If someone was to make this mod: they'd probably need more information:
Where are the evacuees going to go?
Just the staff or prisoners too?
In what situation would you evacuate?
Nice suggestion, but I think the implications of this mod are limited.
Search found 10 matches
- Thu Dec 31, 2015 7:52 am
- Forum: Modding
- Topic: "STAFF EVACUATION" -MOD SUGGESTION
- Replies: 6
- Views: 2392
- Wed Dec 30, 2015 2:55 am
- Forum: Modding
- Topic: [MOD] [V1.2] A New Testament (Bible Mod)
- Replies: 1
- Views: 1217
Re: [MOD] [V1.2] A New Testament (Bible Mod)
Version 1.2 of A New Testament is out! Check out the mod at this link: https://steamcommunity.com/sharedfiles/filedetails/?id=583455105&searchtext=a+new+testament The lastest version includes: -5 new objects -1 reform program -1 new way to get money -1 grant -And many more cool things to add to ...
- Mon Dec 28, 2015 3:31 am
- Forum: Modding
- Topic: Why does Prison Architect hate my sprites?
- Replies: 11
- Views: 4208
Re: Why does Prison Architect hate my sprites?
Glad to see that you have figured out how to solve your problem. Thanks for the advice, I will change it accordingly.
Have fun gaming!
Have fun gaming!
- Mon Dec 28, 2015 1:02 am
- Forum: Modding
- Topic: Why does Prison Architect hate my sprites?
- Replies: 11
- Views: 4208
Re: Why does Prison Architect hate my sprites?
I can spot a very simple mistake... I don't know if you have fixed it, but I'll post this anyways. Your original sprites.png is fine, because it loads correctly. As soon as you pasted the toilet blocks in, you got a problem. The problem is that your toilet sprites are too big. They don't fit into yo...
- Sun Dec 27, 2015 11:17 am
- Forum: Modding
- Topic: Sprite advice?
- Replies: 2
- Views: 1172
Re: Sprite advice?
Try having a look at my guide here: http://forums.introversion.co.uk/viewtopic.php?f=88&t=59216
See if you can get anything useful out of there .
See if you can get anything useful out of there .
- Sun Dec 27, 2015 11:04 am
- Forum: Modding
- Topic: [Tutorial] 3 Spriting Tips You NEED to Know
- Replies: 2
- Views: 2084
[Tutorial] 3 Spriting Tips You NEED to Know
Many people have had trouble spriting, and it's frustrating when you can't get the image to look like what you want. I'm not the best at spriting, but can give a few tips to help people start off. Feel free to post more tips and tricks, as there will be things I haven't covered. 1. Stealing Game Spr...
- Sun Dec 27, 2015 9:15 am
- Forum: Modding
- Topic: [MOD] [V1.2] A New Testament (Bible Mod)
- Replies: 1
- Views: 1217
[MOD] [V1.2] A New Testament (Bible Mod)
A brand-new mod that is regularly updated to the latest version of Prison Architect! This mod add several new items as well as a new way to gain money through prisoner exports. As of v1.1, this mod includes: - 3 new objects - 1 way to gain money - 1 new grant - 5 custom sprites - 1 room + icon - And...
- Sun Dec 13, 2015 1:06 am
- Forum: Modding
- Topic: PA Mod Markers?
- Replies: 3
- Views: 1394
Re: PA Mod Markers?
Wow! That was perhaps the quickest reply I have ever seen. Thanks Brento! I have tried your codes, but with no prevail. The printer's working position still cannot be reached. Do I have to define where prisoners stand in the second marker? (i.e. Index 1). Here is my current code: BEGIN Object Name P...
- Sat Dec 12, 2015 11:42 am
- Forum: Modding
- Topic: PA Mod Room UI
- Replies: 1
- Views: 885
PA Mod Room UI
Hello,
How do you change a custom room's image that appears in the room user-interface in-game? I have found a file in main.dat called ui.png, but I couldn't find any coding that relates to the directory. If anyone knows how to set/change a ui for a room, could you please reply back.
Thanks
How do you change a custom room's image that appears in the room user-interface in-game? I have found a file in main.dat called ui.png, but I couldn't find any coding that relates to the directory. If anyone knows how to set/change a ui for a room, could you please reply back.
Thanks
- Sat Dec 12, 2015 11:04 am
- Forum: Modding
- Topic: PA Mod Markers?
- Replies: 3
- Views: 1394
PA Mod Markers?
Hi, I'm new to this forum and I need some help. In a new 'test' mod I'm doing, I've created a processor with this coding: materials.txt BEGIN Object Name Printer Research Prayer Width 3 ConstructionTime 25.00000 MoveSpeedFactor 0.500000 Toughness 10.0000 Price -2000 NumSlots 3 Group StaticObject Wor...