Search found 22 matches

by Wyxe
Sun Jul 16, 2017 8:58 am
Forum: Modding
Topic: [FIXED] Processor problems
Replies: 6
Views: 2261

Re: [FIXED] Processor problems

I'm new to some parts of PA modding, and this is the only part that is still yet to be done for me. Please excuse my lack of knowledge for a few moments while I ask a question. I downloaded your mod and looked at it, the one with both recycling and gardening, and attempted to use that as a basis to ...
by Wyxe
Sat Jul 15, 2017 10:24 pm
Forum: Modding
Topic: Custom NPC's can't carry out jobs?
Replies: 0
Views: 1467

Custom NPC's can't carry out jobs?

There's a very great chance that I'm doing something wrong here. I've created some new NPC's in my mod, Prison Architect Plus such as the Cat and Librarian, and I have had a tough time doing anything with them (besides fulfilling a need, in the cat's case). 1. The Librarian was created as an alterna...
by Wyxe
Mon Aug 01, 2016 6:51 pm
Forum: Modding
Topic: >Mod Suggestion
Replies: 13
Views: 1119

Re: >Mod Suggestion

I won't be able to do that, but I'm sure it's possible to someone who can dig deep in the code.
by Wyxe
Thu Jul 21, 2016 5:26 pm
Forum: Modding
Topic: Actor movement and job locations?
Replies: 13
Views: 1554

Re: Actor movement and job locations?

If you place a deliveries area and a storage area on a prison, and the workmen have no other job, all they do is wander around. If you have a large empty field, there's a great chance that they'll wander all the way out there. what do you mean animated object? The game doesn't really have animations...
by Wyxe
Wed Jul 20, 2016 3:17 pm
Forum: Modding
Topic: Actor movement and job locations?
Replies: 13
Views: 1554

Re: Actor movement and job locations?

Yuk, it's not as simple as that. You have to actually code if you want to tell entities where to go. It's in Lua, it's not a text document. I wanted to copy the script(s) used for Workmen because when the current job is finished all they do is wander around aimlessly. However, I don't think that any...
by Wyxe
Wed Jul 20, 2016 6:05 am
Forum: Modding
Topic: Actor movement and job locations?
Replies: 13
Views: 1554

Re: Actor movement and job locations?

Yeah, I want to add movement to them, but I don't know how. That's why I made this post. I also found job locations and added some. Whether they work or not I've yet to find out.

If I knew how, and if it's possible, I want to make the cats move towards prisoners who need the companionship need sated.
by Wyxe
Wed Jul 20, 2016 6:03 am
Forum: Modding
Topic: >Mod Suggestion
Replies: 13
Views: 1119

Re: >Mod Suggestion

You have a point, but it's much faster than making everything manually.
by Wyxe
Tue Jul 19, 2016 7:17 pm
Forum: Modding
Topic: >Mod Suggestion
Replies: 13
Views: 1119

Re: >Mod Suggestion

There's already a thing like that called the clone tool. I don't know what else you want from it, except for maybe making and saving quickbuilds in game but I can't do that. I meant to say that I can add quickbuilds to the game, and as long as they don't have 50 objects inside I could do it. Only re...
by Wyxe
Tue Jul 19, 2016 12:30 am
Forum: Modding
Topic: Rooms never complete (Problem with my mod)
Replies: 0
Views: 402

Rooms never complete (Problem with my mod)

In my mod, I add a lot of things. Some of the things I added are rooms. Sometimes when I make a room, any room even default ones, it will not complete - even if it fits every requirement and has every likely object (I think). I never had this problem until after I made my mod, and I'm not the only o...
by Wyxe
Mon Jul 18, 2016 6:47 pm
Forum: Modding
Topic: Nexus Modding Community
Replies: 0
Views: 559

Nexus Modding Community

I recently added Prison Architect to the Nexus Mods game listing, and I posted my only PA mod, Prison Architect Plus, to it. I would really like it if that community would grow with great mods and great modders. I've always felt it was better than Steam, even if it's sometimes more difficult. You do...
by Wyxe
Mon Jul 18, 2016 6:44 pm
Forum: Modding
Topic: Scheduling a reform program with lua?
Replies: 1
Views: 415

Re: Scheduling a reform program with lua?

I've added a reform program to my mod before, but not with lua. I'm wondering if your asking if it's possible, or if it's possible with Lua only.
by Wyxe
Mon Jul 18, 2016 6:43 pm
Forum: Modding
Topic: Request... no auto wire
Replies: 3
Views: 693

Re: Request... no auto wire

I don't think it's possible to change this without digging deep into the code. Just know that it always places a cable to the right of the item. If it's horizontal, it's placed to the right. If it's vertical, it's placed upwards. Maybe you could work it in to your plans now?
by Wyxe
Mon Jul 18, 2016 6:42 pm
Forum: Modding
Topic: How do I get mods for a non-steam version of PA?
Replies: 8
Views: 31257

Re: How do I get mods for a non-steam version of PA?

I solved this for my mod by posting it to Nexus Mods. I'd like it if more people were to also post mods there. Nexus is a great place for mods, and the best mods make it to the top of the list - not just the most popular like Steam. If the Nexus PA community gets large enough on there, eventually th...
by Wyxe
Mon Jul 18, 2016 6:26 pm
Forum: Modding
Topic: [MOD REQUEST] Plannable Rooms
Replies: 4
Views: 1205

Re: [MOD REQUEST] Plannable Rooms

I'm also making a mod for this, but with a twist. I hope. If I make it, it will be the third version of my only PA mod, Prison Architect Plus. I don't know how to add room sprites, so I eagerly await learning from your mod if possible, Trixi.

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