Search found 10 matches
- Sat May 11, 2013 7:32 am
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
- Sat May 11, 2013 7:31 am
- Forum: General
- Topic: [NEW USERS, READ FIRST] This is NOT the Alpha forum!
- Replies: 132
- Views: 331940
- Sat May 11, 2013 7:14 am
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
- Fri May 10, 2013 4:54 pm
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
lol yeah I guess. I don't like the way the hold-drag works on the map to move around as much as maybe the way SimCity does a drag-to-move. But I'll easily get over it. And your point about the arrow is a good one. I struggled with some of the kitchen stuff to know which direction was front, and whic...
- Tue May 07, 2013 10:00 pm
- Forum: General
- Topic: Guard towers- Kill zone?
- Replies: 8
- Views: 2379
- Tue May 07, 2013 9:59 pm
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
- Tue May 07, 2013 8:12 pm
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
None come to mind immediately, but I know I've seen it before. It just requires a different kind of interface for objects. The object on the cursor is different than the placement location. Games that allow you to do what I'm saying show 360 degree movement of the object, but the allowed placement l...
- Tue May 07, 2013 6:56 pm
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
Ah yes, very helpful, thanks! Though the middle click is really the most useless button on the mouse. I'm not sure what function the right click provides that it needs to be free all the time. I think a more contextually smart right click would be much more intuitive than having to use the wheel but...
- Tue May 07, 2013 6:42 pm
- Forum: General
- Topic: Two small UX ideas
- Replies: 14
- Views: 2533
Two small UX ideas
I play a decent amount of dungeon sim type games, and one of the first things I wanted to do was right-click-drag to scroll around the screen. Another thing that would be really helpful is if place-able objects were centered on the cursor, instead of starting from one side, and then allowing a drag ...