Search found 22 matches
- Sun Jul 16, 2017 8:58 am
- Forum: Modding
- Topic: [FIXED] Processor problems
- Replies: 6
- Views: 2558
Re: [FIXED] Processor problems
I'm new to some parts of PA modding, and this is the only part that is still yet to be done for me. Please excuse my lack of knowledge for a few moments while I ask a question. I downloaded your mod and looked at it, the one with both recycling and gardening, and attempted to use that as a basis to ...
- Sat Jul 15, 2017 10:24 pm
- Forum: Modding
- Topic: Custom NPC's can't carry out jobs?
- Replies: 0
- Views: 1640
Custom NPC's can't carry out jobs?
There's a very great chance that I'm doing something wrong here. I've created some new NPC's in my mod, Prison Architect Plus such as the Cat and Librarian, and I have had a tough time doing anything with them (besides fulfilling a need, in the cat's case). 1. The Librarian was created as an alterna...
- Mon Aug 01, 2016 6:51 pm
- Forum: Modding
- Topic: >Mod Suggestion
- Replies: 13
- Views: 1528
Re: >Mod Suggestion
I won't be able to do that, but I'm sure it's possible to someone who can dig deep in the code.
- Thu Jul 21, 2016 5:26 pm
- Forum: Modding
- Topic: Actor movement and job locations?
- Replies: 13
- Views: 2082
Re: Actor movement and job locations?
If you place a deliveries area and a storage area on a prison, and the workmen have no other job, all they do is wander around. If you have a large empty field, there's a great chance that they'll wander all the way out there. what do you mean animated object? The game doesn't really have animations...
- Wed Jul 20, 2016 3:17 pm
- Forum: Modding
- Topic: Actor movement and job locations?
- Replies: 13
- Views: 2082
Re: Actor movement and job locations?
Yuk, it's not as simple as that. You have to actually code if you want to tell entities where to go. It's in Lua, it's not a text document. I wanted to copy the script(s) used for Workmen because when the current job is finished all they do is wander around aimlessly. However, I don't think that any...
- Wed Jul 20, 2016 6:05 am
- Forum: Modding
- Topic: Actor movement and job locations?
- Replies: 13
- Views: 2082
Re: Actor movement and job locations?
Yeah, I want to add movement to them, but I don't know how. That's why I made this post. I also found job locations and added some. Whether they work or not I've yet to find out.
If I knew how, and if it's possible, I want to make the cats move towards prisoners who need the companionship need sated.
If I knew how, and if it's possible, I want to make the cats move towards prisoners who need the companionship need sated.
- Wed Jul 20, 2016 6:03 am
- Forum: Modding
- Topic: >Mod Suggestion
- Replies: 13
- Views: 1528
Re: >Mod Suggestion
You have a point, but it's much faster than making everything manually.
- Tue Jul 19, 2016 7:17 pm
- Forum: Modding
- Topic: >Mod Suggestion
- Replies: 13
- Views: 1528
Re: >Mod Suggestion
There's already a thing like that called the clone tool. I don't know what else you want from it, except for maybe making and saving quickbuilds in game but I can't do that. I meant to say that I can add quickbuilds to the game, and as long as they don't have 50 objects inside I could do it. Only re...
- Tue Jul 19, 2016 3:44 pm
- Forum: Modding
- Topic: Actor movement and job locations?
- Replies: 13
- Views: 2082
Re: Actor movement and job locations?
Yeah. Here you go.
Steam:
http://steamcommunity.com/sharedfiles/f ... =722867444
Nexus Mods:
http://www.nexusmods.com/prisonarchitect/mods/1/?
Steam:
http://steamcommunity.com/sharedfiles/f ... =722867444
Nexus Mods:
http://www.nexusmods.com/prisonarchitect/mods/1/?
- Tue Jul 19, 2016 12:30 am
- Forum: Modding
- Topic: Rooms never complete (Problem with my mod)
- Replies: 0
- Views: 503
Rooms never complete (Problem with my mod)
In my mod, I add a lot of things. Some of the things I added are rooms. Sometimes when I make a room, any room even default ones, it will not complete - even if it fits every requirement and has every likely object (I think). I never had this problem until after I made my mod, and I'm not the only o...
- Mon Jul 18, 2016 6:47 pm
- Forum: Modding
- Topic: Nexus Modding Community
- Replies: 0
- Views: 704
Nexus Modding Community
I recently added Prison Architect to the Nexus Mods game listing, and I posted my only PA mod, Prison Architect Plus, to it. I would really like it if that community would grow with great mods and great modders. I've always felt it was better than Steam, even if it's sometimes more difficult. You do...
- Mon Jul 18, 2016 6:44 pm
- Forum: Modding
- Topic: Scheduling a reform program with lua?
- Replies: 1
- Views: 499
Re: Scheduling a reform program with lua?
I've added a reform program to my mod before, but not with lua. I'm wondering if your asking if it's possible, or if it's possible with Lua only.
- Mon Jul 18, 2016 6:43 pm
- Forum: Modding
- Topic: Request... no auto wire
- Replies: 3
- Views: 833
Re: Request... no auto wire
I don't think it's possible to change this without digging deep into the code. Just know that it always places a cable to the right of the item. If it's horizontal, it's placed to the right. If it's vertical, it's placed upwards. Maybe you could work it in to your plans now?
- Mon Jul 18, 2016 6:42 pm
- Forum: Modding
- Topic: How do I get mods for a non-steam version of PA?
- Replies: 8
- Views: 34269
Re: How do I get mods for a non-steam version of PA?
I solved this for my mod by posting it to Nexus Mods. I'd like it if more people were to also post mods there. Nexus is a great place for mods, and the best mods make it to the top of the list - not just the most popular like Steam. If the Nexus PA community gets large enough on there, eventually th...
- Mon Jul 18, 2016 6:26 pm
- Forum: Modding
- Topic: [MOD REQUEST] Plannable Rooms
- Replies: 4
- Views: 1446
Re: [MOD REQUEST] Plannable Rooms
I'm also making a mod for this, but with a twist. I hope. If I make it, it will be the third version of my only PA mod, Prison Architect Plus. I don't know how to add room sprites, so I eagerly await learning from your mod if possible, Trixi.