Search found 34 matches

by Dark Phoenix
Sun Mar 02, 2008 12:55 am
Forum: Introversion Blog
Topic: It's all in your head, Part 9
Replies: 89
Views: 114298

I guess my only remaining concern, then, is how inheritance, interactions, and objects are managed - i.e. if I were to treat all in-game entities as objects/state machines, how would I go about defining interactions between, say, the player and the elevator object Chris is currently working on?
by Dark Phoenix
Sat Feb 23, 2008 9:44 am
Forum: Introversion Blog
Topic: It's all in your head, Part 9
Replies: 89
Views: 114298

I agree, Scheme doesn't supply OO constructs, but it also happens to be primarily an algorithmic, functionally recursive language, not an object-oriented, data structure-driven one. Though I said it was elegant, and I love the language, it's still not something I would use for event/object/entity sc...
by Dark Phoenix
Mon Feb 18, 2008 11:36 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 9
Replies: 89
Views: 114298

Wow, I haven't posted here in a while. Regardless, I think that either language would probably be good, though I, personally, much prefer Python. I find it to be one of the most elegant languages I've used - definitely more so than C/C#/C++, Java, or Perl (not to mention Ruby... Oh, god, what an ugl...
by Dark Phoenix
Sun Oct 08, 2006 4:01 am
Forum: Think Tank
Topic: Secret Enemies!
Replies: 35
Views: 8062

LordSturm wrote:Does nobody get why i suggested...

Kris Kindle ?


...As in St. Fire, or St. Boom?
by Dark Phoenix
Sun Oct 08, 2006 3:53 am
Forum: General
Topic: Admin restrictions ? Defcon and a USB-stick !
Replies: 51
Views: 9523

This is the kind of thing that should be taught in schools, or at least Computer Science classes: How to overcome obstacles creatively. When all else fails, ask the hackers. As for ways to circumvent Windows' restrictions, it'd be nice if we could have some kind of list of accepted programs, and, i...
by Dark Phoenix
Fri Oct 06, 2006 5:24 am
Forum: Think Tank
Topic: "Rolling Demo" as screensaver
Replies: 20
Views: 6491

hellcatv's suggestion would be interesting, but a little too involved for most people; I, for one, am a bit too lazy to write an AU3 script to do that at the moment. Now, if IV would release a damned DevCD for Darwinia and Defcon...
by Dark Phoenix
Fri Oct 06, 2006 5:20 am
Forum: Think Tank
Topic: Secret Enemies!
Replies: 35
Views: 8062

I agree! Best name so far, though:

Maluconia wrote:I hereby vote this new gametype be called Secret Santa!
by Dark Phoenix
Fri Oct 06, 2006 5:19 am
Forum: Think Tank
Topic: WOPR
Replies: 13
Views: 3151

There've been more than a few threads suggesting this, but I'm of the opinion that it would disfigure one of the game's most appealing aspects, and it would be abused to hell and back.
by Dark Phoenix
Fri Oct 06, 2006 5:15 am
Forum: Think Tank
Topic: "realistic" visual effects
Replies: 7
Views: 2426

Agreed. Nothing drives "holy shit, the USSR just nuked us" home like your screen flickering from an EM pulse.
by Dark Phoenix
Fri Oct 06, 2006 5:14 am
Forum: Think Tank
Topic: Replays with variable File-Output!
Replies: 6
Views: 1973

Seconded on the replays, although they have already been suggested. I, for one, believe that all games should have a timedemo() function. As for video recording, that might make Defcon's code a bit too bulky; it'd be better, I think, to simply have a ShowHUD (or DemoShowHUD) cvar somewhere, and to r...
by Dark Phoenix
Fri Oct 06, 2006 5:03 am
Forum: Think Tank
Topic: Istanbul, Constaninople and Byzantium to Balance Europe
Replies: 6
Views: 2319

Clicky!
Image
"Europe gravely miscalculates the strength of their alliance." pwned.

I don't know why, but I always crack up when I see this pic.
by Dark Phoenix
Fri Oct 06, 2006 4:55 am
Forum: Think Tank
Topic: Making mark on the map for allies
Replies: 18
Views: 4183

Eighthed. I think it'd be nice to have preset symbols, like Bckster suggested, but in addition to the whiteboard feature as opposed to instead of it. They would have to be very simple/elegant, though, like the rest of Defcon, to both fit with the theme of the game and to not clutter; Occam's razor i...
by Dark Phoenix
Mon Oct 02, 2006 8:12 pm
Forum: General
Topic: The COUNTERSTRIKE mentality!
Replies: 17
Views: 3401

Quietly sneak some subs on the shores of your allies, then nuke the shit out of them at the last moment. Makes you feel less bad about leaving their alliance. Seconded. If they're stupid enough to think that alliances are supposed to last, they deserve to be nuked into oblivion. Oh, and Diplomacy (...
by Dark Phoenix
Mon Oct 02, 2006 8:08 pm
Forum: General
Topic: SUGGESTION: Game as Screen Saver
Replies: 10
Views: 3653

Yeah, this was already suggested before release, although to my knowledge, no one has heard anything from Chris (or anyone at IV) about it, which is kind of a shame. I agree with vogelap on the globe and Darwinia intro. Both of those are probably very simple pieces of code, and if IV ever releases a...
by Dark Phoenix
Mon Oct 02, 2006 7:24 pm
Forum: General
Topic: Joshua! Or, the Easter Egg thread
Replies: 51
Views: 13131

Damn you and your beta version, NeoThermic! Do you have any tornado screenies? Unfortunately, it has been stated in another thread that UFOs were disabled in the retail release, although I have yet to hear about tornadoes. As for the discovery that in IV's games, .dat=.rar, congrats. Although it see...

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