l...
by Maple
Sat Apr 23, 2005 11:08 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

D'oh! Many thanks, will check general thread next time
by Maple
Sat Apr 23, 2005 11:04 pm
Forum: General
Topic: rising soul screensaver
Replies: 27
Views: 13747

I Love that bootloader - and now the screensaver - so beautiful and tranquil. I especially like the added connection to the Jungian typology theory. All in all a fitting start to such a wonderful game.
by Maple
Sat Apr 23, 2005 10:36 pm
Forum: Mod Projects
Topic: Objective problems
Replies: 12
Views: 3574

Objective problems

My mod is coming along nicely, level 1 complete thanks to Icepick's modding guide and help from the forum, but in physical form only so far. I've just had a fascinating hour reading about scripting, and now I'm having problems with objectives. As my level is made up of a receiver network, I want to ...
by Maple
Mon Apr 18, 2005 11:12 pm
Forum: Mod Projects
Topic: Help with receiver/spawn connection please!
Replies: 7
Views: 2523

Has gone well so far, though I've decided to save the spawning system for a later level One problem though - since I've added a third island, the game crashes when I try to load it. The Blackbox report is: ========================= DARWINIA BLACK BOX REPORT ========================= VERSION : win32-...

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