Search found 144 matches

by thefrogger
Fri Jul 14, 2006 4:51 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90129

...And that takes time to test ten or so levels (and all the cutscenes) to make sure that all buildings function properly/landscape is navigable in all 4 Landscape Detail settings. It's acceptable in a venue like this to let users find such issues and report them. I just meant being agreeable to fi...
by thefrogger
Fri Jul 14, 2006 4:02 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90129

I've had a few emails complaining about the Dishes in that level for one reason or another, but in all honesty, I can't see why. Perhaps the easiest/fastest thing to do, is just slightly move the position of the dish[es] in question, and as long as they still work for you in the new location, the p...
by thefrogger
Fri Jul 14, 2006 2:28 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90129

The PortP dish only took me two attempts to get through it, so I have no idea how frequent it might be for squadies to get stuck there. (As in, it only happened to me once and may never happen again). The backdoor dish by comparison had something like 6-8 squads in a row get stuck there. Just to be ...
by thefrogger
Fri Jul 14, 2006 2:09 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90129

It is extremely difficult to get a full squad through the radar dish in Backdoor, pictured below. It usually leaves a few members behind.
Image

The dish in Port Parallel is also a bit finicky, but not to extent of the one above.
by thefrogger
Tue May 30, 2006 12:30 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 90346

Hadron has a team One AI Unit. The unit is a must. I have played it through twice in 1.42 and have done well. I would still make sure you save often as you progress through hadron. On any levels where I have experienced the AI crash, it always happens within the first few seconds. Are there conditi...
by thefrogger
Wed May 24, 2006 6:43 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

I have a similar setup, and didn't have any intro crashing problems. I just tried running Radars again, and this time didn't get the rapid-fire triffid eggs. But I did still get the large solid black circles caused by endless spore generator eggs. You can see them getting laid several per second unt...
by thefrogger
Tue May 09, 2006 4:05 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

Thanks for the note trickfred -- I didn't know about the bug. (I was a late adopter of DW 1.42).

EDIT:
What happened to the Triffids in Radars in v1.0.7? Rapid-fire?

EDIT:
Spore generators also seem totally out of control in Radars. They drop so many eggs you get this big solid black circle.
by thefrogger
Tue May 09, 2006 3:37 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

daset wrote:Just did that so you wouldn't have the box around the rocket.


CurrentResearch none
by thefrogger
Tue May 09, 2006 2:45 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

Doesn't really make much difference, I don't think. Well, there's five. The story text describes the loss and corruption of the engineer program, so it doesn't make much sense for the player to have them. When you actually create one, they're invisible except for the shadow. When you switch researc...
by thefrogger
Tue May 09, 2006 2:16 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

I suspect it was unintentional that the CurrentResearch starts out with Engineer (eventually giving the player that program) rather than Rocket like it always has been.
by thefrogger
Fri May 05, 2006 12:41 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

Outbreak: The following image shows a spot that units can't seem to navigate through even though it's wide-open territory. I'm trying to move to the cursor location, but the squad bounces around an area roughly centered at the cursor with a radius from the cursor to the squad. http://www.elegantmonk...
by thefrogger
Wed May 03, 2006 6:15 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

All this work by hand...

Some people just have too much free time on their hands. But we appreciate it. ;-)
by thefrogger
Tue May 02, 2006 4:24 pm
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

Thanks for the ideas hitm4n. I use a constant-size page file but I'll experiment with TaskMgr and background programs the next time I see this happen.
by thefrogger
Tue May 02, 2006 2:17 am
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

I pretty much always reboot before playing a game. And the thing is, this time it was the opposite of what one would expect. On a fresh boot, the frame rate was really choppy. 1/2 second pauses and such. Tried it twice. And then after the computer had been on all day running all kinds of stuff, some...
by thefrogger
Mon May 01, 2006 5:17 pm
Forum: Mod Projects
Topic: Reprisal v1.0.8
Replies: 93
Views: 31823

There's something odd going on with the DW framerate. I resumed and finished the same Flight level, and it wasn't as slow as last time. (It was closer to previous experiences with the level). After a few more tests, it seems like DW runs slower (sometimes) on my machine with a fresh boot than it doe...

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