Search found 22 matches
- Sat Oct 30, 2004 10:29 pm
- Forum: Mac Issues
- Topic: Bad textures
- Replies: 2
- Views: 2577
graphics card
It's a Rage Pro, 16 MB, and now that I have had a chance to try it out with standard prefs, it seems to give a similar effect on the control tower flash. I can't really test further with standard settings, since the view spinning makes it unplayable. But the following settings allow me to play, and ...
- Sat Oct 30, 2004 8:38 pm
- Forum: Mac Issues
- Topic: Bad textures
- Replies: 2
- Views: 2577
Bad textures
The following screenshot demonstrates a number of bugs, but the primary one is that the cursor's texture is bad. Granted, this shot was generated with the preferences changed so that I could actually run the beta (given my crappy video card), but still, I think it's problematic. Some shadows also di...
- Sat Oct 30, 2004 8:15 pm
- Forum: Mac Issues
- Topic: System requirements?
- Replies: 1
- Views: 1810
System requirements?
I guess this question is for the IV guys, but if anyone else has a good idea, that's good too. What are the target system requirements for Darwinia on the Mac? I'm guessing it's very unlikely that Darwinia will be running on an original iMac, or really any processor below 600 MHz, or video card with...
- Fri Oct 29, 2004 3:25 am
- Forum: General
- Topic: Noobs / Newbs
- Replies: 52
- Views: 8084
- Thu Oct 28, 2004 10:52 pm
- Forum: General
- Topic: Noobs / Newbs
- Replies: 52
- Views: 8084
- Thu Oct 28, 2004 9:28 pm
- Forum: Mac Issues
- Topic: Class A: Fatal Signal (10) Received
- Replies: 45
- Views: 15557
Yet another to add to the pile. This happened after quite a while of playing, when I had just had a squad launch a grenade. ========================= DARWINIA BLACK BOX REPORT ========================= VERSION : macosx-demo-beta1 ERROR : 'Fatal Signal (10) Received ' ========================= ===== ...
- Thu Oct 28, 2004 4:46 pm
- Forum: Mac Issues
- Topic: Class A: Fatal Signal (10) Received
- Replies: 45
- Views: 15557
- Thu Oct 28, 2004 4:38 pm
- Forum: Mac Issues
- Topic: ERROR: 'Fatal Signal (11) Received
- Replies: 11
- Views: 5606
- Thu Oct 28, 2004 4:26 pm
- Forum: Mac Issues
- Topic: ERROR: 'Fatal Signal (11) Received
- Replies: 11
- Views: 5606
- Thu Oct 28, 2004 4:17 pm
- Forum: Windows Issues
- Topic: Crash on load
- Replies: 1
- Views: 708
Mac bug
This belongs in the Mac specific bugs section. There's a whole topic devoted to just this crash.
- Thu Oct 28, 2004 4:15 pm
- Forum: Mac Issues
- Topic: Fatal Signal (10) crash in strcasecmp
- Replies: 1
- Views: 2134
Fatal Signal (10) crash in strcasecmp
I started a new topic so that strcasecmp errors could have a home of their own. I have been able to reproduce this twice by going into the Task Manager and either pressing the up arrow or the w key. ========================= DARWINIA BLACK BOX REPORT ========================= VERSION : macosx-demo-b...
- Thu Oct 28, 2004 4:13 pm
- Forum: Mac Issues
- Topic: Class A: Fatal Signal (10) Received
- Replies: 45
- Views: 15557
identical
I get an identical crash to dluke's on my office G5, almost immediately after startup. ========================= DARWINIA BLACK BOX REPORT ========================= VERSION : macosx-demo-beta1 ERROR : 'Fatal Signal (10) Received ' ========================= ===== SYSTEM REPORT ===== =================...
- Thu Oct 28, 2004 12:30 pm
- Forum: Mac Issues
- Topic: Using "p" to take screenshots doesn't work
- Replies: 2
- Views: 2843
verification
I can verify this, it doesn't work properly for me either.
- Thu Oct 28, 2004 3:28 am
- Forum:
- Topic: Vibrating Camera View
- Replies: 10
- Views: 2289
hmmm
My question is, though, why would low frame rate affect the camera? But scene complexity does seem to be a big deciding factor. Whenever I get a lot in view, even accidentally, it starts gyrating wildly. I'll check in the class B section, see what's been said there, for starters. I wasn't actually a...
- Thu Oct 28, 2004 3:11 am
- Forum: Mac Issues
- Topic: ERROR: 'Fatal Signal (11) Received
- Replies: 11
- Views: 5606
same here
Mine was also the pre-10.2 fix, since I'm running 10.3.5.