Search found 101 matches

by seesaw
Mon Apr 25, 2016 6:08 pm
Forum: General
Topic: Building New Rooms Issue/Bug
Replies: 2
Views: 247

Re: Building New Rooms Issue/Bug

Hover the mouse over the red square or check the jobs tab in the report to see what is the problem.
by seesaw
Thu Apr 21, 2016 6:19 pm
Forum: General
Topic: 5h sleep, 10h work, everyone's happy
Replies: 7
Views: 860

Re: 5h sleep, 10h work, everyone's happy

What happens is probably that you have way more workers than working spaces so a lot of workers just use the time as free time.

Also which is your reoffending rate? Making them happy is easy, the hard thing is lowering the reoffending rate.
by seesaw
Tue Apr 19, 2016 10:34 pm
Forum: General
Topic: Where do I see known list/ report bugs
Replies: 1
Views: 174

Re: Where do I see known list/ report bugs

http://login.introversion.co.uk/

but search before reporting.
by seesaw
Sat Apr 16, 2016 3:45 pm
Forum: General
Topic: Overloading of mail in Deliveries
Replies: 6
Views: 3601

Re: Overloading of mail in Deliveries

In mail room try to have as much sorting desks as prisoners working there. Also maybe the same number of tables, maybe the half, not sure. To solve this problem there is a workaround. Dezone your mail room, create a temporary one with enough tables to put all the mail there. Wait for all he mail to ...
by seesaw
Wed Apr 13, 2016 5:36 pm
Forum: General
Topic: Launching causes laptop restart
Replies: 10
Views: 684

Re: Launching causes laptop restart

does it happen with other games?
by seesaw
Fri Apr 08, 2016 9:21 pm
Forum: General
Topic: Is this really the main forum?
Replies: 12
Views: 706

Re: Is this really the main forum?

Perhaps put a sticky topic on Steam with a link to the official forums over here? Seems like a lot of steam users don't know this forum exists, since same questions are asked over and over again on Steam. I made a topic saying the same, but also including the wikis. There are some common questions ...
by seesaw
Fri Apr 08, 2016 12:43 am
Forum: General
Topic: Full lockup prison?
Replies: 10
Views: 3591

Re: Full lockup prison?

Have in mind that they are going to be very upset, maybe its not the best to put all of them together in a canteen. I could suggest that that yard for each cell be actually a yard, so you can set yard hours, and each one will go to their own yard. maybe you could do the same with a 1x1 shower room. ...
by seesaw
Thu Apr 07, 2016 11:59 am
Forum: General
Topic: can a prisoner with keys unshackle another?
Replies: 1
Views: 172

Re: can a prisoner with keys unshackle another?

that would be a nice addition. prisoner unshackling and free prisoners from solitary or lockdown.

way to make a riot a real riot.
by seesaw
Wed Apr 06, 2016 2:50 pm
Forum: General
Topic: What are Solitary Cell requirements?
Replies: 8
Views: 20321

Re: What are Solitary Cell requirements?

Prisoners will only dig on cells or dormitories at sleep time, with tools. Nothing less, nothing more.
by seesaw
Wed Apr 06, 2016 12:51 am
Forum: General
Topic: Suggestion - Road placement
Replies: 3
Views: 268

Re: Suggestion - Road placement

murgh wrote:Just two words: "RoadWorks Mod".
Oops, that were ten words. :D


It cant make horizontal roads.
by seesaw
Tue Apr 05, 2016 1:59 pm
Forum: General
Topic: Suggestion - Road placement
Replies: 3
Views: 268

Suggestion - Road placement

I think it would be a nice feature being able to choose where the main road will be located. It could be in the middle or in the left, instead of always in the right. Additionally I think it would also be nice to make that road horizontal, instead of always vertical.
by seesaw
Tue Apr 05, 2016 11:55 am
Forum: General
Topic: Resource Hog
Replies: 5
Views: 511

Re: Resource Hog

Have in mind that while the prisoners are the main guys that demand CPU power, lot of staff can make the game lag too. For last, also have in mind if you have background programs running, if your PC already goes slow without anything running. I speak from experience, I have seen some PCs that were a...
by seesaw
Tue Apr 05, 2016 11:46 am
Forum: General
Topic: [Suggestion] Cloning extended (Walls only)
Replies: 2
Views: 148

Re: [Suggestion] Cloning extended (Walls only)

No need to be that specific. If they add an option to save the rooms as quick build layouts that would be perfect for whatever you want.

Lets see if they include this feature... Would be awesome.
by seesaw
Tue Apr 05, 2016 5:14 am
Forum: General
Topic: [Technical] Subsidence algorithm
Replies: 5
Views: 330

Re: [Technical] Subsidence algorithm

Still I think it seems the obvious way to go the method he described. The external wall is the most external wall that encloses something, might the the one that encloses most buildings. Its easy to test, just create an outer wall which is not closed and check which is demolished, the external that ...
by seesaw
Sun Apr 03, 2016 9:21 am
Forum: General
Topic: Announcements in steam forum
Replies: 0
Views: 332

Announcements in steam forum

Hi, Most of players dont know that exist a couple of wikis about the game, I think that there should be a sticky thread in the steam forum with he links. I also see that people are having problems due to not having installed vc++ 2015. I think that should go in the forums too, since you dont include...

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